Showing posts with label video game review. Show all posts
Showing posts with label video game review. Show all posts

Thursday, April 19, 2012

Skullgirls Review


Skullgirls Review

Platforms: Playstation Network, Xbox Live
Developer(s): Reverge Labs, WayForward Technologies
Publisher(s): Autumn Games, Konami
Genre(s): Fighting
Release: April 10 (PSN), April 11 (XBL)



Skullgirls is a downloadable 2-D fighter developed by Reverge Labs that features an all-female cast of characters, each with unique powers. The game’s story centers on an ancient artifact known as the Skull Heart which will grant the deepest desires of the woman who possesses it. As with many other fighters, each character has their own story and set of goals. Skullgirls is played differently than many other fighters. Players can choose the ratio of characters they want from one to three. Single player teams are powerful whilst two to three player teams are able to perform assist attacks.

PRO: Skullgirls features a unique combo system that puts an end to infinite combos, the main gripe about the VS. series. The fighting system gives players a chance to break looping combos in several ways, thus giving them a chance to fight back. No more putting down your controller and watching a combo exhibition.

At the selection screen, players can customize their characters. I was impressed with the character models. Each one is hand drawn and in the match looks a lot like a Saturday morning cartoon. The theme works for this game.



CON: The throw back to an eight-character list is nostalgic for those of us who remember Street Fighter II. However, new players who grew up during the era of larger character lists may not feel that there is enough variety. Unlike the aforementioned game, Skullgirls does not feature any sub-bosses before the final boss.

OVERALL: Skullgirls is a solid fighter with high replay value. The characters are beautifully drawn and backgrounds are visually impressive. And Michiru Yamane, best known as the composer for the Castlevania series, provides music that completes the feel of this animated fighter.


Skullgirls gets 4 out of 5.

See you on the next level,

Brian M.

Thursday, April 5, 2012

Hammerfight Review


Platform(s): PC
Developer(s): Konstantin Koshutin (aka Gkosh)
Publisher(s): Kranx Production
Genre: Action/Combat/Hack-and-Slash
I recently discovered one of the most addicting and deep games I’ve ever played for Mac and PC; and it seems to have a genre all of its own. In my best words, it’s a 2D Physics-based, Hack and Slash fighting game, with RPG elements. On top of that, 80% of the controls is in the way you move the mouse.



As you can see…this game is insane. You’re constantly swinging a huge weapon, around a flying machine that you pilot around the screen with your mouse. It sounds easy, and learning the controls is simple, but to master the physics of the vast array of weapons (whether it be a Hammer, Chain Mace, Pickaxe, Scimitar, etc.) takes a lot of experience. Once you land your first “Crushing blow” to an opponent’s pod, you’ll have a hard time quitting.

The main storyline takes place about a thousand years ago in a made up Egyptian-themed land. You start off as a guard in a small village. In the first few levels you smash your way through several waves of attackers with a limited variety of cheaply forged weaponry. You are then captured by a rich warlord and enslaved to fight in an arena for glory and for a shot at freedom. You fight intense one on one battles with single more skillful foe, capturing the opponent’s weapon upon certain victories. After you gain your freedom you are sent on several and they differ vastly: from slicing your way through massive flying worms and hornets, to raiding a village and breaking down walls and structures with the movement of your mouse.

Once you play a few levels of each different type of challenge, you unlock an arena version of each game mode. So, if you prefer quick thinking and dodging, there is the 1 on 1 arena battle. You can play arena mode from the game menu and fight a tougher opponent every time you win and earn coins to be spent on your character’s machine.

As you play, you can lead a path for honor and glory: showing mercy on other fighters that beg for their lives, or trashed their machine’s health to a point where it can’t fly... or you can ignore their pleas and smash the disabled machine anyway, resulting in more loot, but less honor from the crowd. As your honor goes up you gain access to new weapons and armor and you gain new flags for your machine with each title you are given. As I mentioned, this game is very dynamic.


Personally my favorite part about Hammerfight is the range of combat skill that you can potentially reach and how many different weapons you can become skilled at using. Swinging a fixed Iron hammer at an opponent is pretty easy to learn, and with practice, you can get a deadly good whack at the opponent every time.


And if using one weapon at a time doesn’t satisfy your hunger for destruction, you can combine two different swords together; all of a sudden you’re Kratos. S winging two fixed swords around your character scrapping up every beast and opponent around you. It’s not an easy fighting style to play, but when mastered your offensive and defensive abilities are dangerous.

Complete with legendary weapons, gem sockets for weapons, throwing knives, mortars, poison, and several different game modes, it’s shocking that Hammerfight hasn’t made it to consoles yet. No fear though, if you want to play against a friend, plug in up to 4 mice on your computer for a battle royal.

I give this game 4 stars out of 5, only because it demands you have a mouse with a right click and scroll wheel to enjoy the full range of controls. I highly recommend it.

Here’s a link to start playing Hammerfight. Supported on Mac and PC.