Showing posts with label platformer. Show all posts
Showing posts with label platformer. Show all posts

Sunday, September 4, 2011

Alice: Madness Returns Review


Platform(s): Playstation 3, X-Box 360, PC, Apple
Developer(s): Spicy Horse
Publisher(s): Electronic Arts
Genre: Action/Adventure, Platform
Rating: M for Mature

Ten years ago I learned about a game that fueled my love of twisted fairy tales as well as action platform games. American Mcgee released Alice in 2001 but it was only for the PC much to my dismay. Then just recently, EA games released the sequel Alice: Madness Returns. The story picks up after the end of the first game with Alice now living in an orphanage in Victorian London after being released from Rutledge Asylum. At the orphanage, she is under the care of a psychiatrist named Doctor Angus Bumby, who uses hypnotism to help his child patients to forget their harsh memories. Still haunted by her family's death in the house fire ten years ago, Alice continues to have hallucinations. Sent to the local chemist to get medicine, Alice wanders after a white cat and has more hallucinations, witnessing asylum Nurse Witless transform into the Jabberwock. And this is where the games madness begins.

The Story
Alice: Madness Returns version of Wonderland is a twisted malevolent landscape of its former self. Upon arriving, Alice encounters the Cheshire Cat who informs her of a new law ruling Wonderland, this time it’s from the outside world. Alice must stop it and restore Wonderland to normal. After learning of Wonderland’s plight, I guided Alice through the beautiful yet strange landscape. I found it pretty easily to navigate. Once I picked up my first weapon, the Vorpal Blade, found in the remains of the Jabberwock, my first enemies appeared. The game’s combat system is fairly simple. Alice targets the closest enemy when attacking; however, I am able to manually target my foes as well. The manual targeting set-up is similar to Darksiders placing a black border around the screen keeping it fixed while I moved Alice around. I can cycle through enemies with ease, keeping the action moving. Madness Returns’ offers lots of platforming which becomes a larger part of the game as you traverse through Wonderland’s areas. I found this to play out more in later stages and since there no ledge grabbing like in most current titles, I had to make my jumps count. However, this is compensated by Alice ability to triple jump and float. The game also has lots of secrets and hidden areas which can be accessed using Alice’s ability to shrink. Alice’s other ability is her Hysteria mode that she enters when her health is low. In this mode, she is invincible and her attack strength is doubled.

The Pros
The combat mechanics are simplistic enough for anyone new to the game or to the type of game play. Alice’s primary weapon, the Vorpal Blade, attacks with lightning speed which quickly finishes off weaker enemies. There are also long range weapons in the form of a gattling-gun firing Pepper Grinder and Teapot Launcher which fire boiling tea at your enemies. I like the fact that I can switch between close and long range on the fly. The platforming element is very basic, a kind of throwback to its early days where timing is everything. I was pleased with the level designs and the disturbing atmosphere of each world which truly represented the madness of Wonderland. Also, you get to access to the first game either with a redeemable code or purchasing it for $9.99.

The Cons
Before I mentioned the simplicity of the game’s combat mechanic, but it couldn’t hurt to have a little variety in Alice attacks. I found myself button mashing the whole way. True, there are moments where I had to strategize to defeat certain enemies but I would’ve liked to be able to vary my attacks rather just simply swing the weapon wildly. The game does glitch a few times. Sometimes my long range weapon remained deployed even though I had switched the Vorpal Blade. My mayor problem was the camera especially when using the long range weapons. The camera is not always fixed behind Alice and in some instances this infraction ruined my jumps during a platforming section. I found myself having to adjust the camera before and sometimes during a jump or when using my long range weapons. The umbrella Alice uses for defense is only deployable when in targeting mode. I would’ve liked more freedom with this.

OVERALL
Despite its faults, Alice: Madness Returns is a good action platform game in the tradition of Darksiders and the God of War series. Its disturbing cut scenes keep the story moving which may be confusing unless you’re familiar with the Lewis Carroll story. I like how the game’s storyline switches between Wonderland and the real world, which has an atmosphere relevant to Silent Hill. Exploration of both worlds will keep you interested as well as the secrets found using Alice’s shrink ability. Fans of the first game will have fun with the sequel. If you haven’t played the first game but are looking for an action platform to kill some time then pick up this game. Though I have not played the first game, I like Madness Returns. It is a bizarre twist on a classic tale told like never before.

Final Score
Alice: Madness Returns gets a 3 out of 5.

-Brian M.

Wednesday, August 10, 2011

Catherine Review



Platform(s): Playstation 3, X-Box 360
Developer(s): Atlus Persona Team
Publisher(s): Atlus
Genre: Puzzle-platformer/Survival-Horror/ Adult-Adventure
Rating: M for Mature
Price: $59.99

A man told me once that there are three things that are certain in life: death, drama and taxes. The first will happen regardless, the last whenever money is involved, and the second – drama – will happen at any given moment. And Catherine, the survival-horror puzzle game developed by Atlus is chock-full of drama from the moment you turn the game on. But does the drama – and the insanely challenging puzzles – breathe life into this game or condemns it to an early death?

The Story

Vincent Brooks (age 32) is trapped in a nightmare, facing a choice of marrying his longtime girlfriend Katherine or moving on to the incredible blonde he just woke up next to – named Catherine. The worst part is, if he makes the wrong choice, he could end up dead.



The Pros

So…I’m gonna try to be unbiased with this game. First of all, the graphics of this game are nice. A mix between crisp 2D and 3D Japanese-style animation, the presentation of the game is good. It makes the game seem like you’re playing through an anime storyline, which caught my eye at first.

Secondly, the puzzles are a personal pro to me. The goal of the puzzles is for you to reach the top of the tower by rearranging blocks for you to climb. It’s challenging and slightly mind-boggling, requiring you to think on your feet a bit because spending too long on one area will have the ground fall out from underneath your feet. Thankfully, if you find yourself stuck, you can undo a move with the push of a button.


Finally, the story was a personal pro in my opinion. Although the pacing of the story was a bit…expected at times (like the repetitive drinking Vincent does at his favorite bar only to find himself waking up with the other girl), it doesn’t get too overloaded with drama to make it seem like a bad Jerry Springer episode.

The Cons

Okay…so what’s exactly bad about this game, you ask? Well, for starters, the price of Catherine is the first con that hit me when getting this game. Honestly, as good as I think the game is, it’s not worth the $60 that you have to put out for it. $40, yes, even $50 would be somewhat acceptable, but not $60.

Secondly, the difficulty of the puzzles is something that can be listed as a con as well. Now I wrote it as a pro because I enjoy some challenging puzzle games but there are points in the game where you wonder why they made the puzzles that difficult. In fact, the difficulty of the puzzles was something that the developers of Catherine had to create a patch for due to people’s reaction. Of course, that was the Japanese version of the game, however if even the Japanese have an issue with it, then you know that the game isn’t going to be a breeze.



Finally, the game’s overall presentation was something that fell into a bit of a con. When you first look at the game, either through advertisements or first glance, you get the feeling that it’s like Heavy Rain, only with puzzles to add a bit of variety in it. And unless you’ve followed the game like a few friends I know, you find yourself disappointed with the fact that you spent $60 on a drama-filled puzzle game that probably let down your expectations.

Overall

If you’re a fan of mind-boggling puzzle games with a somewhat interactive storyline, then I suggest you get this game. If you’re an anime fan, then you may want to pick this game up and add it to your collection. The storyline, puzzles, and the overall feel of the game will have you either addicted or enjoying yourself.

Outside of that…I suggest that you not get the game. Catherine screams of a cult-favorite, simply for its puzzles and nothing more. Honestly, it’s a hit-or-miss like most games but I have the feeling that it would be a miss for the average video game player.

Final Score: 3/5

Tuesday, October 26, 2010

Sonic The Hedgehog 4: Episode 1 Review



Platform: Playstation Network, X-BOX Live Arcade, WiiWare, iPod/iPhone
Developer(s): Sonic Team, Dimps
Genre(s): Platformer
Rating: E for Everyone

So it seems that this year has been dropping two things: highly anticipated sequels/prequels and reinventions of our all-time favorite titles. This time, SEGA has decided to grace us with the sequel – I’m sorry, the true sequel – to its classic series that had everyone in front of their Genesis. Sonic the Hedgehog 4: Episode 1 is out, but is it the blue hedgehog’s rise to fame or nothing more than a pitfall to a spiky doom?

Story:

Sonic the Hedgehog 4 is set shortly after its predecessor Sonic & Knuckles; in the game, Sonic destroys Doctor Eggman's space station, the Death Egg. With the Death Egg destroyed and Angel Island returned to the sky, Sonic decides that it is time to take a break. After parting with Tails and Knuckles, he sets off to explore new territories alone; however, unbeknownst to him, his nemesis Dr. Eggman has survived their last encounter, and has revisited and rehashed some of his "very best" robotic creations in another attempt to defeat Sonic. Sonic must travel through a variety of zones to defeat Doctor Eggman once again.

Pros:

So, from the start, I’ll just say that I’m a fan of the older Sonic series (Sonic the Hedgehog – Sonic & Knuckles and both Sonic Adventure games). And the first – and possibly major – pro that I’ll list on here is that Sonic 4: Episode 1 is a true sequel of the Genesis series games. The developers did what they said they would do: they kept everything exactly like the original games that we all grew up on. And that in itself is a major pro.

A major pro for this game was the controls. The controls were basic Sonic controls: D-Pad/Analog to move, and face buttons to jump. The Spin Dash is back and they even gifted the blue blur with the Homing Attack. And honestly, that’s all you really need to play a Sonic game…no guns or psychic powers, just jumps, spin dashes, and homing attacks.

The stages are another pro for this game. All the zones in the game are reminiscent of the old school games graphically, but are a bit more challenging in this installment. It’s guaranteed that you’ll get a bit stuck in some zones on this one. Also, the music is a solid pro for this game. All of the Sonic games had memorable music and this one is no different.


Cons:

Although this game is great, it has its downsides. For starters, as sharp as the graphics are, it seems that our blue blur of a hero goes a bit slower in this game. Compared to earlier installments – especially Sonic 2 – Sonic seems to run with a leg cramp in this game. Not that it’s alarmingly slow; it’s just that he’s not as speedy as he was before. Also, the amount of stages is another con. When you break it down, you have 4 zones with 3 acts and a boss battle. Add in the 7 special stages and the final boss battle and you have 24 stages that honestly go a bit quick for hardcore players. Granted, it’s the first episode and you expect that but…eh.

Also, another con is the lack of competitiveness in this one. They’ve added in a time attack and score attack mode and you’re able to post up your times on the XBL/PSN/WiiWare leader boards, but there’s no multiplayer. And as I said before, it’s the first episode so we don’t know exactly what will happen, but there could have been a multiplayer race mode, either local or online.

Overall:

If you’re the Sonic fan that’s heavily disappointed with all the Sonic games released after Sonic Adventure 2 and wanted a revival of the old series, this game is for you. If not, then I suggest that you still get this game. Even though it’s a bit short, it’s still worth the $15/1200 MS Points that it costs for the download. And remember: this is Episode 1. Imagine what Episode 2 will bring.

Final Rating: 4 out of 5


Thursday, September 16, 2010

Hoggy reminds you of the good ol' days! REVIEW!!!!


HOGGY

Developers: Raptisoft

Platform: iPhone, iPod Touch and iPad (requires iPhone OS 3.0 or later)

Genre: Puzzle Platformer

1 Player

Rating: E for Everyone

Available: Now (FREE via iTunes Store)


Story:

You are a pink slime mold by the name of Hoggy, your girlfriend gets kidnapped and it's up to you to get her back by eating fruit out of 45 jar-world puzzles.
























As it says on their site Hoggy is a side-scrolling puzzler that is inspired by Super Mario Bros and other Nintendo hits.
























Pros:

Well from the jump if you are a fan of the classic NES and SNES games this will be an instant win for you. The jars that you enter and keys that you get after eating all the fruit in the level are straight out of Super Mario Bros 2, as well as the grass platform areas that you walk on. The sound has the 16-bit pop to it, pleasantly enhanced with very old school-pleasant-to-listen-to soundtrack. Watching Hoggy devour everything in sight and the fact that he's pink, makes you think of Kirby. Overall the controls are quite responsive, you tilt the iPhone (or iTouch) from left to right in order to move in said direction. Jumping... well that's a different animal. You see he can't jump, but he CAN stick to the floor or ceiling if you tap the screen, and with a little extra tilt to your weird gravitational jump you can go up and diagonal... sort of. It takes a little time getting used to it because in some levels you need to be PRECISE! The levels (when it comes to the design) are colorful, fun and easy on the eyes. I mean seriously, it really is the love-child of Super Mario 2 and Kirby. The game's difficulty can vary from very simple to downright confusing if you are not the puzzle conquering type when it comes to video games.


Cons

The controls (at first) are VERY VERY frustrating! You sometimes move too fast because you tilted the iPhone (or iTouch) too far OR you don't move fast enough because you aren't tilting it far enough. So some rooms (jars) where you need to be very close to a baddie without touching him you will occasionally slip up and tap him (death) because you can never really tell how much is needed on the tilt.

Nothing to go crazy over because after a solid half an hour on the game you will figure out how to position your hands. The only thing that would be considered a "con" is the varying difficulties. You never really know what you're getting into when you go in certain jars. Some of them (like I said earlier) are embarrassingly easy, while others are so hard that you end up looking for a cheat sheet/walkthrough. It's not gradual. Some hard ones are in the beginning, which when you think about it is no that bad. The one thing you'll realize is that there is NO REPLAY VALUE once you beat it, unless you don't play it for a while.






Overall

A fantastic game, and you can't beat free! Worth trying and hard to put down.


Rating

3.5 out of 5