Showing posts with label fantasy. Show all posts
Showing posts with label fantasy. Show all posts

Thursday, February 2, 2012

Final Fantasy XIII-2 Review


Platform(s): XBOX 360, Playstation 3
Developer(s): Square Enix Production Development Division w/ Tri-Ace
Publisher(s): Square Enix
Genre: Role-playing game

As you may have realized already, Final Fantasy haven’t had a lot of luck with sequels with their mainstream games since Final Fantasy X-2 having an unneeded storyline and Final Fantasy XII attempting to create a RTS with a Final Fantasy feel to it. So, I was a little bit skeptical about getting Final Fantasy XIII-2, especially since they was bringing back the theories of the space/time continuum – a topic that's always interesting to explore but notoriously difficult to execute. Luckily, Final Fantasy XIII-2 does bring back the space/time continuum with some touches and innovative play style.

Story-wise, Final Fantasy XIII-2 is lacking a little bit but it still makes a heavy impact. It follows the events of its predecessor: Lighting was written out of history for disrupting the flow of time by “achieving the impossible” in defeating Orphan and saving Cocoon. Presumed to be dead, everybody moved on and began their life on Gran Pulse believing that Lighting gave her life up to the common good except for Serah, her sister, who believes that her sister is still alive because of her dreams. Along the way, you run into familiar faces and learn the reason for the paradoxes and problems in time. The story does make interesting theories regarding time/space continuum as well as give more depth to the story and events in the world of Final Fantasy 13. Especially since, as a Final Fantasy first, you are granted the ability to time travel from the beginning of the game. The game introduces a variety of side-quests and multiple endings that more than compensate for the short story that can be achieved through various criteria.

When it comes down to actual in-game content, Final Fantasy XIII-2 has revamped their gameplay style, bringing back the paradigms roles and adding cinematic triggers to the various battles to add more of an action element to the game, while maintaining the graphics that the original game is known for. The game brought back some favorite such gaining gil after battle, random encounters, exploring town, Moogles, and, which was a shock for everybody, the Beastmaster class. This feature in the game allows the player to capture and raise various monsters, each with their role and assign them to your party. To take it a step further, different monsters can also be absorbed by another monster to obtain passive abilities and/or learn new abilities.

PRO: Unlike its predecessor, Final Fantasy XIII-2 focus more of adventure than the main storyline on the game giving more freedom with great side quests to complete and various endings to see which adds to its re-playability. It also took combined the traditional elements of Final Fantasy with the gameplay style of Final Fantasy XIII. Of course, the graphics are breathtaking, especially when it comes down to its their cutscenes. Finally, the return of the Beastmaster class was a welcome addition to the game allowing the player to add their trained monster to their party, even if you can only add three at a time.

CON: Final Fantasy XIII-2 does have a few flaws. For instance, the game is pretty short for a Final Fantasy game. The other thing that can be a nuisance is the low odds of monster crystal being dropped but there are workarounds. All and all, the flaws can be overcome.

OVERALL: Final Fantasy XIII-2, in my opinion, has finally broken the curse of sequels of the Final Fantasy mainstream games providing a sensible story and unbelievable gameplay features. The story may be a little short but it will keep you hooked from beginning to end.

Overall Score: Final Fantasy XIII-2 gets a 4 out of 5.

Justin P.

Tuesday, January 31, 2012

Final Fantasy XIII-2 demo strategy guide (FREE)

Thanks to gamer "Safer Sephiroth VII", we are blessed with a "Final Fantasy XIII-2" demo strategy guide to help the new and old RPG fans who happen to be curious about the world of "Final Fantasy XIII-2". How in-depth is it? Trust me when I say you will fully understand how the game plays!!

Download "Final Fantasy XIII-2" demo strategy guide HERE!


Friday, June 24, 2011

E3 2011 info for those who don't know!


So E3 is over and where has it left us? Well, the major games and hardware were in attendance, Candace Bailey looks good playing Kinect games in a skirt (or a dress), and we all were treated to some of the industries best eye candy that we will hold onto until the next E3 comes along. We here at J1 believe that while we can deliver news to our fans, often its our opinions andour imaginations that you really care about most. So, lets take a look at the big stories, and little stories, of E3 and what we think of them with a little J1 flava on top.

First the biggies: Halo 4, Halo HD, the “real” launch titles for the 3DS, Street Fighter x Tekken, the Wii U, Call of Duty: Modern Warfare 3, Battlefield 3, Rage, Zelda: Skyward Sword, the Vita, Batman: Arkham City, Overstrike, Deus Ex Human Revolution, Uncharted 3, Skyhawk, Gears of War 3, Bioshock Infinite, Prey 2, Journey, The Elder Scrolls: Skyrim...really too many to write out here. But as far as I'm concerned there are only a few that are really making me lean forward in my seat as the trailers play.

Of all of E3, the following are on my must buy list: Street Fighterx Tekken, the Vita, Batman: Arkham City, Bioshock 3, Mass Effect 3, Overstrike, Deus Ex Human Revolution, and perhaps Hawken.



I wouldn't be a fighting game fan if I didn't get Street Fighter x Tekken and it already looks awesome. Let's just hope 'Gief and King get to wrestle (go King!). The Tekken players will supposedly have moves that will allow safe passage through the waves of fireballs that will be thrown at them, and will excel at close ranged combat. There is some bit of that that makes me uncomfortable. Zangief, Abel, T. Hawk, and others already have fireball safe moves and they still struggle to close the distance with the best of the keep away artists (Guile, Dee Jay, Akuma, Gouken). The neat thing will be seeing how they balance out the complete lack of fireballs on the Tekken half with the serious juggling and mixup advantage that they should also have.



Arkham City and Deus Ex are need-to-buys because the games in their respective series before them were great and there would need a Devil May Cry 2 style meltdown to come out as anything less than stellar. Since I have seen enough of both to be assured that won't be happening, I'll definitely be getting them, probably at launch (see you at midnight, South Street store). I feel bad for the people that are going to have to judge for the Game of the Year category for the next two years, if these two titles are representative of the quality of work going into the AAA titles they will have their work cut out for them.



Overstrike and Hawken are two completely new games: one made by David and the other by Goliath. EA's Overstrike probably had a small army working on that trailer for at least half a year for ten hour days; Hawken is made by less than 10 people, some of which are interns. And Hawken showed up with actual gameplay! Nevertheless, we look forward to both entries, and lets pray that Overstrike plays at least something like its trailer.



Mass Effect 3. Bioshock Infinite. Two games that have game of the year written all over them. If I didn't get both of these, I might as well sell my PS3 and 360. These two games will be so awesome that they will no doubt take up more of my life than several of the other games on this list combined. You have to love how they moved Bioshock from the ocean to the clouds, and the apparent graphical bump they've given it. Lets hope for a little more enemy variation to make the game perfect. And I love how Mass Effect carries decisions we made years ago all the way through to the end. Can't wait to kick some reaver butt. Seriously, I can't stress it enough, these two are too innovative, too pretty, too amazing to pass up; if you get nothing else (besides Street Fighter x Tekken) get these two..


I've never been a big fan about Battlefield but the graphics on this game look amazing. You have to remember, the trailers you see on tv or even online are a lot like uncooked re-chewed food: the game isn't done and its been re-rendered through the camera/computer so the quality of the sound and the video will not be the same as when you plug it in and play. The fact that Battlefield made me drool (graphically speaking) from a demo means that they are doing well enough production-wise to polish their work to the sort of quality expected from a complete game. I seriously might buy the game just so I can watch my gun fly apart into a hundred little customizable pieces.

Also the COD: MW3 demo looked sick with the NYC backdrop, the sight customization, and the smart grenade launcher (which will hopefully be even better than MGS 4's). I love how the game alternates between making you feel like the grim reaper (the first game had that famous AC-130 section) and being a completely helpless punk (Black Ops' endless army of doom comes to mind). We can all look forward to calling down surgical strikes on whole buildings worth of baddies, helicopter crashes, tense sniper infiltration missions, and generally blowing crap up.

Halo HD and Halo 4 are interesting because they're both games made by Microsoft (not Bungie) specifically in the pursuit of wringing every last dollar from a super successful franchise. Sometimes that works out all right (Fallout: New Vegas) but more often than not the new studio makes a game of decent quality that looks similar, and sounds similar, but just doesn't feel the same. Especially when you consider that they are going to try to make three games! They are going to have a tough job: to make a game that is familiar to players of the original trilogy, and yet making something that's innovative enough that's its not just a retread. The fans will be looking at every atom of detail put into the game to make sure that it stays true to their extremely high game play and story expectations. Tough job. Can't wait to see how that's going to come out.


I want to come out and say that while I plan to buy Rage and play it to death, I am somewhat confuzzled at how they are going to start

announcing and planning a sequel when they haven't released the first game yet. Rage could sell two copies for all they know! It kinda feels dirty, like a company making a game and then coming out with paid DLC in less than a week later. Well, at least the game looks as good as advertised, I was worried that it was going to look like the offspring of Doom and Borderlands.

In my pocket on some days I could have a Geimei A330 (look it up), a personal media player of some type, an android smart phone, and occasionally I have a bag with my laptop/tablet in it. And I still want a Vita. Why? Cause I do. Because it finally has dual sticks. Because it has graphics on par with the PS3. Because its black and shiny. Because it it the complete spiritual opposite of the 3DS. That alone it good enough for me.

Now for the stuff that's not so cool. Though the Kinect and Move did have a solid showings this year, there really just isn't anything that has me desperate for them yet. Does anyone remember the Playstation Eye? Though the tech has come a long way, I just feel like if I'm going to get up and move around, I'm going to hit pads in the dojo for real, or throw a frisbee, or play peek-a-boo with a crackhead in a garbage can. I like how people are willing to sweat for their games now, but don't we really like games because they're completely unrealistic? I mean, doesn't Chuck Liddel holding pads for you as you kick for real seem like one of those gimmicky arcade games we used to play when we were kids? Or dancing in front of your television? When they come out with something I can play by myself or others that doesn't make me feel foolish I'll be all over it, till then, no thanks.

The puzzlement extends to the newly revealed Wii U; seriously, that's the best name that the marketing team could come up with? I don't get the controller, which looks like a tablet with buttons. I don't get how the “hardcore” games are going to play on a system so aggressively marketed to casual players. And I also ponder what kind of price this strange arrangement might cost. One of the things that helped the Wii was that it was so cheap, but how are they going to manage to make the Wii U cheap? The tablet controller itself should retail for at least the cost of what a Wii today would cost. I would actually find it interesting if they allow you to load games on the tablet thingie and take it along with you portable style. I'd probably try to root it and install Honeycomb, just an idea.

What do you guys think? Is there something that you saw at E3 that tickled your fancy? Disagree with me? Didn't get all of the E3 info you wanted and want to get filled in? Hit me up on the forum and let me know!


~ Chris A.


Friday, December 18, 2009

Final Fantasy XIII Preview





Game: Final Fantasy XIII
Genre: Console Role-Playing Game
Developer(s): Square Enix Production Team 1
Publisher(s): Square Enix
Release Date: December 17, 2009 (JPN) March 9, 2010 (USA)/(EUR)/(AUS)
Rating: RP
System(s): XBOX 360, Playstation 3


During Microsoft's media briefing at the 2008 E3, Square Enix announced that Final Fantasy XIII would be released in North America and Europe on the PlayStation 3 and Xbox 360. Furthermore, the Xbox 360 version will come on multiple discs. A Japanese release of the Xbox 360 version of the game is not planned.



Square Enix confirmed at a Japanese press event that Final Fantasy XIII will be out on December 17, 2009 in Japan. Suntory also plans to release the Final Fantasy XIII Elixir to promote the game's release. At the same press event, Square Enix also announced that it would be bundling Final Fantasy XIII in Japan with a limited edition white 250GB PlayStation 3 Slim with a pink colour print of Lightning on the surface of the console, which will release on the same day.



The game's producer, Yoshinori Kitase, along with other creators of the game, put together a video with interviews and new footage on November 13, 2009. The conclusion of the video announced that the game is to be released on March 9, 2010, for both Europe and North America.

Here's a sneak peak of the most anticipated Role-Playing Game of the Decade!



Gameplay From Japan:



Source: Wikipedia, Youtube

Monday, July 6, 2009

Michael Jackson and his influence on gaming...

As our tribute to the King of Pop we decided to post 7 videos that Michael Jackson have in some way shape or form had something to do with it.

Moonwalker The Arcade Game:



Moonwalker for Sega Genesis:



Micheal Jackson in Space Channel 5:



Micheal Jackson in Ready 2 Rumble Round 2:



A Michael clone known as "Ten Count" in "Battle Arena Toshinden 3":


As an added BONUS we found some video of Billie Jean being played over the video of Final Fantasy X-2, as well as.....


The Cast of "Final Fantasy: The spirits within" doing the "Thriller" dance number:

Let us know your thoughts on the FORUM!!