Best RPG
Thursday, January 5, 2012
2011's Game Of The Year
Best RPG
Monday, December 5, 2011
25 Days of Begging: Part One
Friday, June 24, 2011
E3 2011 info for those who don't know!
So E3 is over and where has it left us? Well, the major games and hardware were in attendance, Candace Bailey looks good playing Kinect games in a skirt (or a dress), and we all were treated to some of the industries best eye candy that we will hold onto until the next E3 comes along. We here at J1 believe that while we can deliver news to our fans, often its our opinions andour imaginations that you really care about most. So, lets take a look at the big stories, and little stories, of E3 and what we think of them with a little J1 flava on top.
First the biggies: Halo 4, Halo HD, the “real” launch titles for the 3DS, Street Fighter x Tekken, the Wii U, Call of Duty: Modern Warfare 3, Battlefield 3, Rage, Zelda: Skyward Sword, the Vita, Batman: Arkham City, Overstrike, Deus Ex Human Revolution, Uncharted 3, Skyhawk, Gears of War 3, Bioshock Infinite, Prey 2, Journey, The Elder Scrolls: Skyrim...really too many to write out here. But as far as I'm concerned there are only a few that are really making me lean forward in my seat as the trailers play.
Of all of E3, the following are on my must buy list: Street Fighterx Tekken, the Vita, Batman: Arkham City, Bioshock 3, Mass Effect 3, Overstrike, Deus Ex Human Revolution, and perhaps Hawken.

I wouldn't be a fighting game fan if I didn't get Street Fighter x Tekken and it already looks awesome. Let's just hope 'Gief and King get to wrestle (go King!). The Tekken players will supposedly have moves that will allow safe passage through the waves of fireballs that will be thrown at them, and will excel at close ranged combat. There is some bit of that that makes me uncomfortable. Zangief, Abel, T. Hawk, and others already have fireball safe moves and they still struggle to close the distance with the best of the keep away artists (Guile, Dee Jay, Akuma, Gouken). The neat thing will be seeing how they balance out the complete lack of fireballs on the Tekken half with the serious juggling and mixup advantage that they should also have.

Arkham City and Deus Ex are need-to-buys because the games in their respective series before them were great and there would need a Devil May Cry 2 style meltdown to come out as anything less than stellar. Since I have seen enough of both to be assured that won't be happening, I'll definitely be getting them, probably at launch (see you at midnight, South Street store). I feel bad for the people that are going to have to judge for the Game of the Year category for the next two years, if these two titles are representative of the quality of work going into the AAA titles they will have their work cut out for them.

Overstrike and Hawken are two completely new games: one made by David and the other by Goliath. EA's Overstrike probably had a small army working on that trailer for at least half a year for ten hour days; Hawken is made by less than 10 people, some of which are interns. And Hawken showed up with actual gameplay! Nevertheless, we look forward to both entries, and lets pray that Overstrike plays at least something like its trailer.

Mass Effect 3. Bioshock Infinite. Two games that have game of the year written all over them. If I didn't get both of these, I might as well sell my PS3 and 360. These two games will be so awesome that they will no doubt take up more of my life than several of the other games on this list combined. You have to love how they moved Bioshock from the ocean to the clouds, and the apparent graphical bump they've given it. Lets hope for a little more enemy variation to make the game perfect. And I love how Mass Effect carries decisions we made years ago all the way through to the end. Can't wait to kick some reaver butt. Seriously, I can't stress it enough, these two are too innovative, too pretty, too amazing to pass up; if you get nothing else (besides Street Fighter x Tekken) get these two..
I've never been a big fan about Battlefield but the graphics on this game look amazing. You have to remember, the trailers you see on tv or even online are a lot like uncooked re-chewed food: the game isn't done and its been re-rendered through the camera/computer so the quality of the sound and the video will not be the same as when you plug it in and play. The fact that Battlefield made me drool (graphically speaking) from a demo means that they are doing well enough production-wise to polish their work to the sort of quality expected from a complete game. I seriously might buy the game just so I can watch my gun fly apart into a hundred little customizable pieces.
Also the COD: MW3 demo looked sick with the NYC backdrop, the sight customization, and the smart grenade launcher (which will hopefully be even better than MGS 4's). I love how the game alternates between making you feel like the grim reaper (the first game had that famous AC-130 section) and being a completely helpless punk (Black Ops' endless army of doom comes to mind). We can all look forward to calling down surgical strikes on whole buildings worth of baddies, helicopter crashes, tense sniper infiltration missions, and generally blowing crap up.
Halo HD and Halo 4 are interesting because they're both games made by Microsoft (not Bungie) specifically in the pursuit of wringing every last dollar from a super successful franchise. Sometimes that works out all right (Fallout: New Vegas) but more often than not the new studio makes a game of decent quality that looks similar, and sounds similar, but just doesn't feel the same. Especially when you consider that they are going to try to make three games! They are going to have a tough job: to make a game that is familiar to players of the original trilogy, and yet making something that's innovative enough that's its not just a retread. The fans will be looking at every atom of detail put into the game to make sure that it stays true to their extremely high game play and story expectations. Tough job. Can't wait to see how that's going to come out.

I want to come out and say that while I plan to buy Rage and play it to death, I am somewhat confuzzled at how they are going to start
announcing and planning a sequel when they haven't released the first game yet. Rage could sell two copies for all they know! It kinda feels dirty, like a company making a game and then coming out with paid DLC in less than a week later. Well, at least the game looks as good as advertised, I was worried that it was going to look like the offspring of Doom and Borderlands.
In my pocket on some days I could have a Geimei A330 (look it up), a personal media player of some type, an android smart phone, and occasionally I have a bag with my laptop/tablet in it. And I still want a Vita. Why? Cause I do. Because it finally has dual sticks. Because it has graphics on par with the PS3. Because its black and shiny. Because it it the complete spiritual opposite of the 3DS. That alone it good enough for me.
Now for the stuff that's not so cool. Though the Kinect and Move did have a solid showings this year, there really just isn't anything that has me desperate for them yet. Does anyone remember the Playstation Eye? Though the tech has come a long way, I just feel like if I'm going to get up and move around, I'm going to hit pads in the dojo for real, or throw a frisbee, or play peek-a-boo with a crackhead in a garbage can. I like how people are willing to sweat for their games now, but don't we really like games because they're completely unrealistic? I mean, doesn't Chuck Liddel holding pads for you as you kick for real seem like one of those gimmicky arcade games we used to play when we were kids? Or dancing in front of your television? When they come out with something I can play by myself or others that doesn't make me feel foolish I'll be all over it, till then, no thanks.

The puzzlement extends to the newly revealed Wii U; seriously, that's the best name that the marketing team could come up with? I don't get the controller, which looks like a tablet with buttons. I don't get how the “hardcore” games are going to play on a system so aggressively marketed to casual players. And I also ponder what kind of price this strange arrangement might cost. One of the things that helped the Wii was that it was so cheap, but how are they going to manage to make the Wii U cheap? The tablet controller itself should retail for at least the cost of what a Wii today would cost. I would actually find it interesting if they allow you to load games on the tablet thingie and take it along with you portable style. I'd probably try to root it and install Honeycomb, just an idea.
What do you guys think? Is there something that you saw at E3 that tickled your fancy? Disagree with me? Didn't get all of the E3 info you wanted and want to get filled in? Hit me up on the forum and let me know!
~ Chris A.
Tuesday, December 14, 2010
Need For Speed: Hot Pursuit REVIEWED!
Platform: Playstation 3, X-BOX 360, Nintendo Wii, iPhone and PC
Developer: Criterion Games
Genre: Racing
Rating: E10+ for Everyone 10+
Story:
Going back to its roots, Need For Speed: Hot Pursuit puts you behind the most beautiful and exotic cars to become the amazing street racer, OR the most fearsome cop in Seacrest County!
Pros:
You get the true source of what makes the Need For Speed (NFS) series as famous as it is! I mean MAN, it's about time we get back to NFS being NFS. After going through SO MANY BAD games that held the series' name hostage I'm so glad I can go back to being a crazed street racer, avoiding cop blockades and spike strips, then being able to be a maniac cop hunting down a set of racers tearing down the highway.
Okay, now I can't really say that this game comes with many cons, but they exist. One of the things that bother me is that there's no split screen multiplayer, which is kind of a bummer. I really want to send a friend sitting next to me crashing into a wall or other cars. The difficulty is weird because the first set of races are so easy that sometimes I purposely tried to lose but when you come to a certain spot in the race the AI cars seem to slow down. Later you get challenge races where you have to use a specific car for some type of time trial and it seems that it's almost impossible to get the gold. Frustration ensues.
Overall:
Final Rating: 5 out of 5
Tuesday, December 7, 2010
Donkey Kong Country Returns (2010) Review

Platform(s): Nintendo WII
Developer(s): Retro Studios
Genre(s): Action-Adventure/Platformer
Rating: E for Everyone on the Wii
Story:
“Something shifty is going down on Donkey Kong Island… A tribe of mysterious marauders are putting some kind of musical voodoo spell on the island wildlife, and using them to make off with every banana in sight! Naturally, this doesn’t sit too well with Donkey Kong, whose personal banana horde has been ransacked. With pint-sized pad Diddy Kong on his shoulders, Donkey Kong sets out to get to the bottom of this banana burglary brouhaha.” (This is straight from Nintendo’s site)
Pros:
Everything J I fully admit to loving this game from childhood but it is a great game and continues to impress on the Wii. The games consists of eight worlds and 40 levels. There are multiple features that are bound to amuse, entrance and enjoy. I’ll list a few of my favorites: What was quite amazing and lots o’ fun was barrel shooting. This feature existed back when the original came out (on SNES in 1994) yet there it is even more thorough as you can do so from a foreground to a background. (Although this is true, this is a 3D rendered game yet with 2D playing) You can then proceed forward in the background (with Donkey’s size still small - reflecting the adjustment for depth) - so absolutely neat! Amidst this barrel shooting, you can also break through walls. This has no functional purpose but is another detail-oriented visual that makes you appreciate all the work put into this game.
What makes having it on the Wii an advantage (besides the vibrant and sharp coloring, of course) is what you can do as a result of the motion sensitive controller. For Donkey Kong to pound the ground you shake the Wii-mote up and down. In addition, he can blow by holding the down arrow and shaking the Wii mote up and down. (This is needed for those Tiki monsters that are ablaze or to blow on flowers that reveal hidden treasures)
Another new and fabulous feature is Kong’s ability to hold onto any grass that covers ceilings, boulders etc. This allows for many new ways to travel (and avoid enemies) along with a newly learned, bit-of-skill-requiring boss battle.
What we all look for in games besides the fun factor, is replay value. After hours of working on a game run, what makes you want to pick it back up and play again? Donkey Kong Country features the collection of letters to spell out KONG (as was true of the first one) and puzzle pieces throughout each level you have to collect (New). Once you’ve collected each piece and reached the end of the level, all the pieces fit together to create one puzzle piece. Not certain yet what picture this puzzle is creating but I can’t wait to go back and find out! This video seems to imply that if you finish the whole level without dying, you’ll obtain both the KONG pieces and the puzzle piece yet maybe this is an interpretation issue:
I’m pretty certain that attempting to obtain all these items is enough to keep you busy for quite some time.
To add to the replay appeal, is the option to have two players. As was the case in the New Super Mario Brothers game, also on the Wii, this was a struggle as you had to pick a leader and a follower from the outset. Yet it provided many laughs and I know as a gamer, a healthy challenge is always what our pride desires. A quite helpful addition is Diddy’s stuttering jetpack. Although he cannot last long, the few seconds longer of flight time has saved my keister more than a few times
The game is not easy or hard but certainly challenging especially new the end. A helpful feature for those who may get stuck is an “auto play” feature that appears if you’ve died enough times in a level. It gives you the option to have the system play through the level for you. It will complete it and you’ll be able to move on but the world view will still show that level as if it were incomplete (hinting at you to finish it yourself!).
Cons:
I have none! The only complaint I’ve heard was the inability to play with Diddy unless you are in co-op mode. If this is all there is to whine about, I’d say you have a winner!
Overall:
BEST INVESTMENT OF THE YEAR (even over Christmas gift ;)) Seriously though, there seem to be no downsides with the exception of the number of hours of sleep you will not get as a result of playing.
Final Rating: 5 out of 5
Tuesday, October 26, 2010
Sonic The Hedgehog 4: Episode 1 Review
Developer(s): Sonic Team, Dimps
Genre(s): Platformer
Rating: E for Everyone
So it seems that this year has been dropping two things: highly anticipated sequels/prequels and reinventions of our all-time favorite titles. This time, SEGA has decided to grace us with the sequel – I’m sorry, the true sequel – to its classic series that had everyone in front of their Genesis. Sonic the Hedgehog 4: Episode 1 is out, but is it the blue hedgehog’s rise to fame or nothing more than a pitfall to a spiky doom?
Story:
Sonic the Hedgehog 4 is set shortly after its predecessor Sonic & Knuckles; in the game, Sonic destroys Doctor Eggman's space station, the Death Egg. With the Death Egg destroyed and Angel Island returned to the sky, Sonic decides that it is time to take a break. After parting with Tails and Knuckles, he sets off to explore new territories alone; however, unbeknownst to him, his nemesis Dr. Eggman has survived their last encounter, and has revisited and rehashed some of his "very best" robotic creations in another attempt to defeat Sonic. Sonic must travel through a variety of zones to defeat Doctor Eggman once again.
Pros:
So, from the start, I’ll just say that I’m a fan of the older Sonic series (Sonic the Hedgehog – Sonic & Knuckles and both Sonic Adventure games). And the first – and possibly major – pro that I’ll list on here is that Sonic 4: Episode 1 is a true sequel of the Genesis series games. The developers did what they said they would do: they kept everything exactly like the original games that we all grew up on. And that in itself is a major pro.
A major pro for this game was the controls. The controls were basic Sonic controls: D-Pad/Analog to move, and face buttons to jump. The Spin Dash is back and they even gifted the blue blur with the Homing Attack. And honestly, that’s all you really need to play a Sonic game…no guns or psychic powers, just jumps, spin dashes, and homing attacks.
The stages are another pro for this game. All the zones in the game are reminiscent of the old school games graphically, but are a bit more challenging in this installment. It’s guaranteed that you’ll get a bit stuck in some zones on this one. Also, the music is a solid pro for this game. All of the Sonic games had memorable music and this one is no different.
Cons:
Although this game is great, it has its downsides. For starters, as sharp as the graphics are, it seems that our blue blur of a hero goes a bit slower in this game. Compared to earlier installments – especially Sonic 2 – Sonic seems to run with a leg cramp in this game. Not that it’s alarmingly slow; it’s just that he’s not as speedy as he was before. Also, the amount of stages is another con. When you break it down, you have 4 zones with 3 acts and a boss battle. Add in the 7 special stages and the final boss battle and you have 24 stages that honestly go a bit quick for hardcore players. Granted, it’s the first episode and you expect that but…eh.
Also, another con is the lack of competitiveness in this one. They’ve added in a time attack and score attack mode and you’re able to post up your times on the XBL/PSN/WiiWare leader boards, but there’s no multiplayer. And as I said before, it’s the first episode so we don’t know exactly what will happen, but there could have been a multiplayer race mode, either local or online.
Overall:
If you’re the Sonic fan that’s heavily disappointed with all the Sonic games released after Sonic Adventure 2 and wanted a revival of the old series, this game is for you. If not, then I suggest that you still get this game. Even though it’s a bit short, it’s still worth the $15/1200 MS Points that it costs for the download. And remember: this is Episode 1. Imagine what Episode 2 will bring.
Final Rating: 4 out of 5
Friday, September 24, 2010
Spider-man Shattered Dimensions
Platform(s): Playstation 3, X-BOX 360, Nintendo DS, Nintendo WII
Developer(s): Beenox (PS3, 360, WII), Griptonite Games (NDS)
Genre(s): Action-Adventure/Platformer
Rating: E for Everyone
Spider-man. He’s the amazing web-slinger with the never-ending witty comments and the spider-like abilities that makes him an icon in the Marvel universe. So will the wall-crawler leave a legendary mark in Beenox’s “Spider-man Shattered Dimensions” or not?
Story:
Spider-man Shattered Dimensions revolves around an artifact known as the "Tablet of Order and Chaos". When it is shattered into pieces during a skirmish between Spider-Man and Mysterio it causes problems with multiple Marvel Universe realities. Madame Web calls on four versions of Spider-Man from four realities to assist her in bringing the realities back into balance: the Amazing Spider-Man; Spider-Man Noir, a 1930s version of Spider-Man; Spider-Man 2099, the Spider-Man of a possible future; and Ultimate Spider-Man, the younger Spider-Man of an alternate present who is currently bonded with a symbiote.
Pros:
From the start, I’ll say that this is a fun game to play. The game play is reminiscent of the older Spider-man games (not including Web of Shadows), where it’s more linear with very little free-roaming. It’s a hit-or-miss factor but it fits this game. Combat is still simple button-combo commands and you get more when purchasing them in the Web of Destiny menu. The combat, however, is a good point to focus on because it differs with each dimension. While the commands stay the same, the attack styles are different with each Spider-man. Amazing Spider-man will use more web-based attacks while Ultimate Spider-man’s attacks are just the symbiote striking. Noir suit are more physical and 2099 is more aerial-based.
The dimensions are another favorite point in my book. It’s obvious to say that no two dimensions are alike, but I give credit to how Beenox approached it. Despite the slight repetitiveness in the games, you’ll be taking a slightly different approach in each world. Especially in the Noir world, where stealth is your primary objective. The Noir world gives it that Arkham Asylum style to it (and there’s a reason why I’m bringing up a DC game in a Marvel game review) because the bulk of your actions in that stage is taking down opponents under the cover of darkness. Meaning that you can’t just go in and wail on the opponents because you’ll end up looking at the death screen.
The audio in the game is something worthwhile to mention. We all know that Spider-man has a witty remark for almost anything that happens, but this game makes him run his mouth. And when you consider that there’s 4 Spider-men that you play with in the entire game, you get a lot of funny/sarcastic comments and remarks. Add to it that they put Deadpool in the game as a boss and you have a stage that’s rife with crazy commentary, even when you keep the game on pause for a while.
Cons:
Unfortunately, there are some major downsides in the game. First off, the game is short. How short, you ask? You get about 13 stages that can be completed in about 30 minutes on average, 15 if you do a speed run. So you don’t get much of the game to play. There’s also very little replay value to this game. After the first 4 stages, you get how to handle the game and well, you’ll probably get bored quick. So unless you’re doing an online walkthrough or you’re an achievement/trophy hunter, there’ll be no reason to play this game a second time.
Also, this game gets very glitchy at times. From enemy markers still on your screen when there are none there to parts of a mission where you’ve defeated the baddies and there’s no cut-scene or objective to do, you will encounter glitches even if you install the game to the hard drive. Thankfully, there are no major camera angle flaws. However, if you’re crawling on a wall and there happens to be a ledge…yeah, it’s like doing a DUI trying to crawl forward.
Overall:
Spider-man Shattered Dimensions is an alright game. It’s not worth its $60 for the purchase, but if you have a GameFly account, then it’s something to check out. And if you’re a fan of witty comments, then pause the game on Deadpool’s stage and count to 60.
Final Rating: 3 out of 5
Friday, September 10, 2010
Emerald Chasers Video #7
Thanks for viewing all the videos and spreading the word. There's more to come so stay tuned to The Reset Button and J1 Studios for a whole lot more! Thanks once again and until next time!!!
- Ray Riley
Tuesday, September 7, 2010
Emerald Chasers Video #6
Stay tuned for the last 2 videos. And if you haven't downloaded Emerald Chasers. do so now!!! Until next time!!!
Friday, September 3, 2010
Emerald Chasers Video #5
Stay tuned for more videos from Emerald Chasers. There's only 3 more to go after this. And if you didn't download the free album at J1 Studios, do so now!!! Until next time!
- Ray Riley
Tuesday, August 31, 2010
Emerald Chasers Video #4
Stay tuned for more vids from Emerald Chasers. There's only 4 more to go until it's complete!!! And if you haven't downloaded the album, do so!!!
- Ray Riley
Thursday, August 26, 2010
Emerald Chasers Video #3
Stay tuned for more vids from Emerald Chasers and if you haven't downloaded the album, do so now! Until next time!
- Ray Riley
Monday, August 23, 2010
Emerald Chasers Video #2
Stay tuned for more!!!
- Ray Riley!
Monday, June 28, 2010
The winner of the Super Mario Galaxy 2 Super suit contest is....
DRUMROLL PLEASE?!?!?
The grand prize of a free copy of Super Mario Galaxy 2 goes to the J1 forum member "o0 LMoney 0o" for his Ram Suit Mario.
I would like to thank everyone who entered the contest, and for all the amazing participation and really sweet ideas they came up with.
Thank you all again for trying so hard to make this contest all that it could be and more.
o0 LMoney 0o's entry:
Hitting a block w/this Power-Up releases a ram that you have to dodge & hit w/a Butt-Slam. Once you do, you get the suit.
It's basically a RAM SUIT, in that it changes Mario's body to look more like a Ram (horns, hooves instead of boots, fur, etc.).
The suit gives Mario abnormally high attack power, and also gives him very noticeable horns on his head/hat. The horns allow him to ram (ha) into things/enemies, and the hooves also grant traction on otherwise unclimbable surfaces. Other than that, the specifics of this suit are displayed below:
1) With the horns, Mario's attack potential goes up. Enemies that would otherwise be partially/completely invincible against Mario's attacks are now susceptible to harm. With this suit, Mario CAN still be hurt, but he'd have little within the game world that he could not cause damage to, in turn. He could also potentially use this attack to get through certain walls/doors/floors. The "Ramming" attack (which, hypothetically, would replace the "Slide" command) would be VERY powerful, but difficult to control. He'd also get a "Head-Drop" attack (replacing the "Butt Slam") to hit enemies from the air. The "Ramming" attack could be charged by crouching, causing Mario to kick his right foot back off of the ground repeatedly, like a ram/bull.
2) With Mario's feet now replaced by hooves, Mario could potentially traverse terrain that before may have been considered adverse, like muddy/slippery surfaces. Weather effects like wind/rain would no longer be a deterrent to making a successful jump/sprint to a specific location. Getting wet would slow him down though-a "Spin-Attack" in mid-air would solve this.
Imagine being able to go through walls into other areas for hidden items or shortcuts to getting certain Stars, or being able to just run through most enemies without worrying about taking (too much) damage. Or using the "Head Drop" to repeatedly hit a button that brings up a door/statue that you eventually have to ram through to get a key...or reveal an enemy. Or fighting a boss that keeps covering it's weak point; you run into it's legs, making it double over, then you ram into it's head, and it falls back...you then jump onto it and "Head Drop" into the weak point.
This would definitely add a bit more of an action vibe to the series, right?
Friday, June 18, 2010
E3 VIDEOS the sequel!!!
Castlevania Lords of Shadow E3 2010 Trailer [HD]
and some gameplay...
Silent Hill 8 Trailer - E3 2010
Deus Ex Human Revolution E3 2010 Trailer [HD]
Homefront E3 2010 Backstory Trailer [HD]
Enslaved E3 2010 Trailer
Vanquish Trailer - E3 2010
Mafia 2 E3 2010 Made Man Trailer [HD]
Infamous 2 E3 2010 Debut Trailer [HD]
Civilization 5 E3 2010 Trailer [HD]
NeverDead E3 2010 Debut Trailer [HD]
SOCOM 4 U.S. Navy Seals E3 2010 Trailer [HD]
Fallout New Vegas E3 2010 Official Trailer
Thank you Machinima, IGN, Gametrailers, G4,
Thursday, June 17, 2010
E3 VIDEOS!!!!
Star Wars The Force Unleashed 2 World Premiere Trailer
Tron Evolution World Premiere Trailer
Time Crisis Razing Storm E3 2010 Debut Trailer
Kid Icarus Uprising
Mortal Kombat E3 2010 Announcement Trailer
Metal Gear Solid Rising Trailer
Naruto: Ultimate Ninja Storm 2 - (E3 2010 Trailer)
King of Fighter XIII Trailer
Donkey Kong Country Returns Trailer - E3 2010
Star Wars: Old Republic Demo - IGN Live E3 2010
Marvel vs. Capcom 3: Hands On Demo
Spider-Man Shattered Dimensions
Splatterhouse




