Showing posts with label Atlus. Show all posts
Showing posts with label Atlus. Show all posts

Thursday, December 15, 2011

The King of Fighters XIII (Console-version) Review

Platform(s): Playstation 3, X-Box 360
Developer(s): SNK Playmore
Publisher(s): Atlus
Genre(s): Fighting
Rating: T for Teen

So who remembers a little game released about 2 years ago titled The King of Fighters XII? If you do (or want to), then you can agree with me that the game was a complete disappointment to KOF fans worldwide. Why, you ask? Because, in comparison to all the previous games under that title, KOF XII was nothing more than an incomplete title that should have stayed in the development labs. But now, with the release of The King of Fighters XIII, will SNK Playmore’s legendary fighting game title get the revival that fans have been longing for or will it be the sad end of an otherwise illustrious legacy?

The Story:

The King of Fighters XIII takes place after KOF XI, and is the last game of the third story arc that started in The King of Fighters 2003. The fighter Ash Crimson has absorbed the powers from two of the descendants of the clans who sealed the Orochi away 1,800 years ago, Chizuru Kagura and Iori Yagami, while Kyo Kusanagi is to be his last victim. As his former comrade, Elisabeth Blanctorche, prepares to stop him, fighters receive an invitation to another King of Fighters tournament hosted by a person labeled as "R". The tournament is sponsored by Rose who is being controlled by "Those From The Past", the organization behind the two previous tournaments that has been trying to break Orochi's seal.

The Pros:

Okay. So the first major pro that I have to add on here is that this game is a major improvement from its previous version, KOF XII. There’s no more Critical Counter system (tapping Heavy Punch at the right time to make your own custom combo), Guard Attacks or anything of the sort. It’s all taken out, and replaced with better moves that are reminiscent of the older titles of the games.

My next pro is the roster. KOF XII had myself (and many other players) ticked when certain people weren’t included in the short roster. Once again, XIII has fixed that problem by bringing back the characters we wanted to see in the game. Yuri Sakazaki, Mai Shiranui, and K’ are just a few of the returning faces making it on the roster for the newest installment.

Next, the combat has to be a favored pro of mine. As I said earlier, they’ve taken out all the failed moves from KOF XII and added newer moves to keep the combat fresh. EX moves is one of the newer things added to the game, allowing the characters to not only perform an EX version of their special, but of their Desperation moves. Also, the Hyper Drive gauge is a new addition, where players can sacrifice half of this gauge meter to perform Drive cancels, or activate the once it’s full to have a short but unlimited use of Drive cancels.

That means that if you catch the opponent in a combo and activate the Hyper Drive gauge, you can create your own devastating combo. It’s not an easy task, seeing that combos in this game require near surgical precision to execute a lot of moves, but once you get it down, it’ll be a problem for opponents.

Finally, the extra modes that are included in this game are a personal pro. For the beginners and newcomers to the game, they have a solid tutorial mode that really teaches you the mechanics of the game. A Mission Mode is added for players to get the character-specific combos down (which goes from simple to ridiculous sometimes). However, the Time Attack and Survival modes are the two that’ll keep the fighting game fans who aren’t big on playing online busy for a while. And personally, the last 2 modes should be a staple for any fighting game.

The Cons:

What can I say that’s bad about this game? I can mention a few things, to be honest. First of all, I’ll mention the one thing that every fighting game fan knows about a SNK game. Yes, the SNK Boss Syndrome is heavy in this installment, folks. For those who don’t know what that is, the SNK Boss Syndrome is the term associated to the bosses in a SNK fighting game, who are nowhere near easy to beat due to their cheapness, sheer strength, and ridiculous difficulty. So if you thought that Seth (Street Fighter IV), v-13 (BlazBlue), and Shao Kahn (Mortal Kombat 9) was bad, fight against Saiki and Shadow Ash. It’s guaranteed that you’ll hate every moment of that fight.

My second con falls in the story mode. Now…the story mode is done well, considering that it tells the story from different teams’ perspective and everything. However, the one thing they could have added in there was some voice-overs. As much as I like the story mode for KOF XIII (which is a first for the series, I believe), they could have added that in as well.

My final con isn’t really a con at all, but I think that it should be noted. Now, I love the fact that there are new moves added to here to improve the game. But on the other hand, it seems that they are taking a few pages away from their rival’s books. What do I mean? EX moves and NEO MAX moves…you can easily see the resemblance to Capcom’s famed EX Moves and Level 3 Supers. Overall, it’s not a bad thing, considering that the NEO MAX moves look and are more devastating than the Level 3’s, however it seems a bit monotonous in a way.

Overall:

It’s safe to say that The King Of Fighters XIII is an exceptional improvement over its predecessor. However, I can say that the 13th installment of KOF is possibly one of the best fighting games this year. From the roster to the solid, technical game play and even the extra modes, this is probably the one game that most hardcore fighting game fans will keep with them for a while.

Final Score: 5 out of 5

Wednesday, August 10, 2011

Catherine Review



Platform(s): Playstation 3, X-Box 360
Developer(s): Atlus Persona Team
Publisher(s): Atlus
Genre: Puzzle-platformer/Survival-Horror/ Adult-Adventure
Rating: M for Mature
Price: $59.99

A man told me once that there are three things that are certain in life: death, drama and taxes. The first will happen regardless, the last whenever money is involved, and the second – drama – will happen at any given moment. And Catherine, the survival-horror puzzle game developed by Atlus is chock-full of drama from the moment you turn the game on. But does the drama – and the insanely challenging puzzles – breathe life into this game or condemns it to an early death?

The Story

Vincent Brooks (age 32) is trapped in a nightmare, facing a choice of marrying his longtime girlfriend Katherine or moving on to the incredible blonde he just woke up next to – named Catherine. The worst part is, if he makes the wrong choice, he could end up dead.



The Pros

So…I’m gonna try to be unbiased with this game. First of all, the graphics of this game are nice. A mix between crisp 2D and 3D Japanese-style animation, the presentation of the game is good. It makes the game seem like you’re playing through an anime storyline, which caught my eye at first.

Secondly, the puzzles are a personal pro to me. The goal of the puzzles is for you to reach the top of the tower by rearranging blocks for you to climb. It’s challenging and slightly mind-boggling, requiring you to think on your feet a bit because spending too long on one area will have the ground fall out from underneath your feet. Thankfully, if you find yourself stuck, you can undo a move with the push of a button.


Finally, the story was a personal pro in my opinion. Although the pacing of the story was a bit…expected at times (like the repetitive drinking Vincent does at his favorite bar only to find himself waking up with the other girl), it doesn’t get too overloaded with drama to make it seem like a bad Jerry Springer episode.

The Cons

Okay…so what’s exactly bad about this game, you ask? Well, for starters, the price of Catherine is the first con that hit me when getting this game. Honestly, as good as I think the game is, it’s not worth the $60 that you have to put out for it. $40, yes, even $50 would be somewhat acceptable, but not $60.

Secondly, the difficulty of the puzzles is something that can be listed as a con as well. Now I wrote it as a pro because I enjoy some challenging puzzle games but there are points in the game where you wonder why they made the puzzles that difficult. In fact, the difficulty of the puzzles was something that the developers of Catherine had to create a patch for due to people’s reaction. Of course, that was the Japanese version of the game, however if even the Japanese have an issue with it, then you know that the game isn’t going to be a breeze.



Finally, the game’s overall presentation was something that fell into a bit of a con. When you first look at the game, either through advertisements or first glance, you get the feeling that it’s like Heavy Rain, only with puzzles to add a bit of variety in it. And unless you’ve followed the game like a few friends I know, you find yourself disappointed with the fact that you spent $60 on a drama-filled puzzle game that probably let down your expectations.

Overall

If you’re a fan of mind-boggling puzzle games with a somewhat interactive storyline, then I suggest you get this game. If you’re an anime fan, then you may want to pick this game up and add it to your collection. The storyline, puzzles, and the overall feel of the game will have you either addicted or enjoying yourself.

Outside of that…I suggest that you not get the game. Catherine screams of a cult-favorite, simply for its puzzles and nothing more. Honestly, it’s a hit-or-miss like most games but I have the feeling that it would be a miss for the average video game player.

Final Score: 3/5