Friday, September 24, 2010
Platform(s): Playstation 3, X-BOX 360, Nintendo DS, Nintendo WII
Developer(s): Beenox (PS3, 360, WII), Griptonite Games (NDS)
Rating: E for Everyone
Spider-man. He’s the amazing web-slinger with the never-ending witty comments and the spider-like abilities that makes him an icon in the Marvel universe. So will the wall-crawler leave a legendary mark in Beenox’s “Spider-man Shattered Dimensions” or not?
Spider-man Shattered Dimensions revolves around an artifact known as the "Tablet of Order and Chaos". When it is shattered into pieces during a skirmish between Spider-Man and Mysterio it causes problems with multiple Marvel Universe realities. Madame Web calls on four versions of Spider-Man from four realities to assist her in bringing the realities back into balance: the Amazing Spider-Man; Spider-Man Noir, a 1930s version of Spider-Man; Spider-Man 2099, the Spider-Man of a possible future; and Ultimate Spider-Man, the younger Spider-Man of an alternate present who is currently bonded with a symbiote.
From the start, I’ll say that this is a fun game to play. The game play is reminiscent of the older Spider-man games (not including Web of Shadows), where it’s more linear with very little free-roaming. It’s a hit-or-miss factor but it fits this game. Combat is still simple button-combo commands and you get more when purchasing them in the Web of Destiny menu. The combat, however, is a good point to focus on because it differs with each dimension. While the commands stay the same, the attack styles are different with each Spider-man. Amazing Spider-man will use more web-based attacks while Ultimate Spider-man’s attacks are just the symbiote striking. Noir suit are more physical and 2099 is more aerial-based.
The dimensions are another favorite point in my book. It’s obvious to say that no two dimensions are alike, but I give credit to how Beenox approached it. Despite the slight repetitiveness in the games, you’ll be taking a slightly different approach in each world. Especially in the Noir world, where stealth is your primary objective. The Noir world gives it that Arkham Asylum style to it (and there’s a reason why I’m bringing up a DC game in a Marvel game review) because the bulk of your actions in that stage is taking down opponents under the cover of darkness. Meaning that you can’t just go in and wail on the opponents because you’ll end up looking at the death screen.
The audio in the game is something worthwhile to mention. We all know that Spider-man has a witty remark for almost anything that happens, but this game makes him run his mouth. And when you consider that there’s 4 Spider-men that you play with in the entire game, you get a lot of funny/sarcastic comments and remarks. Add to it that they put Deadpool in the game as a boss and you have a stage that’s rife with crazy commentary, even when you keep the game on pause for a while.
Unfortunately, there are some major downsides in the game. First off, the game is short. How short, you ask? You get about 13 stages that can be completed in about 30 minutes on average, 15 if you do a speed run. So you don’t get much of the game to play. There’s also very little replay value to this game. After the first 4 stages, you get how to handle the game and well, you’ll probably get bored quick. So unless you’re doing an online walkthrough or you’re an achievement/trophy hunter, there’ll be no reason to play this game a second time.
Also, this game gets very glitchy at times. From enemy markers still on your screen when there are none there to parts of a mission where you’ve defeated the baddies and there’s no cut-scene or objective to do, you will encounter glitches even if you install the game to the hard drive. Thankfully, there are no major camera angle flaws. However, if you’re crawling on a wall and there happens to be a ledge…yeah, it’s like doing a DUI trying to crawl forward.
Spider-man Shattered Dimensions is an alright game. It’s not worth its $60 for the purchase, but if you have a GameFly account, then it’s something to check out. And if you’re a fan of witty comments, then pause the game on Deadpool’s stage and count to 60.
Final Rating: 3 out of 5
Thursday, September 16, 2010
Platform: iPhone, iPod Touch and iPad (requires iPhone OS 3.0 or later)
Genre: Puzzle Platformer
Rating: E for EveryoneAvailable: Now (FREE via iTunes Store)
You are a pink slime mold by the name of Hoggy, your girlfriend gets kidnapped and it's up to you to get her back by eating fruit out of 45 jar-world puzzles.
As it says on their site Hoggy is a side-scrolling puzzler that is inspired by Super Mario Bros and other Nintendo hits.
Well from the jump if you are a fan of the classic NES and SNES games this will be an instant win for you. The jars that you enter and keys that you get after eating all the fruit in the level are straight out of Super Mario Bros 2, as well as the grass platform areas that you walk on. The sound has the 16-bit pop to it, pleasantly enhanced with very old school-pleasant-to-listen-to soundtrack. Watching Hoggy devour everything in sight and the fact that he's pink, makes you think of Kirby. Overall the controls are quite responsive, you tilt the iPhone (or iTouch) from left to right in order to move in said direction. Jumping... well that's a different animal. You see he can't jump, but he CAN stick to the floor or ceiling if you tap the screen, and with a little extra tilt to your weird gravitational jump you can go up and diagonal... sort of. It takes a little time getting used to it because in some levels you need to be PRECISE! The levels (when it comes to the design) are colorful, fun and easy on the eyes. I mean seriously, it really is the love-child of Super Mario 2 and Kirby. The game's difficulty can vary from very simple to downright confusing if you are not the puzzle conquering type when it comes to video games.
The controls (at first) are VERY VERY frustrating! You sometimes move too fast because you tilted the iPhone (or iTouch) too far OR you don't move fast enough because you aren't tilting it far enough. So some rooms (jars) where you need to be very close to a baddie without touching him you will occasionally slip up and tap him (death) because you can never really tell how much is needed on the tilt.
Nothing to go crazy over because after a solid half an hour on the game you will figure out how to position your hands. The only thing that would be considered a "con" is the varying difficulties. You never really know what you're getting into when you go in certain jars. Some of them (like I said earlier) are embarrassingly easy, while others are so hard that you end up looking for a cheat sheet/walkthrough. It's not gradual. Some hard ones are in the beginning, which when you think about it is no that bad. The one thing you'll realize is that there is NO REPLAY VALUE once you beat it, unless you don't play it for a while.
A fantastic game, and you can't beat free! Worth trying and hard to put down.
3.5 out of 5
Friday, September 10, 2010
Thanks for viewing all the videos and spreading the word. There's more to come so stay tuned to The Reset Button and J1 Studios for a whole lot more! Thanks once again and until next time!!!
- Ray Riley
Tuesday, September 7, 2010
Stay tuned for the last 2 videos. And if you haven't downloaded Emerald Chasers. do so now!!! Until next time!!!
Friday, September 3, 2010
Stay tuned for more videos from Emerald Chasers. There's only 3 more to go after this. And if you didn't download the free album at J1 Studios, do so now!!! Until next time!
- Ray Riley