Showing posts with label snk. Show all posts
Showing posts with label snk. Show all posts

Thursday, December 15, 2011

The King of Fighters XIII (Console-version) Review

Platform(s): Playstation 3, X-Box 360
Developer(s): SNK Playmore
Publisher(s): Atlus
Genre(s): Fighting
Rating: T for Teen

So who remembers a little game released about 2 years ago titled The King of Fighters XII? If you do (or want to), then you can agree with me that the game was a complete disappointment to KOF fans worldwide. Why, you ask? Because, in comparison to all the previous games under that title, KOF XII was nothing more than an incomplete title that should have stayed in the development labs. But now, with the release of The King of Fighters XIII, will SNK Playmore’s legendary fighting game title get the revival that fans have been longing for or will it be the sad end of an otherwise illustrious legacy?

The Story:

The King of Fighters XIII takes place after KOF XI, and is the last game of the third story arc that started in The King of Fighters 2003. The fighter Ash Crimson has absorbed the powers from two of the descendants of the clans who sealed the Orochi away 1,800 years ago, Chizuru Kagura and Iori Yagami, while Kyo Kusanagi is to be his last victim. As his former comrade, Elisabeth Blanctorche, prepares to stop him, fighters receive an invitation to another King of Fighters tournament hosted by a person labeled as "R". The tournament is sponsored by Rose who is being controlled by "Those From The Past", the organization behind the two previous tournaments that has been trying to break Orochi's seal.

The Pros:

Okay. So the first major pro that I have to add on here is that this game is a major improvement from its previous version, KOF XII. There’s no more Critical Counter system (tapping Heavy Punch at the right time to make your own custom combo), Guard Attacks or anything of the sort. It’s all taken out, and replaced with better moves that are reminiscent of the older titles of the games.

My next pro is the roster. KOF XII had myself (and many other players) ticked when certain people weren’t included in the short roster. Once again, XIII has fixed that problem by bringing back the characters we wanted to see in the game. Yuri Sakazaki, Mai Shiranui, and K’ are just a few of the returning faces making it on the roster for the newest installment.

Next, the combat has to be a favored pro of mine. As I said earlier, they’ve taken out all the failed moves from KOF XII and added newer moves to keep the combat fresh. EX moves is one of the newer things added to the game, allowing the characters to not only perform an EX version of their special, but of their Desperation moves. Also, the Hyper Drive gauge is a new addition, where players can sacrifice half of this gauge meter to perform Drive cancels, or activate the once it’s full to have a short but unlimited use of Drive cancels.

That means that if you catch the opponent in a combo and activate the Hyper Drive gauge, you can create your own devastating combo. It’s not an easy task, seeing that combos in this game require near surgical precision to execute a lot of moves, but once you get it down, it’ll be a problem for opponents.

Finally, the extra modes that are included in this game are a personal pro. For the beginners and newcomers to the game, they have a solid tutorial mode that really teaches you the mechanics of the game. A Mission Mode is added for players to get the character-specific combos down (which goes from simple to ridiculous sometimes). However, the Time Attack and Survival modes are the two that’ll keep the fighting game fans who aren’t big on playing online busy for a while. And personally, the last 2 modes should be a staple for any fighting game.

The Cons:

What can I say that’s bad about this game? I can mention a few things, to be honest. First of all, I’ll mention the one thing that every fighting game fan knows about a SNK game. Yes, the SNK Boss Syndrome is heavy in this installment, folks. For those who don’t know what that is, the SNK Boss Syndrome is the term associated to the bosses in a SNK fighting game, who are nowhere near easy to beat due to their cheapness, sheer strength, and ridiculous difficulty. So if you thought that Seth (Street Fighter IV), v-13 (BlazBlue), and Shao Kahn (Mortal Kombat 9) was bad, fight against Saiki and Shadow Ash. It’s guaranteed that you’ll hate every moment of that fight.

My second con falls in the story mode. Now…the story mode is done well, considering that it tells the story from different teams’ perspective and everything. However, the one thing they could have added in there was some voice-overs. As much as I like the story mode for KOF XIII (which is a first for the series, I believe), they could have added that in as well.

My final con isn’t really a con at all, but I think that it should be noted. Now, I love the fact that there are new moves added to here to improve the game. But on the other hand, it seems that they are taking a few pages away from their rival’s books. What do I mean? EX moves and NEO MAX moves…you can easily see the resemblance to Capcom’s famed EX Moves and Level 3 Supers. Overall, it’s not a bad thing, considering that the NEO MAX moves look and are more devastating than the Level 3’s, however it seems a bit monotonous in a way.

Overall:

It’s safe to say that The King Of Fighters XIII is an exceptional improvement over its predecessor. However, I can say that the 13th installment of KOF is possibly one of the best fighting games this year. From the roster to the solid, technical game play and even the extra modes, this is probably the one game that most hardcore fighting game fans will keep with them for a while.

Final Score: 5 out of 5

Tuesday, July 26, 2011

King of Fighters-i (iPhone edition review)

King of Fighters-i

Developer: SNK PLAYMORE

Publisher: SNK PLAYMORE

Genre: Fighting game

Platform: iPhone, iPod touch, and iPad

Release date: July 07, 2011

Price: $7.99

Buy it Here!


Various fighters from around the world come together in 3 on 3 teams to find out who is the true King of Fighters!


FEATURES:
In King of Fighters (also known as KOF-i) you can choose from the following 4 game modes when playing in ARCADE MODE:
“TEAM BATTLE” for classic KOF 3-on-3 battles,
“SINGLE BATTLE” for 1-on-1 gameplay,
“ENDLESS” to defeat as many opponents as possible with just one character (life).
“TRAINING” to get accustomed to the Virtual Pad-based controls and practice your combos.
"BLUETOOTH" is for local versus matches as well as trading cards in the Trading Card mini-game.
"TRADING CARD" you can buy with Battle points various cards and sometimes you might get more than one so you can go to the KOF shop (in the game menu) and sell your extra cards to get more points to buy other cards.

PROS:

I say that these are some of the best graphics I've seen for a fighting game on the iOS platform to date. They captured the exact look and feel of the upcoming King of Fighters XIII, and I do mean captured! Unlike the visually stunning but disappointing KOF12 (console version) this brings the classic "good fighting game" KOF engine right into the palm of your hands. I love that you can do not only all of the specials and supers but you can do all the combos that they show you online for the upcoming KOF13! The gameplay and sound feels just like I'm playing the arcade version of the game. You can hear the vocals clearly and everything! This game lets me know how awesome KOF13 will be when it comes to console. The controls are solid, you just have to get used to touchscreen pad controls. Once you do that it'll feel completely natural.

CONS:

No endings. Understandably it is a mobile phone game. You can't expect to have EVERYTHING that's in a arcade or console to be in an iPhone game. There is the fact that it doesn't allow you to play opponents online, but after seeing how well that works (or doesn't) in other games, I'm not sure if that fits as a con.

OVERALL:

With hours of replay value especially just to see what each individual fighter says to one another, and free character DLC in October, I couldn't understand why this wouldn't be in your list of apps.

4 out of 5

Monday, January 25, 2010

Tatsunoko vs. Capcom: Ultimate All-Stars Review





Game: Tatsunoko vs. Capcom: Ultimate All-Stars
Genre: Fighting Game
Developer(s): Eighting
Publisher(s): Capcom
Release Date: December 11, 2008 (JPN) January 26, 2010 (USA)
Rating: T (Teen)
System(s): Wii



Tatsunoko vs. Capcom: Ultimate All-Stars is a 2.5D fighting game developed only for the Nintendo Wii, in which players face each other with a team of two in a one-on-one fight to defeat each other in a Crossover Battle.



Tatsunoko vs. Capcom features characters from the Japanese animation studio Tatsunoko Production and video game company Capcom. Like traditional fighting games, TVC's gameplay consists of attempting to knockout the opponent on a 2D plane. This plane creates a 2.5D environment in conjunction with character models and backgrounds rendered in 3D—a first for the Vs. series, another game that is similar is Street Fighter IV using 2.5D enviroment which Capcom might be using once again in the future. Another unique feature towards gameplay of Tatsunoko vs. Capcom is a simplified three-button attack system which revolves around Light, Medium, and Heavy attacks plus an 1 additional button for tagging in your assist character.




The game's two large characters, Tatsunoko's Gold Lightan and Capcom's PTX-40A, fight on their own without a partner resulting in the inability to do universal techniques that require a partner. To regenerate health, each player may switch out their characters at any time. A team can perform two special moves at the same time (which however uses up three special bars). The match is over once one of the teams have no remaining fighters.




Tatsunoko vs. Capcom's main features are Arcade mode, which involves the player battling against computer controlled opponents in multiple stages until he or she reaches the boss character. Time attack and Survival mode requires the player to defeat every character in the game. Survival limits health regeneration while Time attack is solely about completing it in the shortest time possible. There is a shop feature where you can buy unlockable characters, alternate character costumes, character profiles, movies, illustrations, background music for use in the gallery and minigames can be purchased with money obtained throughout the game. There are also modes exclusively for multiple players. Vs. Mode is the where two players can compete simultaneously via right beside you or Online.





There are also minigames which can be played between 1 to 4 players to entend your TVC entertainment. Overall, Tatsunoko vs. Capcom is a very fun fast-pased fighting game for the Wii which is not bad at all to have in your collection.

Rating: 4 out of 5


Gameplay Videos: