Thursday, January 12, 2012
Stop Online Piracy Act (SOPA)
Monday, December 19, 2011
VOLTRON: DEFENDER OF THE UNIVERSE (review)
Monday, December 5, 2011
25 Days of Begging: Part One
Friday, September 23, 2011
Bleach: Soul Resurrection Review
Publisher(s): Sony Computer Entertainment
Genre: Action
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| Captain Kyoraku getting ready for war. |
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OVERALL: Bleach: Soul Resurreccion is a good action game that didn't miss on adapting from the series. Fans will enjoy this game as well as those new to the series. It may not be up to par with the Naruto games but it is definately a step from the previous entry. The action goes by fast but its side missions and hidden unlockables will keep you engaged. Bleach: Soul Resurreccion is a fun game that is a worthy entry for anime adapted games.Friday, June 24, 2011
E3 2011 info for those who don't know!
So E3 is over and where has it left us? Well, the major games and hardware were in attendance, Candace Bailey looks good playing Kinect games in a skirt (or a dress), and we all were treated to some of the industries best eye candy that we will hold onto until the next E3 comes along. We here at J1 believe that while we can deliver news to our fans, often its our opinions andour imaginations that you really care about most. So, lets take a look at the big stories, and little stories, of E3 and what we think of them with a little J1 flava on top.
First the biggies: Halo 4, Halo HD, the “real” launch titles for the 3DS, Street Fighter x Tekken, the Wii U, Call of Duty: Modern Warfare 3, Battlefield 3, Rage, Zelda: Skyward Sword, the Vita, Batman: Arkham City, Overstrike, Deus Ex Human Revolution, Uncharted 3, Skyhawk, Gears of War 3, Bioshock Infinite, Prey 2, Journey, The Elder Scrolls: Skyrim...really too many to write out here. But as far as I'm concerned there are only a few that are really making me lean forward in my seat as the trailers play.
Of all of E3, the following are on my must buy list: Street Fighterx Tekken, the Vita, Batman: Arkham City, Bioshock 3, Mass Effect 3, Overstrike, Deus Ex Human Revolution, and perhaps Hawken.

I wouldn't be a fighting game fan if I didn't get Street Fighter x Tekken and it already looks awesome. Let's just hope 'Gief and King get to wrestle (go King!). The Tekken players will supposedly have moves that will allow safe passage through the waves of fireballs that will be thrown at them, and will excel at close ranged combat. There is some bit of that that makes me uncomfortable. Zangief, Abel, T. Hawk, and others already have fireball safe moves and they still struggle to close the distance with the best of the keep away artists (Guile, Dee Jay, Akuma, Gouken). The neat thing will be seeing how they balance out the complete lack of fireballs on the Tekken half with the serious juggling and mixup advantage that they should also have.

Arkham City and Deus Ex are need-to-buys because the games in their respective series before them were great and there would need a Devil May Cry 2 style meltdown to come out as anything less than stellar. Since I have seen enough of both to be assured that won't be happening, I'll definitely be getting them, probably at launch (see you at midnight, South Street store). I feel bad for the people that are going to have to judge for the Game of the Year category for the next two years, if these two titles are representative of the quality of work going into the AAA titles they will have their work cut out for them.

Overstrike and Hawken are two completely new games: one made by David and the other by Goliath. EA's Overstrike probably had a small army working on that trailer for at least half a year for ten hour days; Hawken is made by less than 10 people, some of which are interns. And Hawken showed up with actual gameplay! Nevertheless, we look forward to both entries, and lets pray that Overstrike plays at least something like its trailer.

Mass Effect 3. Bioshock Infinite. Two games that have game of the year written all over them. If I didn't get both of these, I might as well sell my PS3 and 360. These two games will be so awesome that they will no doubt take up more of my life than several of the other games on this list combined. You have to love how they moved Bioshock from the ocean to the clouds, and the apparent graphical bump they've given it. Lets hope for a little more enemy variation to make the game perfect. And I love how Mass Effect carries decisions we made years ago all the way through to the end. Can't wait to kick some reaver butt. Seriously, I can't stress it enough, these two are too innovative, too pretty, too amazing to pass up; if you get nothing else (besides Street Fighter x Tekken) get these two..
I've never been a big fan about Battlefield but the graphics on this game look amazing. You have to remember, the trailers you see on tv or even online are a lot like uncooked re-chewed food: the game isn't done and its been re-rendered through the camera/computer so the quality of the sound and the video will not be the same as when you plug it in and play. The fact that Battlefield made me drool (graphically speaking) from a demo means that they are doing well enough production-wise to polish their work to the sort of quality expected from a complete game. I seriously might buy the game just so I can watch my gun fly apart into a hundred little customizable pieces.
Also the COD: MW3 demo looked sick with the NYC backdrop, the sight customization, and the smart grenade launcher (which will hopefully be even better than MGS 4's). I love how the game alternates between making you feel like the grim reaper (the first game had that famous AC-130 section) and being a completely helpless punk (Black Ops' endless army of doom comes to mind). We can all look forward to calling down surgical strikes on whole buildings worth of baddies, helicopter crashes, tense sniper infiltration missions, and generally blowing crap up.
Halo HD and Halo 4 are interesting because they're both games made by Microsoft (not Bungie) specifically in the pursuit of wringing every last dollar from a super successful franchise. Sometimes that works out all right (Fallout: New Vegas) but more often than not the new studio makes a game of decent quality that looks similar, and sounds similar, but just doesn't feel the same. Especially when you consider that they are going to try to make three games! They are going to have a tough job: to make a game that is familiar to players of the original trilogy, and yet making something that's innovative enough that's its not just a retread. The fans will be looking at every atom of detail put into the game to make sure that it stays true to their extremely high game play and story expectations. Tough job. Can't wait to see how that's going to come out.

I want to come out and say that while I plan to buy Rage and play it to death, I am somewhat confuzzled at how they are going to start
announcing and planning a sequel when they haven't released the first game yet. Rage could sell two copies for all they know! It kinda feels dirty, like a company making a game and then coming out with paid DLC in less than a week later. Well, at least the game looks as good as advertised, I was worried that it was going to look like the offspring of Doom and Borderlands.
In my pocket on some days I could have a Geimei A330 (look it up), a personal media player of some type, an android smart phone, and occasionally I have a bag with my laptop/tablet in it. And I still want a Vita. Why? Cause I do. Because it finally has dual sticks. Because it has graphics on par with the PS3. Because its black and shiny. Because it it the complete spiritual opposite of the 3DS. That alone it good enough for me.
Now for the stuff that's not so cool. Though the Kinect and Move did have a solid showings this year, there really just isn't anything that has me desperate for them yet. Does anyone remember the Playstation Eye? Though the tech has come a long way, I just feel like if I'm going to get up and move around, I'm going to hit pads in the dojo for real, or throw a frisbee, or play peek-a-boo with a crackhead in a garbage can. I like how people are willing to sweat for their games now, but don't we really like games because they're completely unrealistic? I mean, doesn't Chuck Liddel holding pads for you as you kick for real seem like one of those gimmicky arcade games we used to play when we were kids? Or dancing in front of your television? When they come out with something I can play by myself or others that doesn't make me feel foolish I'll be all over it, till then, no thanks.

The puzzlement extends to the newly revealed Wii U; seriously, that's the best name that the marketing team could come up with? I don't get the controller, which looks like a tablet with buttons. I don't get how the “hardcore” games are going to play on a system so aggressively marketed to casual players. And I also ponder what kind of price this strange arrangement might cost. One of the things that helped the Wii was that it was so cheap, but how are they going to manage to make the Wii U cheap? The tablet controller itself should retail for at least the cost of what a Wii today would cost. I would actually find it interesting if they allow you to load games on the tablet thingie and take it along with you portable style. I'd probably try to root it and install Honeycomb, just an idea.
What do you guys think? Is there something that you saw at E3 that tickled your fancy? Disagree with me? Didn't get all of the E3 info you wanted and want to get filled in? Hit me up on the forum and let me know!
~ Chris A.
Tuesday, February 22, 2011
Marvel vs. Capcom 3 Review

Developer(s): Capcom
Publisher(s): Capcom
Genre: Fighting
Rating: T for Teen
Price: $59.99 (Standard Edition), $69.99 (Limited Edition)
If you’re a fighting game fan, then you have been waiting 10 years for this moment. Ten long years for Capcom to release a sequel to its smash title “Marvel vs. Capcom 2: New Age of Heroes”. And now…you’ve finally gotten your wish. Marvel vs. Capcom 3: Fate of Two World is finally here. The question is: does it live up to the legend that Marvel vs. Capcom 2 was or does it fall short?
The Story:
Doctor Doom has assembled the greatest villains of the Marvel Universe and has joined forces with Albert Wesker in order to unite their respective universes in an effort to conquer both. However, this course of action awakens a great and powerful threat that could potentially destroy both worlds. It is up to the heroes of the Marvel and Capcom universes to put a stop to this evil before it is too late.
The Pros:
So for a game that the fighting game world has been waiting for since the last installment, which was a decade ago, you ask yourself “Where do I start with what’s good with this game?” I guess that the first pro I’ll highlight about this game is the combat. MvC3 still holds the same chaotic, frenzied and wild combat that made its predecessors famous in the fighting game circuit. This time, it’s a bit simpler for the user, thanks to the 3-button control scheme, which is more like Tatsunoko vs. Capcom’s controls. And, for the true beginners, they’ve introduced Simple mode, where the attacks and specials are all mapped to their own respective button.
The fighting in this game gets heated. Although the speed isn’t as mind-boggling fast as MvC2, it’s still to the point that you can get lost if you don’t pay attention. Combos are still a must in this game, meaning that if it ain’t over 10 hits, it ain’t doing much damage. Two new moves are introduced to this installment: team aerial combos where the player can switch out in a mid-air combo with one (or both) of their partners and X-Factor, a move that reminiscent to Tatsunoko’s Baroque system. X-Factor is a one-time only boost mode that lasts longer if you don’t have any more of your partners left. If used right, it can be the catalyst for your epic comeback in any match.
Another pro for the game is the character roster. Now, not a lot of people liked the character roster for MvC3 since a lot of the MvC2 greats or their favorite characters were in there (I even remember seeing someone ask for Sonic to be in this game on the MvC3 fan page…), but I can say that they have the most unique and diverse roster for this installment and it works for them. From fan favorites like Dante, Chris Redfield, Thor and Deadpool, to the more obscure characters like Arthur, M.O.D.O.K., and Dormammu, the 36 characters in this game - just 4 shy of MvC2’s opening roster - are nothing to sleep on.
Another pro of mine falls in a few of the things that they’ve added in the game. The Liscence Cards being my first bit on here for the online players. Liscence Cards are pretty much your stats card on how you play online, showing you and other players the general strengths and weaknesses of your playing style. It’s a good addition to the online warfare because now you have somewhat of an idea of what kind of player you’ll be fighting against before you battle. Also, the fact that they allow you to store three set teams (Reserve List) keeps things a bit personal. This way, when you go up against that friend who says they can top your best squad (or squads), it’s an easy 2 buttons just to pull them out.
The Cons:
Unfortunately, we get to the real gritty part of this review. And for a game of this magnitude, I hate to go here, but here are the cons of the game. The first one is the damage factor. The damage that most characters do on here is too high at times. What do I mean? Do a combo with certain characters (Wesker, Dormammu, Super Skrull, Sentinel to name a few), end it with a super and see how their health drops to below half quickly. And that’s just giving damage; characters like Storm/Akuma/Phoenix…well, one good combo can be the end of them.
Or in Phoenix’s case, one combo will be the end of her.
Secondly, the controls are a con that’s been talked about for a while. The controls make the game easy to pick up for the common fighting game fan, but it makes it simpler for the more advanced fighting game player. Personally, I’m impartial to it but I will say that it drops the learning curve for the game, making the more complex combos easier to figure out.
The third con falls in the online modes. Now in Super Street Fighter 4 (and there’s a reason why I’m bringing this up), if you were in a lobby and you weren’t fighting, you could watch the current match happen. In Marvel 3…you can’t do that. You can’t watch the other matches go down, you can’t save replays of online matches, you just fight and wait. I mean, really Capcom? I’m hoping for a patch that allows you to do that in the near future, but until then, that’s a major strike in my book.
Overall:
Here’s what I’ll say about this game. It’s fun! The combat is still the MvC-style playing that I’ve grown to love ever since I’ve stepped into the arcade in my city and seen how Marvel 2 is truly played. Despite the slight drop in complexity that the game has, people can’t deny that it’s still Marvel. On the flip side, some of the things that they did in this installment (damage factor, no watching matches online, Sentinel) brings the game down from greatness to great. It’s still a good game and I recommend you to get it for yourself, but compared to Marvel 2…I think that the predecessor will win that battle.
Final Score: 4.0/5
Wednesday, January 26, 2011
Upcoming games for 2011
- Portal 2
Cake anyone? It seems that Valve Corporation, the people who made Left 4 Dead, Half-Life, and the original Portal, will be giving us a sequel for this game. This time, you return as Chell, having been in stasis for several hundred years while GLaDOS and the rest of the Aperture Science facility has fallen into disrepair. Chell is awakened by one of GLaDOS's personality cores, and inadvertently wakes GlaDOS who begins testing her again through numerous chambers as she rebuilds the dilapidated facility. With more challenging puzzles and two player cooperation, Portal 2 will be another game to check out! This game drops on April 18th, 2011 for the PS3, 360, Windows and Mac.
- Twisted Metal
Twisted Metal, the popular vehicle combat series for Playstation is making a return. Not much is known on the actual storyline of the game, however it looks like the game takes place in a post-apocalyptic Earth. As far as game play is concerned, you can still expect the wild destruction that the series is known for. Keep an eye out for this game when it drops, which will be later on in 2011 on PS3!!!
- Uncharted 3: Drake’s Deception
Fans of the Uncharted series will have something to look forward to this year. Uncharted 3: Drake’s Deception will be taking place in the Middle East, this time. Nathan Drake will be traveling the world with his mentor Victor Sullivan to find the legendary city “The Iram of the Pillars”. And from what I’ve seen of this game, it looks awesome. This game comes out on November 1, 2011 for the PS3 only.
- Marvel vs. Capcom 3
It’s been a decade-long wait for this title, but Capcom fans are finally getting what they asked for. Marvel vs. Capcom 3: Fate of Two Worlds is promising to be one of the greatest fighting games of this year. And from all the footage that’s been released of it, it seems to be living up to its claims. Insane 3-on-3 fighting action, an ever-expanding roster of legends from Marvel Comics and Capcom, plus crisp graphics makes this game a must-have for fighting game fans. This game drops on February 15, 2011 on PS3 and 360!
- Batman: Arkham City
The Dark Knight returns to the gaming world once again and this time, he has to take down an entire city. Arkham City takes place a year after Arkham Asylum, where the new mayor of Gotham, Quincy Sharp (former warden of Arkham Asylum), has bought out a section of the city’s slums to contain the former inmates of Arkham and Blackgate Prison. Batman keeps a close eye on Arkham City, but when Two Face devises a plan to publicly execute Catwoman, the Dark Knight steps into the lion’s den once more for the sake of Gotham and Catwoman. There is a lot of crazy things happening in this game and if you were a fan of Arkham Asylum, you’ll definitely fall for its sequel. This game drops in the summer of 2011 for PS3, 360, and Windows.
- Mortal Kombat
And just when you thought that this series had fallen into the deepest pits of the Nether Realms, the people at NetherRealm Studios decided to revive this game for the new era. Mortal Kombat is back and better – or gorier – than ever. Taking place right after Armageddon, Raiden sends a mental message to his past self to prevent the current events from taking place. This game takes it back to the classic Mortal Kombat games (1 – 3) and looks lovely…in a gruesome, bloody manner. Mortal Kombat hits the PS3 and 360 on April 19, 2011
So that’s all that I have for now. But there’s plenty more to come so stay tuned to The Reset Button for more!!!
Thursday, November 4, 2010
Naruto Shippuden: Ultimate Ninja Storm 2 Review
Platform: X-BOX 360, Playstation 3
Developer(s): CyberConnect2
Publisher: Namco Bandai Games
Genre(s): Fighting
Rating: T for Teen
Anime-based video games…it’s the one type – if you could call it a type – of video games that usually doesn’t leave a good taste in people’s mouths. Reason why: while the series provides crazy, over-the-top action, the game puts heavy limits on how over-the-top the mayhem can get. However, there have been a few games that have gotten fans attention recently. The main one being the Naruto: Ultimate Ninja series, Ultimate Ninja Storm being its highly-acclaimed hit. Can the sequel raise the bar on what its predecessor brought to the table?
The Story:
First off, if you know the story of Naruto, either because you follow the manga/anime series, then you know what’s going on and you want to skip this part. With that being said…
Ultimate Ninja Storm 2 picks up where its predecessor – and the entire season of Naruto – left off. The story revolves around an older and slightly more matured Uzumaki Naruto and his quest to save his friend Uchiha Sasuke from the grips of the snake-like Shinobi, Orochimaru. After 2 and a half years Naruto finally returns to his village of Konoha, and sets about putting his ambitions to work, though it will not be easy, as He has amassed a few (more dangerous) enemies, in the likes of the shinobi organization; Akatsuki.
The Pros:
To start this off, I’ll say this: if you have a game that can draw in fans, even when they aren’t fans of the series or Japanese animation in general, then you have a solid pro. The combat in this game is where the game shines at. Combat has a high risk of getting insane, which is exactly how it is in the series. Every move can still be evaded with the Kawarimi no Jutsu (Substitution Jutsu – a well-timed block will get you behind the opponent when he attacks), which is still one of the best defensive mechanic in fighting games. Reason why: it makes sure that there's no chances for infinite combos.
An improved feature that they’ve added to the game is the Team Assists, which is a pro. With the addition of the Support Drive meter and the option to choose what type of support your character does (attack, defense, and balance), it adds a new depth to the combat. It gives the option of letting a character continue a combo, stopping an opponent from charging in, and even pushing the character out of the way when an Ougi (Ultimate Jutsu) lands. And, there’s also the Triple-Team Ultimate, where all three characters attack, ending with the main character performing his finishing technique on the opponent.
A personal pro of mine is how well the story was done in the game. Simply put, when you do story mode, you’re literally playing the series. All the events in the game are the same thing that happened in the series, which is another plus for the game. Also, the crazy boss battles that the predecessor had are back and better than ever. And with 44 characters in the game, including Lars Alexandersson from Tekken 6 (his alternate costume in Tekken 6 was designed by Masashi Kishimoto, creator of Naruto)…well, it’s self-explanatory from there.
The Cons:
Sadly, there are some objectionable downsides of the game and they have to do with what was taken out of the game. A main con is the loss of the Jutsu Clashes, where if two techniques collide, the two players will battle it out in a button-mashing contest to see who wins. It’s no longer in there so if two Jutsus hit, they’ll cancel each other out unless the technique’s not a projectile.
Another con is the loss of the Ougi Battles. When a player did an Ougi (Ultimate Jutsu), they would have to input a displayed button command to see if the move would connect. With that no longer in the game, it’s just a case of “if it hits, then it’s over”. Not that it takes anything away from the game overall, but it’s a bit of a downer in my eyes.
Overall:
For fans of the series (video games, anime or both), Naruto Shippuden: Ultimate Ninja Storm 2 is a must to buy. If you’ve played the first one, then you’re going to enjoy this new installment. Everything that was great in Ultimate Ninja Storm is back along with new stuff and an Online mode, so you’ll be getting your $60 worth. And if this is your first introduction to the Ultimate Ninja Storm series, well…you’ll have your mind blown away by this game. Crisp graphics, an excellent story mode with good replay value, epic boss battles and combat that rivals the action in the series…you can’t ask for more.
Final Rating: 4 out of 5
Wednesday, October 13, 2010
Jason Kanter interview... :)
We here at The Reset Button got ahold of our good friend Jason Kanter. When last we saw him (in person) I believe he had just finished up work that he did on BioShock 2. So for people who want to know more about what Jason did, or you want to know more about the industry read on...
As an audio engineer, what got you into the gaming industry?
I was working in the music/record industry as a producer and tracking/mixing engineer for a long time and in the late 90’s/early 2000’s I was seeing a significant decline in record budgets. Labels were seeing decreases in sales. They started dropping bands from their roster in droves and slashing recording budgets. This was combined with the fact that bands were becoming savvier as to what studios were capable of achieving technologically. Bands would come in knowing they had a drummer that couldn’t keep time or a singer with piss poor pitch and would expect the engineer to make them sound like god. And we would but the job became more about fixing shitty performances and less about capturing great music. It was simply not why I got into making records. Overall the horizon for record making looked pretty bleak.
Then in 2003 my brother in-law, Scott Carroll, started working for Maxis/EA as an animator on “The Sims 2”. They were in need of freelance audio editors and I’ve been an avid gamer since age 13 so I jumped at the opportunity. Although editing Simlish for 12 hours a day can be somewhat maddening, I was making good money and was able to combine my passion for audio with my love for games. After finishing “The Sims 2” I decided to make the switch to games full time and haven’t looked back since.
Besides gaming what other projects have you been involved with? Will you or have you been involved in film?
I still work on music projects from time to time and I’ve also provided sound for the occasional website or new-media project but when not working on games the majority of my time is spent working on film and television. I’ve done sound for a few projects on Comedy Central like “The Awkward Comedy Show” and this crazy animated series about a crack addicted robot called “Crackatron”. Currently I’m working on co-producing a TV show with a good friend of mine, Victor Varnado, and I have a number of film projects going on. But generally I love providing sound for anything visual.
Working on games as a sound designer I’ve learned how satisfying it can be to add sound to an otherwise silent scene. Sound designers have significant influence on the weight that even a single animation can have. Every animation is like a blank canvas and you have so much freedom in the sounds you use to paint that canvas.
A few years back I got to try my hand doing sound design and re-record mixing for film on a short film called Roboto Supremo and found it immensely satisfying. Although it’s the same basic concept as providing sound for games, the gratification I get from working on film is much more immediate since it’s a linear process and everything’s right there in front of you. Plus you generally don’t have to wait several years before the project is completed. When I get the film the visual is basically complete and when I add sound to a scene it’s done. Levels might change in the mixing process but otherwise I don’t have to worry about a sound file not firing due to bad coding or the sound being dropped because the audio engine has reached its limit.
We know that you were involved with the dialogue editing of BioShock 2. What was the hardest thing you had to deal with?
The hardest part about working on “BioShock 2” was the pace. I was the lead dialogue editor and had two editors working for me. The turnarounds were pretty fast and we were getting multiple sessions every day so it was easy to have the work suddenly pile up. Plus, in addition to editing I was responsible for QC’ing every single line before I submitted it back to 2K. It was a pretty massive undertaking. I had to pull a few all nighters and by the end of it I think we were all a little burnt out but I live to tell about it. Hehe.
I’m currently lead dialogue editing “XCOM” for 2K and I’m handling it a lot better. I’ve basically tripled the number of editors working for me so I’m able to focus on the QC and file management more and do less of the actual editing myself. Getting a new editor on board is always an investment of time since I’m a meticulous bastard in terms of the way each file is edited, but it’s well worth it once I get a new editor up to speed.
Now I know you did audio work for Sims 2, Rat Race and even Barbie Diaries: High School Mystery Game . Now what exactly did you for each one of them?
On “The Sims 2” I was working as a freelance editor whereas the other two I was the in house audio director so my involvement was completely different.
“The Sims 2” was a fairly simple job. I would be sent DVD’s filled with Pro Tools sessions and every single session was a different animation voiced by one actor. The actor would do six or seven takes for each animation and I had to select the best take (or edit the best combination), clean it and bounce off the edit with the appropriate filename. Now mind you this is Simlish we’re talking about, so the actor is for all intents and purposes speaking gibberish; it’s not as if I’m listening for script accuracy or pronunciation. But listening to Simlish for 8-12 hours a day, you do start to pick up a sense of what is and is not Simlish. As crazy as it sounds there were actors that were definitely better at doing it then others.
Basically I had to watch the animation and try to get what the character is saying emotionally. Then I’d listen to each of the takes and pick the one that best matched the emotion conveyed and how the character is gesticulating.
After completing “Sims 2” I took a job as Audio Director for a small developer in NYC, Super-Ego Games. They were developing an original IP called “Rat Race”. It was supposed to be a playable sitcom set in an office so needless to say it was very character driven and there was A LOT of dialogue. While “Barbie” was a different game in that it was a licensed IP aimed at kids, it was also comedically based and character driven so it too had a lot of VO. As audio director I was in charge of all aspects of audio for both titles but the majority of my time was spent casting, recording and directing the voice actors. I also handled the majority of the sound design and edited the music as well as mixed all the cutscenes. Like audio directors for most small companies I had to wear many hats so I did whatever I had the time and skills to handle and hired staff and freelancers for everything else.
At any these gigs, did you ever get to meet a celebrity (as in a movie star)?
We had big plans on “Rat Race” to hire celebrity talent to voice guest characters in certain episodes, which would have been very exciting, but sadly that never came to fruition.
Not sure if they’re the A-list “celebrities” you were looking for but I’ve worked with some known musicians like Anthrax and Bruce Hornsby during my record making career and in the last film I worked on, “Tell Your Friends”, I got to meet Jim Gaffigan, Janeane Garofalo and Colin Quinn. I was also snubbed by Henry Rollins once… that was pretty exciting.
Any future titles that you will be adding audio skills to?
Aside from the aforementioned game “XCOM” I’m currently audio directing on an undisclosed title set in space by a small company in NYC. I’m also about to start post on the film, “Tell Your Friends”; I’m scheduled to do post for a spooky horror indie feature later this month; and I’m co-producing a TV pilot with my friend Victor Varnado. I think that’s all I have scheduled right now.
Any words of wisdom for those who want to get into the audio world?
Get an internship at a busy studio ASAP; on the job is the best way to learn the trade. While getting formal training in audio never hurts and it’s good to learn some of the nuts and bolts science behind what you do, true knowledge comes through experience and when you’re done with school you’ll still need to get that experience somewhere. If you get your foot in the door at a busy post house you may start out making coffee but you’re more likely to be thrown in on a project earlier on and there is no better teacher than experience. Then you can take all the money you saved on audio school and spend it on some nice gear.
To learn more of about Jason Kanter go to www.jasonkanter.com








