Best RPG
Thursday, January 5, 2012
2011's Game Of The Year
Best RPG
Tuesday, October 4, 2011
Gears of War 3 Review
The Story
The Pros
Geez…how do I begin this? For starters, my personal pro would be the enemies in the game. There are two types of enemies: the Locust, which are/have been the staple enemies in the game (but far from common) and the Lambent, creatures in the game that have been mutated by Imulsion. The pro about this is that they are far from simple to kill, especially the Lambent. When you kill one, move away b/c they are bound to explode. That, plus some will mutate after taking a lot of damage, taking the fight to another level.
| A clip of Horde mode, where you fight off wave after wave of Locust. |
But the biggest improvement in Horde mode is that they added boss battles at every 10th round. Meaning after you fight the entire wave off, you have to battle a boss. And if you played any of the Gears games, you’ll know that the boss is far from easy…or small. And with the addition of Mutations in the game – similar to the Skulls in Halo ODST/Reach – it adds a deeper challenge to the game than just shooting enemies to survive.
A new mode to the Gears series (and another pro) is Beast mode, which is the complete opposite to Horde. In Beast mode, you’re playing as the Locust whose goal is to destroy all the humans in the area. The money that you gain from this mode is used to spawn better Locust. So if you play your cards right, you could appear as a Kantus on one round…or a Beserker.
Finally, my last pro would be the weapons in the game. A lot of the weaponry has been improved since the second installment of Gears. And with the addition of newer weapons (the One-Shot, Incendiary Grenades, Cleaver and more) and more savage versions of older weapons (Retro Lancer, Sawed-Off, and Digger), combat gets a bit more nuts.
| Members of COG. |
Overall
FINAL SCORE: 4 out of 5
Friday, June 24, 2011
E3 2011 info for those who don't know!
So E3 is over and where has it left us? Well, the major games and hardware were in attendance, Candace Bailey looks good playing Kinect games in a skirt (or a dress), and we all were treated to some of the industries best eye candy that we will hold onto until the next E3 comes along. We here at J1 believe that while we can deliver news to our fans, often its our opinions andour imaginations that you really care about most. So, lets take a look at the big stories, and little stories, of E3 and what we think of them with a little J1 flava on top.
First the biggies: Halo 4, Halo HD, the “real” launch titles for the 3DS, Street Fighter x Tekken, the Wii U, Call of Duty: Modern Warfare 3, Battlefield 3, Rage, Zelda: Skyward Sword, the Vita, Batman: Arkham City, Overstrike, Deus Ex Human Revolution, Uncharted 3, Skyhawk, Gears of War 3, Bioshock Infinite, Prey 2, Journey, The Elder Scrolls: Skyrim...really too many to write out here. But as far as I'm concerned there are only a few that are really making me lean forward in my seat as the trailers play.
Of all of E3, the following are on my must buy list: Street Fighterx Tekken, the Vita, Batman: Arkham City, Bioshock 3, Mass Effect 3, Overstrike, Deus Ex Human Revolution, and perhaps Hawken.

I wouldn't be a fighting game fan if I didn't get Street Fighter x Tekken and it already looks awesome. Let's just hope 'Gief and King get to wrestle (go King!). The Tekken players will supposedly have moves that will allow safe passage through the waves of fireballs that will be thrown at them, and will excel at close ranged combat. There is some bit of that that makes me uncomfortable. Zangief, Abel, T. Hawk, and others already have fireball safe moves and they still struggle to close the distance with the best of the keep away artists (Guile, Dee Jay, Akuma, Gouken). The neat thing will be seeing how they balance out the complete lack of fireballs on the Tekken half with the serious juggling and mixup advantage that they should also have.

Arkham City and Deus Ex are need-to-buys because the games in their respective series before them were great and there would need a Devil May Cry 2 style meltdown to come out as anything less than stellar. Since I have seen enough of both to be assured that won't be happening, I'll definitely be getting them, probably at launch (see you at midnight, South Street store). I feel bad for the people that are going to have to judge for the Game of the Year category for the next two years, if these two titles are representative of the quality of work going into the AAA titles they will have their work cut out for them.

Overstrike and Hawken are two completely new games: one made by David and the other by Goliath. EA's Overstrike probably had a small army working on that trailer for at least half a year for ten hour days; Hawken is made by less than 10 people, some of which are interns. And Hawken showed up with actual gameplay! Nevertheless, we look forward to both entries, and lets pray that Overstrike plays at least something like its trailer.

Mass Effect 3. Bioshock Infinite. Two games that have game of the year written all over them. If I didn't get both of these, I might as well sell my PS3 and 360. These two games will be so awesome that they will no doubt take up more of my life than several of the other games on this list combined. You have to love how they moved Bioshock from the ocean to the clouds, and the apparent graphical bump they've given it. Lets hope for a little more enemy variation to make the game perfect. And I love how Mass Effect carries decisions we made years ago all the way through to the end. Can't wait to kick some reaver butt. Seriously, I can't stress it enough, these two are too innovative, too pretty, too amazing to pass up; if you get nothing else (besides Street Fighter x Tekken) get these two..
I've never been a big fan about Battlefield but the graphics on this game look amazing. You have to remember, the trailers you see on tv or even online are a lot like uncooked re-chewed food: the game isn't done and its been re-rendered through the camera/computer so the quality of the sound and the video will not be the same as when you plug it in and play. The fact that Battlefield made me drool (graphically speaking) from a demo means that they are doing well enough production-wise to polish their work to the sort of quality expected from a complete game. I seriously might buy the game just so I can watch my gun fly apart into a hundred little customizable pieces.
Also the COD: MW3 demo looked sick with the NYC backdrop, the sight customization, and the smart grenade launcher (which will hopefully be even better than MGS 4's). I love how the game alternates between making you feel like the grim reaper (the first game had that famous AC-130 section) and being a completely helpless punk (Black Ops' endless army of doom comes to mind). We can all look forward to calling down surgical strikes on whole buildings worth of baddies, helicopter crashes, tense sniper infiltration missions, and generally blowing crap up.
Halo HD and Halo 4 are interesting because they're both games made by Microsoft (not Bungie) specifically in the pursuit of wringing every last dollar from a super successful franchise. Sometimes that works out all right (Fallout: New Vegas) but more often than not the new studio makes a game of decent quality that looks similar, and sounds similar, but just doesn't feel the same. Especially when you consider that they are going to try to make three games! They are going to have a tough job: to make a game that is familiar to players of the original trilogy, and yet making something that's innovative enough that's its not just a retread. The fans will be looking at every atom of detail put into the game to make sure that it stays true to their extremely high game play and story expectations. Tough job. Can't wait to see how that's going to come out.

I want to come out and say that while I plan to buy Rage and play it to death, I am somewhat confuzzled at how they are going to start
announcing and planning a sequel when they haven't released the first game yet. Rage could sell two copies for all they know! It kinda feels dirty, like a company making a game and then coming out with paid DLC in less than a week later. Well, at least the game looks as good as advertised, I was worried that it was going to look like the offspring of Doom and Borderlands.
In my pocket on some days I could have a Geimei A330 (look it up), a personal media player of some type, an android smart phone, and occasionally I have a bag with my laptop/tablet in it. And I still want a Vita. Why? Cause I do. Because it finally has dual sticks. Because it has graphics on par with the PS3. Because its black and shiny. Because it it the complete spiritual opposite of the 3DS. That alone it good enough for me.
Now for the stuff that's not so cool. Though the Kinect and Move did have a solid showings this year, there really just isn't anything that has me desperate for them yet. Does anyone remember the Playstation Eye? Though the tech has come a long way, I just feel like if I'm going to get up and move around, I'm going to hit pads in the dojo for real, or throw a frisbee, or play peek-a-boo with a crackhead in a garbage can. I like how people are willing to sweat for their games now, but don't we really like games because they're completely unrealistic? I mean, doesn't Chuck Liddel holding pads for you as you kick for real seem like one of those gimmicky arcade games we used to play when we were kids? Or dancing in front of your television? When they come out with something I can play by myself or others that doesn't make me feel foolish I'll be all over it, till then, no thanks.

The puzzlement extends to the newly revealed Wii U; seriously, that's the best name that the marketing team could come up with? I don't get the controller, which looks like a tablet with buttons. I don't get how the “hardcore” games are going to play on a system so aggressively marketed to casual players. And I also ponder what kind of price this strange arrangement might cost. One of the things that helped the Wii was that it was so cheap, but how are they going to manage to make the Wii U cheap? The tablet controller itself should retail for at least the cost of what a Wii today would cost. I would actually find it interesting if they allow you to load games on the tablet thingie and take it along with you portable style. I'd probably try to root it and install Honeycomb, just an idea.
What do you guys think? Is there something that you saw at E3 that tickled your fancy? Disagree with me? Didn't get all of the E3 info you wanted and want to get filled in? Hit me up on the forum and let me know!
~ Chris A.
Thursday, October 14, 2010
Halo: Reach Review
Genre: First-person Shooter
Developer(s): Bungie
Publisher(s): Microsoft Game Studios
Release Date: 9/14/2010
Rating: M
System: XBOX 360
Price: $59.99 (Standard Edition)
$79.99 (Limited Edition)
$149.99 (Legendary Edition
$399.99 (Xbox 360 Limited Edition Halo: Reach Bundle)
Ok, it’s here! Halo: Reach; one of the biggest game releases of the year. If you already know the history, then skip ahead. For those who don't know, Halo is an epic about the conflict between humanity and an alien group called "The Covenant". Now that the intro is over with, let’s get down to business. Halo: Reach is a First Person Shooter (FPS for short). This is the sixth game is the franchise. It takes place between Halo Wars and the first Halo game. The game has up to 4 player co-op and up to 16 people online via Xbox LIVE. There are 5 main play modes for this installment.
The Story
The game tells the story about the "Fall of Reach". You play as Noble 6, the newest replacement member of Noble Team since their previous member died in combat. If you saw the commercials, then you already know about that. Your team is sent to find out what happened to a communication relay on the planet. Expecting to find Rebels, you discover that The Covenant is the cause behind it. This leads to the discovery of an invasion on Reach. Now you must warn the UNSC and amass a heroic assault to stop this incoming armada. This whole campaign will take about 10-12 hours by yourself; however it will take less time if you have three other players with you.
The Multiplayer!!!
The online is where you get the rest of your money’s worth. The Matchmaking mode is where you battle online players in games like: Slayer (a free-for-all death match), Team Slayer (a team death match), Elite Slayer, (Slayer but you control Elite Covenants), Infection (3 players spawn as zombies and kill or "infect" the other players) and Juggernaut (one person starts with over-shields, super speed and a gravity hammer while the other players try to kill him. The player that defeats the old Juggernaut becomes the new Juggernaut.)
Objective hosts games like Capture the Flag, King-of-the-Hill and Race. Headhunter is where you collect the skulls of your kills a-la predator. Oddball is whoever has the skull the longest wins. Assault is where you plant the bomb in the enemy's base. In Stock Pile your team collects as many flags as possible. The Territories match is like King-Of-The-Hill but there are 3 "hills". Then there is Invasion, which is as combination of Territories, Assault and Capture the Flag.
The Third is Firefight were you must survive an onslaught of Covenant. This game type ranges from Survival, Generator Defense, Rocket Fight, Sniper Fight and Gruntpocalype. This is where all the enemies are Grunts.
The Creativity!!!
If, for some reason, you decide that the on-going carnage is a bit too much for you, then you have the fourth mode titled Forge. Forge is for those who like editing and creating new maps and game types. You can make anything from old Halo maps to maps from other Halo games. Whatever you can think of you probably can do it in this mode. And finally, there is Theater. Theater is where you can save your game play, take photos and make videos. The pics and flicks you have can be uploaded for the world to see and rate. It’s like some Halo players say, "If you didn't save it, then it never happened."
The extra stuff...
For those of you who are undecided as to what edition to buy, this will help. The Limited Edition comes with the game, ONI-themed case & artifact bag, Dr. Halsey's personal journal and other classified documents, Waypoint avatar gear, and Exclusive Elite armor for multiplayer. The Legendary Edition comes with the same stuff as the Limited Edition plus exclusive SPARTAN armor effect, exclusive digital video content, and the Noble Team statue. The statue was expertly crafted by McFarlane Toys and individually numbered. All of this comes inside a large UNSC-themed case. The Xbox 360 Limited Edition Halo: Reach Bundle comes with the game, the 360 with built in WI-FI, 250GB built in hard drive, two wireless controllers, a black headset and is Kinect Ready.
The Pros:
There are many pros in Halo: Reach that needs to be highlighted. The enemy AI is a major pro for this game. The enemies are more skilled than in previous games, making it a more challenging aspect without the Skulls activated. Also, the armor abilities they’ve added in the game are another one. The abilities, although not mandatory to use, are useful in game play. Used wisely, it can help improve your game play in more ways than one. Another pro in the game are the “Assassinations”, a move where you melee the opponent from behind in a stealthy manner. There are several different animations of assassinations that depend on what weapon you have, what you do, and your position.
The in-game Commendations are also a pro in the game. Commendations are like in-game achievements that help track your game play progress. It’s also a useful tool for improving your game playing skills. And finally, Forge mode is another pro because they’ve improved it since its initial appearance in Halo 3. This time, it’s more user-friendly, allowing you to be a lot more creative with the mode than last time.
The Cons:
Sadly, with the good points come the bad points. First off, the friendly AI in this game is still as retarded as it was in the last installments. You’ll still have AI teammates who still can’t shoot for the life of them, still can’t drive and die too quickly. Actually, I think the only thing they improved on was the teammates not dying to quickly. Secondly, the online matchmaking has its own set of cons. The matchups you are set up in are more based on your performance in the previous match, rather than your level. So if you’re a beginner who had a good match, you’ll probably be set up in an extremely tough match next where everyone takes headshots. Also, there’s not much circulation of newer match types in Matchmaking. If you’re not just looking to play Slayer/Team Slayer and the more common matches, you may not get the chance seeing as SWAT, Infection, and Snipers are the more common types even with the new update.
The abilities have a con side to them. While they are extremely useful, there’s no real in-game tutorial on how to use them, which leaves people picking the more common ones like Sprint and Jet Pack. Also, on the weapons front, the DMR is a definite con. What is the DMR, you ask? It’s a new rifle that has the long-range precision of a sniper rifle and the short-range firing of the pistol. It’s also the most common (if not over-used) weapon of the game. The leveling up system has a small con in it, seeing as it is unbalanced when you move up to higher classes (specifically the move from Warrant Officer Grade 3 to Captain). And finally, Bungie has put on a daily credit cap for online game play, meaning that you’re unable to sit there all day and level up the entire time. Whether it’s a good point or a bad point is up in the air, however it’s still worth noting.
When the dust clears...
The 5 types Campaign, Matchmaking, Firefight, Forge and Theater will have you gone for days. Sometimes in the Campaign, the game amps up the difficulty and hands it to you but it’s not enough to have you walking away. Matchmaking and Firefight is where you earn you stripes and bragging rights. With games like Slayer, Objective and Gruntpocalype you will have a lot to talk about. . If you have the money and you like collectables get the Legendary Edition. Or, if you need a new system, get the Xbox 360 Limited Edition Halo: Reach Bundle. If not... I still say get this game.
Final Rating: 5 out of 5
Wednesday, February 17, 2010
Bioshock 2 Review
Genre: First-person Shooter
Developer(s): 2K Marin, 2K Australia
Publisher(s): 2K Games
Release Date: 2/9/2010
Rating: M
System: XBOX 360, Play station 3, PC
I hope you brought you swim suit because we’re going back for another dip in the pool with Bioshock 2. This is the sequel to 2007's Game of the Year Bioshock. It is a first-person shooter. You play as Subject Delta, a Big Daddy, the first one to be exact. You had your own little sister and life was good. She would gather ADAM and you would kill anyone who would try to hurt her. Then they took her from you and killed you. The game takes place 10 years after the events of Bioshock 1. When you awake the city's founder, Andrew Ryan, is dead and now it is run by Sofia Lamb and her Splicers. But where is your little sister? Is she ok? What have they done to her? You must find out.
This game plays like the first one. In this case, it's not a bad thing if you never played the prequel. If you played Bioshock, however, you will notice some small changes. You still get guns and Plasmids but now you can wield both of them at the same time. Finally. It made for some intense situations but it was more frustrating at times. There is a melee button instead of a melee weapon. This comes in handy during heated battles or ambushes. Also if you run out of ammo, you can just hit them with you weapon. Speaking of weapons, all of them can be upgraded. There are only 5 weapons in this game, compared to the 7 you got in the prequel. To compensate for the lack of weapons, you get 2 gadgets: a research camera and a hacking tool. The research camera is similar to the one on the first game, but instead of taking pictures it records the subject. While the camera is recording you can still attack. The data recorded is graded, so the more you mix up you attacks the better you grade. The hacking tool is like a dart gun for hacking. Gun turrets, vending machines, health stations, security bots and cameras can be hacked. You shoot the dart at whatever you want to hack, and then a meter comes up. The meter has a sliding arrow and 4 zones, green, red, white and blue. You have to hit the green zones to hack correctly. If you hit the red zones you set off the alarm, the white shocks you. The blue ones give you bonuses like a free item or extra damage. This is better than the tube system in the first game where you had to connect the tubes so the circuit flow could connect.
Plasmids are the games version of super powers. You can shoot fire, electricity, or freeze you foes. Those who played the first one will be happy to know that most of the originals have returned but are "New and Improved". For example, you can now charge them for more damage or for longer lasting effects. The Gene Tonics has also returned. These are passive skills that act automatically. Some make you stronger against attacks others may help you hack better. You can change your Plasmids and Gene Tonics freely at Gene Banks.
The AI is the same from the first game. The Splices have the same “fight or flight” personality. The Big Daddies act the same too. The game does "explain" why they are like this. After the abuse of ADAM Splices become like addicts searching for their next fix. Hmm…sounds familiar. The Big Daddies were subjected to various plasmids experiments and test, making them mindless protectors of their bonded Little Sisters. The developers did try to mix things up with 3 new enemies, Brute Splicers, The Rumbler Big Daddy and Big Sisters. Brute Splicers are like the Bouncer Big Daddy but can throw things and doesn't have a little sister. The Rumbler Big Daddy is just a Big Daddy that shoots grenades and turrets at you. The Big Sisters are only real new enemy. They are tough. They can flip around, charge and tackle you and even shoot fire.
Bioshock 2 now has multiplayer. This is a first for the franchise. Surprisingly it is good. Some games have multiplayer as an afterthought but it’s actually a part of the story here. The multiplayer takes place before Bioshock 1, so you get to play what happened to Rapture. You are part of the "Sinclair Solutions Program" (guinea pig) were you test out the Plasmids in combat situations. You are given an apartment where you can change you appearance, weapons, or view you stats. It has a Modern Warfare style of leveling up. Instead of points it uses ADAM. There 7 play modes: Survival of the Fittest, Civil War, Capture the Sister, Turf War, ADAM Grab, Team ADAM Grab and Last Splicer Standing. Survival of the Fittest is free-for-all with 6-10 people. Civil War is a team vs. (Atlas vs. Ryan). Capture the Sister is like capture the flag but it’s a Little Sister. Turf War is like king of the hill. ADAM Grab is where you hold the Little Sister for as long as possible. Team ADAM Grab same as ADAM Grab but with a team. Last Splicer Standing similar to Civil War but its four rounds with no respawns. The team with the most surviving members wins a round. Win the most rounds you win the game.
There aren’t that many bad things with the game that stand out. Besides the AI, the game is short. It's about 20 hours. If you know what you are doing, you could beat it in about 10. If you played the first one, some of the task will seem familiar. Some of the places feel like add-on to other areas in the first game. I'm not saying they look the same but some place could pass for smaller levels of the first game.
In a nutshell, Bioshock 2 is good game. Good story, improved controls, fun multiplayer. The AI is passable, short game play, and the feeling that it could have been a downloadable game are what hurt it.
Final Rating: 3/5