Showing posts with label wii. Show all posts
Showing posts with label wii. Show all posts

Thursday, January 5, 2012

2011's Game Of The Year


We have now come to the end of the year and we have seen the best the industry has had to offer. Now, we must decide, what were the games this year that really pushed the industry forward, what made us say wow, what will we still be playing for years to come. Ladies and gentleman, let us begin.

Sound Design:

The Elder Scrolls V: Skyrim

In gameplay you can actually use the sounds in the game to locate bad guys, make yourself harder to find, make enemies investigate curious noises, and identify what’s running toward you, trying to eat you (bears and wolves announce themselves from a ways off, dragons shout challenges, skeletons rattle like old bones should) . All this plus weapons unsheathing have different sounds (which change based on which enchantments you place on them), arrow’s impacts sound differently based on what they hit, and no loud annoying click announcing that you just scrolled through a menu. Games like this are the reason people bother to hook their consoles up to surround sound.

Graphics:

L.A. Noire

If you really read the above description, you would have to know why this game had to win this award. The facial motion capture improvements used in this game really put people to shame. This was the first time that a game really fooled me into believing that what was moving on the screen wasn’t just normal mapping and pixels, but human flesh, muscle, and skin. There were prettier games this year (Battlefield 3, Uncharted 3, arguably Crysis 2) but this game has now reset the bar for facial animation in engine (that is to say, not a cutscene) and their advances will no doubt disseminate into the rest of the industry.

Best RPG

The Elder Scrolls V: Skyrim

Multiple main storylines, interesting NPCs, almost unlimited builds and play styles possible, and more enemies than you can shake a six foot glass warhammer at. This game is quite possibly going to be the Final Fantasy VII of its console generation, the new official heavyweight champion of RPGs. And its not from Japan! Bad news though: not that many hot chicks to cosplay as (except Aela).

Best Mulitplayer

Super Street Street Fighter 4 AE 2012 Ed

Yeah, I went there. Call me a fanboy, but when you look out over that room, and all you see are faces of people who paid through the nose, and waited forever in line just to sit (or mostly stand) and watch people play a game, you have to give props. Ask yourself this, have you ever cheered while watching someone play a FPS like this roomful of people cheer while watching Daigo play?

Don’t get me wrong, Mortal Kombat 9 has more players, and lets not even talk about MW3, but the design of Street fighter really does allow for great multiplayer fun through the integration of big comeback moves (Ultras), enhanced moves that significantly change the characters abilities for a moment, the ability to save your online matches to watch again in the future, spectator mode, and mostly lag free online. Plus, at high level, the game is still fun to watch: not just who gets first hit wins, or who picks Bob first, or who has the best near-infinite combo. Now that Yun, Yang, and Fei have been put in their places after the new update, we should have some great matches for the next year.

Best Shooter

Call Of Duty: Modern Warfare 3

Think of a big Hollywood movie. Got it? This game made more money than it. How about a book? Still more money. Game? Same answer. CD or record of your favorite artist or group? Not Even close. In the first day of sales, MW3 sold $400 million plus, and in a week, blew right past $1 billion. And guess what, the game ain't bad either. Kinda settled the MW3 vs. Battlefield argument right there, huh?

Best Fighting Game

Mortal Kombat

While Street Fighter is traditionally always the better gameplay-wise, Mortal Kombat has been more fun. And while Mortal Kombat once again borrowed heavily from its fighting game counterparts (Ultra vs X-ray, Enhanced vs Ex, 2d gameplay with 3d characters, Tekken juggle system and four limb control…), the package they came up with is well, fun. With the challenge tower, and deep story mode, Mortal Kombat even added value for people who didn’t have friends. Granted, at high levels, the game basically becomes less about fun, and more about meter management, first hits, and 40 to 60% combos (yeah, really); but really, who didn’t want to watch Kratos fight Freddy Kruger?

Game of the Year

The game of the year is not the game that had the best graphics, although they were pretty good. It’s not the game that sold the most copies, although it did ship more than $450 million worth of copies in the first week. It’s not the game with the best multiplayer or co-op, because it has neither of them. If there was an award for most ridiculous glitches, it would win easily. This is game of the year, because it exceeded what we at J1 Studios thought was possible to do in a game. It won because there will never be a good reason to trade it in. It won because it simply blew everything out of the water as far as sound design, attention to detail, story, and depth of gameplay.

Our Game of the Year is The Elder Scrolls V: Skyrim.

Here’s how it broke down for the top ten list of 2011 GOTY Nominees (and conveniently, the last ten games for 25 Days of Begging)

1. The Elder Scrolls V: Skyrim

2. Batman: Arkham City

3. Call of Duty: Modern Warfare 3

4. Uncharted 3: Drake’s Deception

5. Assassins Creed: Revelations

6. Rage
7. Portal 2

8. Battlefield 3

9. The Legend of Zelda: Skyward Sword

10. Gears of War 3

Monday, December 5, 2011

25 Days of Begging: Part One


25 Days of Begging: Part One

So, 2011 has gone by and you have been woefully behind in your gaming. Maybe you have been out with the in-laws in Amish Country, maybe you have been dodging cholera and dysentery encamped outside your nearby city hall (you dirty hippies, you), or maybe you have been trapped beneath a rock and you haven’t quite managed to free yourself in the last twelve months with your dull pocket knife. Good luck with that. For all of you, this article will detail the 25 games you need to beg for the hardest, shiny new hardware to meticulously wipe fingerprints off of, and a whole slew of honorable mentions that are good 26th choice games in case they won’t buy you what you really want. This is also something like J1Studios game of the year awards as well, so pay attention kid, you might learn something.  After all, you don’t want to get stuck with this.

25.
            I love Bastion, and I fought hard to get it on this list in a year full of better than average gaming. Between the low price, replayability, solid action-rpg gameplay, and overall polish, the main fundamentals of the game are good. But what really knocks it out of the park with this game is the narration that cues off of actions taken during the game. Its sort of like that post apocalyptic Family Guy episode, but completely not annoying. One might be tempted to compare this mere downloadable game to full disc RPGs like FFXIII or a throwback like Eternal Sonata. That same person should also conclude that it’s better than most of the RPGs that have come out in the last few years. A lot better.

24
      The sort of people who like and play Dark Souls are the sort of people whose leisure activities involve safety words. If you like punishing difficulty in which anything can kill you at any time, in many ways, congratulations, this game is for you. Mind you, there’s more to this game than insane difficulty, but its tough to enjoy its amazing graphics, sound design, story, and dungeon architecture, when that angry monster keeps insisting on gnawing on your skull like he’s trying to open an extra difficult bakugan. “Fun”, right? To its credit, if your self-esteem somehow manages to survive getting killed again and again, and you make it through the dungeon and kill the dragon, the sense of accomplishment is like almost nothing else in gaming. Go treat yourself to an ice cream cone, you earned it.

23
            This may well be the last KOF ever. Since the last editions have not had the commercial impact that they needed to, despite the recent renaissance of the fighting game, SNK has brought us this swan song to bid farewell to Kyo and company, possibly forever. But, if this is the last game they make, then it’s a darn good one to go out on. As is consistent with the newer editions of KOF, the fighting system has gotten a major revamp that the advanced players can use to make even more stylish combo mayhem onscreen. The new cancel system allows you to combo someone with a series of normals, then a special, then a super, then an upgraded SDM (bigger than the leader SDMs from KOF 2003), if you get my meaning. Also added was a Street Fighterish ex system, except you can ex a super as well (like the old SDM). It looks and plays just as ridiculous as it sounds: every character has the capability to play like Dante with the Devil Trigger and X Factor. Get ready for some YouTube combo exploits.

22
            I love Tekken. With the exception of Tekken 4 (hot trash), Namco hasn’t let me down yet. The latest release Tekken Hybrid, is a sort of a combo pack of Tekken awesomeness. Namco, more than many of the other studios, really understand value for their fighting games: Tekken has had bowling games, beach ball fighting, side scrolling 3d beat-‘em-ups, space combat, secret characters, four games on a disc, 3rd person action games, and much more. So what are they giving us this time?
            Tekken Hybrid comes with Tekken Tag HD, Tekken Tag 2 Prologue, and Tekken: Blood Vengence movie for only $40. It’s a great price for a great game: just hope your friends aren’t cheap and use True Ogre all the time.

21
            There’s a talking gun that shoots glowing octopi onto people’s faces who then get hypnotized, becoming friendlies. Until their heads blow up like a pound of c4. Dildos are a legitimate means of killing someone. Every weapon has individual balltap animation. Do I really have to explain to you how bonkers this game is? Prepare for nonstop insane slapstick humor, punctuated by occasional outbreaks of good gaming.
Honorable Mentions for this week:

DC Universe Online
Since this console and PC based MMO went free to play, it got a whole lot more attractive. Definitely worth a look.

Little Big Planet 2
I honestly don’t know how this didn’t make the list. I might flame myself.

NBA 2k 12
One of the best sports games ever. Take that, EA.

Dead Space 2
Who would have thought that Dead Space 2 would be more of a survival horror game then the newest Resident Evil?

Must Have Hardware:  3DS
Portable glasses free 3d sounds like something from a Sci-fi show, but Nintendo has worked its magic on its newest handheld. Better yet, now that there’s actually some games out for it, and a nice price drop, look forward to your nearest Gamestop being sold out for the next few months. Even more new games, as opposed to retreads and remakes, should be on their way soon.

Suggested games:
Zelda: Orcania of Time 3D
Super Mario 3d Land
Super Street Fighter 4 3D

By Chris Alexander
PSN: Imnotonfacebook
XBLA: Mastergief
Mastergief@gmail.com
R.I.P. Gamepro

Friday, June 24, 2011

E3 2011 info for those who don't know!


So E3 is over and where has it left us? Well, the major games and hardware were in attendance, Candace Bailey looks good playing Kinect games in a skirt (or a dress), and we all were treated to some of the industries best eye candy that we will hold onto until the next E3 comes along. We here at J1 believe that while we can deliver news to our fans, often its our opinions andour imaginations that you really care about most. So, lets take a look at the big stories, and little stories, of E3 and what we think of them with a little J1 flava on top.

First the biggies: Halo 4, Halo HD, the “real” launch titles for the 3DS, Street Fighter x Tekken, the Wii U, Call of Duty: Modern Warfare 3, Battlefield 3, Rage, Zelda: Skyward Sword, the Vita, Batman: Arkham City, Overstrike, Deus Ex Human Revolution, Uncharted 3, Skyhawk, Gears of War 3, Bioshock Infinite, Prey 2, Journey, The Elder Scrolls: Skyrim...really too many to write out here. But as far as I'm concerned there are only a few that are really making me lean forward in my seat as the trailers play.

Of all of E3, the following are on my must buy list: Street Fighterx Tekken, the Vita, Batman: Arkham City, Bioshock 3, Mass Effect 3, Overstrike, Deus Ex Human Revolution, and perhaps Hawken.



I wouldn't be a fighting game fan if I didn't get Street Fighter x Tekken and it already looks awesome. Let's just hope 'Gief and King get to wrestle (go King!). The Tekken players will supposedly have moves that will allow safe passage through the waves of fireballs that will be thrown at them, and will excel at close ranged combat. There is some bit of that that makes me uncomfortable. Zangief, Abel, T. Hawk, and others already have fireball safe moves and they still struggle to close the distance with the best of the keep away artists (Guile, Dee Jay, Akuma, Gouken). The neat thing will be seeing how they balance out the complete lack of fireballs on the Tekken half with the serious juggling and mixup advantage that they should also have.



Arkham City and Deus Ex are need-to-buys because the games in their respective series before them were great and there would need a Devil May Cry 2 style meltdown to come out as anything less than stellar. Since I have seen enough of both to be assured that won't be happening, I'll definitely be getting them, probably at launch (see you at midnight, South Street store). I feel bad for the people that are going to have to judge for the Game of the Year category for the next two years, if these two titles are representative of the quality of work going into the AAA titles they will have their work cut out for them.



Overstrike and Hawken are two completely new games: one made by David and the other by Goliath. EA's Overstrike probably had a small army working on that trailer for at least half a year for ten hour days; Hawken is made by less than 10 people, some of which are interns. And Hawken showed up with actual gameplay! Nevertheless, we look forward to both entries, and lets pray that Overstrike plays at least something like its trailer.



Mass Effect 3. Bioshock Infinite. Two games that have game of the year written all over them. If I didn't get both of these, I might as well sell my PS3 and 360. These two games will be so awesome that they will no doubt take up more of my life than several of the other games on this list combined. You have to love how they moved Bioshock from the ocean to the clouds, and the apparent graphical bump they've given it. Lets hope for a little more enemy variation to make the game perfect. And I love how Mass Effect carries decisions we made years ago all the way through to the end. Can't wait to kick some reaver butt. Seriously, I can't stress it enough, these two are too innovative, too pretty, too amazing to pass up; if you get nothing else (besides Street Fighter x Tekken) get these two..


I've never been a big fan about Battlefield but the graphics on this game look amazing. You have to remember, the trailers you see on tv or even online are a lot like uncooked re-chewed food: the game isn't done and its been re-rendered through the camera/computer so the quality of the sound and the video will not be the same as when you plug it in and play. The fact that Battlefield made me drool (graphically speaking) from a demo means that they are doing well enough production-wise to polish their work to the sort of quality expected from a complete game. I seriously might buy the game just so I can watch my gun fly apart into a hundred little customizable pieces.

Also the COD: MW3 demo looked sick with the NYC backdrop, the sight customization, and the smart grenade launcher (which will hopefully be even better than MGS 4's). I love how the game alternates between making you feel like the grim reaper (the first game had that famous AC-130 section) and being a completely helpless punk (Black Ops' endless army of doom comes to mind). We can all look forward to calling down surgical strikes on whole buildings worth of baddies, helicopter crashes, tense sniper infiltration missions, and generally blowing crap up.

Halo HD and Halo 4 are interesting because they're both games made by Microsoft (not Bungie) specifically in the pursuit of wringing every last dollar from a super successful franchise. Sometimes that works out all right (Fallout: New Vegas) but more often than not the new studio makes a game of decent quality that looks similar, and sounds similar, but just doesn't feel the same. Especially when you consider that they are going to try to make three games! They are going to have a tough job: to make a game that is familiar to players of the original trilogy, and yet making something that's innovative enough that's its not just a retread. The fans will be looking at every atom of detail put into the game to make sure that it stays true to their extremely high game play and story expectations. Tough job. Can't wait to see how that's going to come out.


I want to come out and say that while I plan to buy Rage and play it to death, I am somewhat confuzzled at how they are going to start

announcing and planning a sequel when they haven't released the first game yet. Rage could sell two copies for all they know! It kinda feels dirty, like a company making a game and then coming out with paid DLC in less than a week later. Well, at least the game looks as good as advertised, I was worried that it was going to look like the offspring of Doom and Borderlands.

In my pocket on some days I could have a Geimei A330 (look it up), a personal media player of some type, an android smart phone, and occasionally I have a bag with my laptop/tablet in it. And I still want a Vita. Why? Cause I do. Because it finally has dual sticks. Because it has graphics on par with the PS3. Because its black and shiny. Because it it the complete spiritual opposite of the 3DS. That alone it good enough for me.

Now for the stuff that's not so cool. Though the Kinect and Move did have a solid showings this year, there really just isn't anything that has me desperate for them yet. Does anyone remember the Playstation Eye? Though the tech has come a long way, I just feel like if I'm going to get up and move around, I'm going to hit pads in the dojo for real, or throw a frisbee, or play peek-a-boo with a crackhead in a garbage can. I like how people are willing to sweat for their games now, but don't we really like games because they're completely unrealistic? I mean, doesn't Chuck Liddel holding pads for you as you kick for real seem like one of those gimmicky arcade games we used to play when we were kids? Or dancing in front of your television? When they come out with something I can play by myself or others that doesn't make me feel foolish I'll be all over it, till then, no thanks.

The puzzlement extends to the newly revealed Wii U; seriously, that's the best name that the marketing team could come up with? I don't get the controller, which looks like a tablet with buttons. I don't get how the “hardcore” games are going to play on a system so aggressively marketed to casual players. And I also ponder what kind of price this strange arrangement might cost. One of the things that helped the Wii was that it was so cheap, but how are they going to manage to make the Wii U cheap? The tablet controller itself should retail for at least the cost of what a Wii today would cost. I would actually find it interesting if they allow you to load games on the tablet thingie and take it along with you portable style. I'd probably try to root it and install Honeycomb, just an idea.

What do you guys think? Is there something that you saw at E3 that tickled your fancy? Disagree with me? Didn't get all of the E3 info you wanted and want to get filled in? Hit me up on the forum and let me know!


~ Chris A.


Tuesday, December 14, 2010

Need For Speed: Hot Pursuit REVIEWED!


Need For Speed: Hot Pursuit

Platform: Playstation 3, X-BOX 360, Nintendo Wii, iPhone and PC
Publisher: Electronic Arts
Developer: Criterion Games
Genre: Racing
Release Date: November 16, 2010
Rating: E10+ for Everyone 10+



Story:

Going back to its roots, Need For Speed: Hot Pursuit puts you behind the most beautiful and exotic cars to become the amazing street racer, OR the most fearsome cop in Seacrest County!

Pros:

You get the true source of what makes the Need For Speed (NFS) series as famous as it is! I mean MAN, it's about time we get back to NFS being NFS. After going through SO MANY BAD games that held the series' name hostage I'm so glad I can go back to being a crazed street racer, avoiding cop blockades and spike strips, then being able to be a maniac cop hunting down a set of racers tearing down the highway.

So if you ever had a chance to play the Burnout racing series, understand that the same team behind that is the very same one who made this gem. So your car now takes some real serious DAMAGE. It's pretty insane to see your car flying down the street against oncoming traffic either avoiding cops or taking someone down and suddenly... BOOM, you just kissed a van head-on! But unlike Burnout: Paradise (the latest of the Burnout series), you get to drive licensed vehicles, and you are not driving around [forever] in a free-roaming city waiting for something to happen.

When it comes to the graphics, I guarantee you will be shocked at how clean and polished this game looks, especially (for the detail oriented gamers) since it doesn't run at 60 frames, but at 30! This game downright excites me! So much fun to play and to look at. The scenery is just beautiful. You can see the that when it rained in an area that the street is actually wet and the physics of the game changes with the climate change. So expect to adjust your turns and controlling your speed so you don't collide into a wall, guardrail, truck, or a divide. The music is top notch. They get the rights to share some really good popular music that really put you into the mood to race your butt off. 30 Seconds To Mars has a song on here that made me REALLY want to get more of their music just because I now associate "AWESOME" and "FAST" with their sound. It's also kind of funny hearing the police force get flustered when you get past one of there many obstacles.

Speaking of obstacles, you get weapons for both your cop car and for your street car. YUP! Weapons! With the cop cars you get to call for a blockade, drop spike strips right behind you while driving, a helicopter (to hunt and slow down racers that are getting away) and an EMP (electromagnetic pulse) to temporarily immobilize targets right in front of you. BANANAS! As an illegal street racer you get a turbo so you can blast right through roadblocks, jammers (shuts down all radar/maps and EMPs they were about to shoot), spike strips, and EMPs!! SUPER BANANAS!!

The coolest thing they added was the AUTOLOG. This is a way to combine multiplayer with your single player career mode. It will post online any of your accomplishments and you can compete against your friends' career mode skills without having to play each other right then and there. If someone tops your time the game will let you know the next time you start the game up, which if you get as competitive as I do will lead to you replaying certain races just to stay on top. Also with Autolog you can post on the WALL with a message with it, so you can brag hard.

Online gameplay is very important and they did a great job with this game. You can enter a room and play against 7 other people. What is interesting is the way the system picks half of you to be racers while the other half plays as the cops trying to stop the racers from reaching the finish line. It seems that NFS tries to keep it even by not making you a racer every time you play so that your stats can expand evenly. You also get to use the weapons that are in the career mode to help you succeed.

Cons:

Okay, now I can't really say that this game comes with many cons, but they exist. One of the things that bother me is that there's no split screen multiplayer, which is kind of a bummer. I really want to send a friend sitting next to me crashing into a wall or other cars. The difficulty is weird because the first set of races are so easy that sometimes I purposely tried to lose but when you come to a certain spot in the race the AI cars seem to slow down. Later you get challenge races where you have to use a specific car for some type of time trial and it seems that it's almost impossible to get the gold. Frustration ensues.

Overall:

When I played the limited time only demo, I knew this was going to be an excellent game. I bought it and I am MORE than pleased with it. If you are looking for a fun arcade style racing game that is truly the love-child of classic Need For Speed with the graphics and physics of Burnout, then do yourself a big favor and pick this game up!




Final Rating: 5 out of 5

- Jason

Tuesday, December 7, 2010

Donkey Kong Country Returns (2010) Review

Platform(s): Nintendo WII
Developer(s): Retro Studios
Genre(s): Action-Adventure/Platformer
Rating: E for Everyone on the Wii

Story:

“Something shifty is going down on Donkey Kong Island… A tribe of mysterious marauders are putting some kind of musical voodoo spell on the island wildlife, and using them to make off with every banana in sight! Naturally, this doesn’t sit too well with Donkey Kong, whose personal banana horde has been ransacked. With pint-sized pad Diddy Kong on his shoulders, Donkey Kong sets out to get to the bottom of this banana burglary brouhaha.” (This is straight from Nintendo’s site)

Pros:

Everything J I fully admit to loving this game from childhood but it is a great game and continues to impress on the Wii. The games consists of eight worlds and 40 levels. There are multiple features that are bound to amuse, entrance and enjoy. I’ll list a few of my favorites: What was quite amazing and lots o’ fun was barrel shooting. This feature existed back when the original came out (on SNES in 1994) yet there it is even more thorough as you can do so from a foreground to a background. (Although this is true, this is a 3D rendered game yet with 2D playing) You can then proceed forward in the background (with Donkey’s size still small - reflecting the adjustment for depth) - so absolutely neat! Amidst this barrel shooting, you can also break through walls. This has no functional purpose but is another detail-oriented visual that makes you appreciate all the work put into this game.

What makes having it on the Wii an advantage (besides the vibrant and sharp coloring, of course) is what you can do as a result of the motion sensitive controller. For Donkey Kong to pound the ground you shake the Wii-mote up and down. In addition, he can blow by holding the down arrow and shaking the Wii mote up and down. (This is needed for those Tiki monsters that are ablaze or to blow on flowers that reveal hidden treasures)

Another new and fabulous feature is Kong’s ability to hold onto any grass that covers ceilings, boulders etc. This allows for many new ways to travel (and avoid enemies) along with a newly learned, bit-of-skill-requiring boss battle.

What we all look for in games besides the fun factor, is replay value. After hours of working on a game run, what makes you want to pick it back up and play again? Donkey Kong Country features the collection of letters to spell out KONG (as was true of the first one) and puzzle pieces throughout each level you have to collect (New). Once you’ve collected each piece and reached the end of the level, all the pieces fit together to create one puzzle piece. Not certain yet what picture this puzzle is creating but I can’t wait to go back and find out! This video seems to imply that if you finish the whole level without dying, you’ll obtain both the KONG pieces and the puzzle piece yet maybe this is an interpretation issue:

I’m pretty certain that attempting to obtain all these items is enough to keep you busy for quite some time.

To add to the replay appeal, is the option to have two players. As was the case in the New Super Mario Brothers game, also on the Wii, this was a struggle as you had to pick a leader and a follower from the outset. Yet it provided many laughs and I know as a gamer, a healthy challenge is always what our pride desires. A quite helpful addition is Diddy’s stuttering jetpack. Although he cannot last long, the few seconds longer of flight time has saved my keister more than a few times

The game is not easy or hard but certainly challenging especially new the end. A helpful feature for those who may get stuck is an “auto play” feature that appears if you’ve died enough times in a level. It gives you the option to have the system play through the level for you. It will complete it and you’ll be able to move on but the world view will still show that level as if it were incomplete (hinting at you to finish it yourself!).

Cons:

I have none! The only complaint I’ve heard was the inability to play with Diddy unless you are in co-op mode. If this is all there is to whine about, I’d say you have a winner!

Overall:

BEST INVESTMENT OF THE YEAR (even over Christmas gift ;)) Seriously though, there seem to be no downsides with the exception of the number of hours of sleep you will not get as a result of playing.

Final Rating: 5 out of 5

sources: http://donkeykong.nintendo.com; www.youtube.com

Tuesday, October 26, 2010

Sonic The Hedgehog 4: Episode 1 Review



Platform: Playstation Network, X-BOX Live Arcade, WiiWare, iPod/iPhone
Developer(s): Sonic Team, Dimps
Genre(s): Platformer
Rating: E for Everyone

So it seems that this year has been dropping two things: highly anticipated sequels/prequels and reinventions of our all-time favorite titles. This time, SEGA has decided to grace us with the sequel – I’m sorry, the true sequel – to its classic series that had everyone in front of their Genesis. Sonic the Hedgehog 4: Episode 1 is out, but is it the blue hedgehog’s rise to fame or nothing more than a pitfall to a spiky doom?

Story:

Sonic the Hedgehog 4 is set shortly after its predecessor Sonic & Knuckles; in the game, Sonic destroys Doctor Eggman's space station, the Death Egg. With the Death Egg destroyed and Angel Island returned to the sky, Sonic decides that it is time to take a break. After parting with Tails and Knuckles, he sets off to explore new territories alone; however, unbeknownst to him, his nemesis Dr. Eggman has survived their last encounter, and has revisited and rehashed some of his "very best" robotic creations in another attempt to defeat Sonic. Sonic must travel through a variety of zones to defeat Doctor Eggman once again.

Pros:

So, from the start, I’ll just say that I’m a fan of the older Sonic series (Sonic the Hedgehog – Sonic & Knuckles and both Sonic Adventure games). And the first – and possibly major – pro that I’ll list on here is that Sonic 4: Episode 1 is a true sequel of the Genesis series games. The developers did what they said they would do: they kept everything exactly like the original games that we all grew up on. And that in itself is a major pro.

A major pro for this game was the controls. The controls were basic Sonic controls: D-Pad/Analog to move, and face buttons to jump. The Spin Dash is back and they even gifted the blue blur with the Homing Attack. And honestly, that’s all you really need to play a Sonic game…no guns or psychic powers, just jumps, spin dashes, and homing attacks.

The stages are another pro for this game. All the zones in the game are reminiscent of the old school games graphically, but are a bit more challenging in this installment. It’s guaranteed that you’ll get a bit stuck in some zones on this one. Also, the music is a solid pro for this game. All of the Sonic games had memorable music and this one is no different.


Cons:

Although this game is great, it has its downsides. For starters, as sharp as the graphics are, it seems that our blue blur of a hero goes a bit slower in this game. Compared to earlier installments – especially Sonic 2 – Sonic seems to run with a leg cramp in this game. Not that it’s alarmingly slow; it’s just that he’s not as speedy as he was before. Also, the amount of stages is another con. When you break it down, you have 4 zones with 3 acts and a boss battle. Add in the 7 special stages and the final boss battle and you have 24 stages that honestly go a bit quick for hardcore players. Granted, it’s the first episode and you expect that but…eh.

Also, another con is the lack of competitiveness in this one. They’ve added in a time attack and score attack mode and you’re able to post up your times on the XBL/PSN/WiiWare leader boards, but there’s no multiplayer. And as I said before, it’s the first episode so we don’t know exactly what will happen, but there could have been a multiplayer race mode, either local or online.

Overall:

If you’re the Sonic fan that’s heavily disappointed with all the Sonic games released after Sonic Adventure 2 and wanted a revival of the old series, this game is for you. If not, then I suggest that you still get this game. Even though it’s a bit short, it’s still worth the $15/1200 MS Points that it costs for the download. And remember: this is Episode 1. Imagine what Episode 2 will bring.

Final Rating: 4 out of 5


Friday, September 24, 2010

Spider-man Shattered Dimensions



Platform(s): Playstation 3, X-BOX 360, Nintendo DS, Nintendo WII
Developer(s): Beenox (PS3, 360, WII), Griptonite Games (NDS)
Genre(s): Action-Adventure/Platformer
Rating: E for Everyone

Spider-man. He’s the amazing web-slinger with the never-ending witty comments and the spider-like abilities that makes him an icon in the Marvel universe. So will the wall-crawler leave a legendary mark in Beenox’s “Spider-man Shattered Dimensions” or not?

Story:

Spider-man Shattered Dimensions revolves around an artifact known as the "Tablet of Order and Chaos". When it is shattered into pieces during a skirmish between Spider-Man and Mysterio it causes problems with multiple Marvel Universe realities. Madame Web calls on four versions of Spider-Man from four realities to assist her in bringing the realities back into balance: the Amazing Spider-Man; Spider-Man Noir, a 1930s version of Spider-Man; Spider-Man 2099, the Spider-Man of a possible future; and Ultimate Spider-Man, the younger Spider-Man of an alternate present who is currently bonded with a symbiote.

Pros:

From the start, I’ll say that this is a fun game to play. The game play is reminiscent of the older Spider-man games (not including Web of Shadows), where it’s more linear with very little free-roaming. It’s a hit-or-miss factor but it fits this game. Combat is still simple button-combo commands and you get more when purchasing them in the Web of Destiny menu. The combat, however, is a good point to focus on because it differs with each dimension. While the commands stay the same, the attack styles are different with each Spider-man. Amazing Spider-man will use more web-based attacks while Ultimate Spider-man’s attacks are just the symbiote striking. Noir suit are more physical and 2099 is more aerial-based.


The dimensions are another favorite point in my book. It’s obvious to say that no two dimensions are alike, but I give credit to how Beenox approached it. Despite the slight repetitiveness in the games, you’ll be taking a slightly different approach in each world. Especially in the Noir world, where stealth is your primary objective. The Noir world gives it that Arkham Asylum style to it (and there’s a reason why I’m bringing up a DC game in a Marvel game review) because the bulk of your actions in that stage is taking down opponents under the cover of darkness. Meaning that you can’t just go in and wail on the opponents because you’ll end up looking at the death screen.

The audio in the game is something worthwhile to mention. We all know that Spider-man has a witty remark for almost anything that happens, but this game makes him run his mouth. And when you consider that there’s 4 Spider-men that you play with in the entire game, you get a lot of funny/sarcastic comments and remarks. Add to it that they put Deadpool in the game as a boss and you have a stage that’s rife with crazy commentary, even when you keep the game on pause for a while.

Cons:

Unfortunately, there are some major downsides in the game. First off, the game is short. How short, you ask? You get about 13 stages that can be completed in about 30 minutes on average, 15 if you do a speed run. So you don’t get much of the game to play. There’s also very little replay value to this game. After the first 4 stages, you get how to handle the game and well, you’ll probably get bored quick. So unless you’re doing an online walkthrough or you’re an achievement/trophy hunter, there’ll be no reason to play this game a second time.

Also, this game gets very glitchy at times. From enemy markers still on your screen when there are none there to parts of a mission where you’ve defeated the baddies and there’s no cut-scene or objective to do, you will encounter glitches even if you install the game to the hard drive. Thankfully, there are no major camera angle flaws. However, if you’re crawling on a wall and there happens to be a ledge…yeah, it’s like doing a DUI trying to crawl forward.

Overall:

Spider-man Shattered Dimensions is an alright game. It’s not worth its $60 for the purchase, but if you have a GameFly account, then it’s something to check out. And if you’re a fan of witty comments, then pause the game on Deadpool’s stage and count to 60.

Final Rating: 3 out of 5



Friday, September 10, 2010

Emerald Chasers Video #7

Okay, everyone. This is the final video for Emerald Chasers. Aquatic Maze Boogie (Labyrinth Zone Remix) for your viewing pleasure.




Thanks for viewing all the videos and spreading the word. There's more to come so stay tuned to The Reset Button and J1 Studios for a whole lot more! Thanks once again and until next time!!!

- Ray Riley

Tuesday, September 7, 2010

Emerald Chasers Video #6

So the videos are coming to a close for Emerald Chasers. Video number 6 for everyone is...Volatile Battery, the Flying Battery Zone remix. Check it out here!!!




Stay tuned for the last 2 videos. And if you haven't downloaded Emerald Chasers. do so now!!! Until next time!!!

Friday, September 3, 2010

Emerald Chasers Video #5

Video #5 is the one that started it all. Spring In Ya Step - the Spring Yard Zone remix is up for your viewing pleasure. Check it out right here



Stay tuned for more videos from Emerald Chasers. There's only 3 more to go after this. And if you didn't download the free album at J1 Studios, do so now!!! Until next time!

- Ray Riley

Tuesday, August 31, 2010

Emerald Chasers Video #4

Video #4 is up for your viewing pleasure. This time, it's Heart Of The Ruins (Aquatic Ruin Zone Remix). Check it out!!!




Stay tuned for more vids from Emerald Chasers. There's only 4 more to go until it's complete!!! And if you haven't downloaded the album, do so!!!

- Ray Riley

Thursday, August 26, 2010

Emerald Chasers Video #3

So here's the third video for Emerald Chasers. This time, it's Peak of the Ice Cap (Ice Cap Zone Remix). It's a bit of a fan favorite, so enjoy!!!



Stay tuned for more vids from Emerald Chasers and if you haven't downloaded the album, do so now! Until next time!
- Ray Riley

Monday, August 23, 2010

Emerald Chasers Video #2

Here's the second video for Emerald Chasers. Glitch in the Boss System (Robotnik Theme Remix). Yeah, I'm calling him Robotnik instead of Eggman...anyway, enjoy the video, download the album at J1 Studios if you haven't already and thanks for your support!!!



Stay tuned for more!!!
- Ray Riley!

Monday, June 28, 2010

The winner of the Super Mario Galaxy 2 Super suit contest is....

Ok. The time has finally come to announce the winner.....
DRUMROLL PLEASE?!?!?
The grand prize of a free copy of Super Mario Galaxy 2 goes to the J1 forum member "o0 LMoney 0o" for his Ram Suit Mario.
I would like to thank everyone who entered the contest, and for all the amazing participation and really sweet ideas they came up with.
Thank you all again for trying so hard to make this contest all that it could be and more.

o0 LMoney 0o's entry:



Hitting a block w/this Power-Up releases a ram that you have to dodge & hit w/a Butt-Slam. Once you do, you get the suit.
It's basically a RAM SUIT, in that it changes Mario's body to look more like a Ram (horns, hooves instead of boots, fur, etc.).

The suit gives Mario abnormally high attack power, and also gives him very noticeable horns on his head/hat. The horns allow him to ram (ha) into things/enemies, and the hooves also grant traction on otherwise unclimbable surfaces. Other than that, the specifics of this suit are displayed below:

1) With the horns, Mario's attack potential goes up. Enemies that would otherwise be partially/completely invincible against Mario's attacks are now susceptible to harm. With this suit, Mario CAN still be hurt, but he'd have little within the game world that he could not cause damage to, in turn. He could also potentially use this attack to get through certain walls/doors/floors. The "Ramming" attack (which, hypothetically, would replace the "Slide" command) would be VERY powerful, but difficult to control. He'd also get a "Head-Drop" attack (replacing the "Butt Slam") to hit enemies from the air. The "Ramming" attack could be charged by crouching, causing Mario to kick his right foot back off of the ground repeatedly, like a ram/bull.

2) With Mario's feet now replaced by hooves, Mario could potentially traverse terrain that before may have been considered adverse, like muddy/slippery surfaces. Weather effects like wind/rain would no longer be a deterrent to making a successful jump/sprint to a specific location. Getting wet would slow him down though-a "Spin-Attack" in mid-air would solve this.

Imagine being able to go through walls into other areas for hidden items or shortcuts to getting certain Stars, or being able to just run through most enemies without worrying about taking (too much) damage. Or using the "Head Drop" to repeatedly hit a button that brings up a door/statue that you eventually have to ram through to get a key...or reveal an enemy. Or fighting a boss that keeps covering it's weak point; you run into it's legs, making it double over, then you ram into it's head, and it falls back...you then jump onto it and "Head Drop" into the weak point.

This would definitely add a bit more of an action vibe to the series, right?

Now that is an entry!! GREAT JOB!!!

Friday, June 18, 2010

E3 VIDEOS the sequel!!!

We found some more videos that we thought were really cool. So let's look at Part 2 of our online search of trailer fantastico!!




Castlevania Lords of Shadow E3 2010 Trailer [HD]

and some gameplay...




Silent Hill 8 Trailer - E3 2010



Deus Ex Human Revolution E3 2010 Trailer [HD]



Homefront E3 2010 Backstory Trailer [HD]



Enslaved E3 2010 Trailer



Vanquish Trailer - E3 2010



Mafia 2 E3 2010 Made Man Trailer [HD]



Infamous 2 E3 2010 Debut Trailer [HD]



Civilization 5 E3 2010 Trailer [HD]



NeverDead E3 2010 Debut Trailer [HD]



SOCOM 4 U.S. Navy Seals E3 2010 Trailer [HD]



Fallout New Vegas E3 2010 Official Trailer




Thank you Machinima, IGN, Gametrailers, G4,

Thursday, June 17, 2010

E3 VIDEOS!!!!

Let's be honest with ourselves we all just want to watch E3 videos over and over and over again. The level of "pop" that the companies were bringing to the table was astounding! I know some of you already saw some of these if not all, but who cares!!! These videos were AWESOME!!!
So check them all out, get on the forum and perhaps start some talk on what you like and what you don't like. If anything join the J1 Studios Facebook fan page to chat!



Star Wars The Force Unleashed 2 World Premiere Trailer


Tron Evolution World Premiere Trailer



Time Crisis Razing Storm E3 2010 Debut Trailer




Kid Icarus Uprising



Mortal Kombat E3 2010 Announcement Trailer



Metal Gear Solid Rising Trailer




Naruto: Ultimate Ninja Storm 2 - (E3 2010 Trailer)



King of Fighter XIII Trailer



Donkey Kong Country Returns Trailer - E3 2010



Star Wars: Old Republic Demo - IGN Live E3 2010



Marvel vs. Capcom 3: Hands On Demo



Spider-Man Shattered Dimensions


Splatterhouse


Don't worry there's more to come!!!