Showing posts with label 4. Show all posts
Showing posts with label 4. Show all posts

Tuesday, March 29, 2011

Release Date for Super Street Fighter IV Arcade Edition!!


The BBFC (UK's ESRB rating system) lists a release date for Super Street Fighter IV Arcade Edition: 24th June 2011.

The British Board of Film Classification has confirmed the launch of Super Street Fighter IV Arcade Edition in the UK.

The BBFC's listing mentions anime animator Jiro Kanai as director, suggesting the Arcade Edition includes new intro and outro movies.

Predictably, the game was passed with no cuts made.

Street Fighter producer Yoshinori Ono has teased the launch of the Arcade Edition, which includes four new playable characters, for months now.

Speaking to Eurogamer ahead of the launch of Super Street Fighter IV 3D Edition last Thursday, Ono said: "Well, if you think I'm a tease, I ought to have something to show if I'm teasing. But that's all I can say because of political issues."

The AE (Arcade Edition) adds Yun and Yang from Street Fighter III as playable characters, as well as Evil Ryu and new character Oni (an even more evil Akuma) as secret bosses.

Gameplay balance changes are also implemented, some of which have sparked intense debate within the fighting game community.

We'll see if it is a download or a disc. Which format would you prefer?




Source: Eurogamer

Tuesday, October 26, 2010

Sonic The Hedgehog 4: Episode 1 Review



Platform: Playstation Network, X-BOX Live Arcade, WiiWare, iPod/iPhone
Developer(s): Sonic Team, Dimps
Genre(s): Platformer
Rating: E for Everyone

So it seems that this year has been dropping two things: highly anticipated sequels/prequels and reinventions of our all-time favorite titles. This time, SEGA has decided to grace us with the sequel – I’m sorry, the true sequel – to its classic series that had everyone in front of their Genesis. Sonic the Hedgehog 4: Episode 1 is out, but is it the blue hedgehog’s rise to fame or nothing more than a pitfall to a spiky doom?

Story:

Sonic the Hedgehog 4 is set shortly after its predecessor Sonic & Knuckles; in the game, Sonic destroys Doctor Eggman's space station, the Death Egg. With the Death Egg destroyed and Angel Island returned to the sky, Sonic decides that it is time to take a break. After parting with Tails and Knuckles, he sets off to explore new territories alone; however, unbeknownst to him, his nemesis Dr. Eggman has survived their last encounter, and has revisited and rehashed some of his "very best" robotic creations in another attempt to defeat Sonic. Sonic must travel through a variety of zones to defeat Doctor Eggman once again.

Pros:

So, from the start, I’ll just say that I’m a fan of the older Sonic series (Sonic the Hedgehog – Sonic & Knuckles and both Sonic Adventure games). And the first – and possibly major – pro that I’ll list on here is that Sonic 4: Episode 1 is a true sequel of the Genesis series games. The developers did what they said they would do: they kept everything exactly like the original games that we all grew up on. And that in itself is a major pro.

A major pro for this game was the controls. The controls were basic Sonic controls: D-Pad/Analog to move, and face buttons to jump. The Spin Dash is back and they even gifted the blue blur with the Homing Attack. And honestly, that’s all you really need to play a Sonic game…no guns or psychic powers, just jumps, spin dashes, and homing attacks.

The stages are another pro for this game. All the zones in the game are reminiscent of the old school games graphically, but are a bit more challenging in this installment. It’s guaranteed that you’ll get a bit stuck in some zones on this one. Also, the music is a solid pro for this game. All of the Sonic games had memorable music and this one is no different.


Cons:

Although this game is great, it has its downsides. For starters, as sharp as the graphics are, it seems that our blue blur of a hero goes a bit slower in this game. Compared to earlier installments – especially Sonic 2 – Sonic seems to run with a leg cramp in this game. Not that it’s alarmingly slow; it’s just that he’s not as speedy as he was before. Also, the amount of stages is another con. When you break it down, you have 4 zones with 3 acts and a boss battle. Add in the 7 special stages and the final boss battle and you have 24 stages that honestly go a bit quick for hardcore players. Granted, it’s the first episode and you expect that but…eh.

Also, another con is the lack of competitiveness in this one. They’ve added in a time attack and score attack mode and you’re able to post up your times on the XBL/PSN/WiiWare leader boards, but there’s no multiplayer. And as I said before, it’s the first episode so we don’t know exactly what will happen, but there could have been a multiplayer race mode, either local or online.

Overall:

If you’re the Sonic fan that’s heavily disappointed with all the Sonic games released after Sonic Adventure 2 and wanted a revival of the old series, this game is for you. If not, then I suggest that you still get this game. Even though it’s a bit short, it’s still worth the $15/1200 MS Points that it costs for the download. And remember: this is Episode 1. Imagine what Episode 2 will bring.

Final Rating: 4 out of 5


Monday, August 23, 2010

Emerald Chasers Video #2

Here's the second video for Emerald Chasers. Glitch in the Boss System (Robotnik Theme Remix). Yeah, I'm calling him Robotnik instead of Eggman...anyway, enjoy the video, download the album at J1 Studios if you haven't already and thanks for your support!!!



Stay tuned for more!!!
- Ray Riley!

Thursday, August 19, 2010

Emerald Chasers (The video collection)

So as a thank-you to everyone who's downloaded the album "Emerald Chasers" - and incentive for those who haven't - we're giving you video(s) of the tracks on the album. Here is the first one, "Treading on Hot Lava".



More will be coming soon! Thanks for your support, everyone!!!
- Ray "Shinigami" Riley

Thursday, May 13, 2010

Super Street Fighter IV Review




Game: Super Street Fighter IV
Genre: Fighting
Developer(s): Dimps/Capcom
Publisher(s): Capcom
Release Date: April 27, 2010
Rating: T
System(s): Playstation 3, X-BOX 360

Review

Street Fighter…one of the most iconic titles in fighting game history. You grew up on it, knowing that if someone shouted out “Hadoken”, then they were trying to be like Ryu or Ken. More than 20 years later, Capcom released the newest addition to its legacy of world warriors: Super Street Fighter IV. So the question is: will it stand up to the legacy of its predecessors, especially Street Fighter IV?




If you’ve played Street Fighter IV (released on February 2009 for PS3 and 360), then you’ll know that the story is basically the same. And if you haven’t played SFIV, then you may want to go back and get the game if you’re looking for story. That’s not to say that there’s no storyline in this game. This game picks up where Street Fighter II left off, if you go by the timeline (Street Fighter, SF Alpha Series, SF II, SFIV, Street Fighter 3rd Strike). Shadowloo is destroyed and a new syndicate named S.I.N. appears, hosting a worldwide martial arts tournament. As you play with each character, you see their specific story from beginning to end.

There’s one thing I’d like to point out about this game before I really get into it. On the back of the box, the creators title it as “The Ultimate Vision of Street Fighter.” To be honest…I agree with them.

The controls of this game are classic Street Fighter, with its 6 button configuration (light, medium and heavy punch/kick) that we’re all familiar with. Honestly, not much has changed with the system’s basic movements. The Focus attacks – attacks that can temporarily immobilize an opponent and absorb a single hit –, Special moves – unique moves for each character -, and Super Combos and Ultra Combos – character-specific command moves that can be done when filling up your respective meters – are still in the game. On the surface, nothing much has changed, proving the old phrase “If it ain’t broke, don’t fix it.”

However, even though the basic stuff hasn’t changed, a lot of other things are new in the game. SSFIV has 10 new characters added, bringing their total count to 35 characters. Characters from previous Street Fighter titles make an appearance on here, something that has fans of the series ecstatic over. Dee Jay and T. Hawk (who I respect but hate with a passion…yes,
LeVonn78, he’s going down) from Super Street Fighter 2 appear on here, two characters that everyone expected to be on SFIV. Cody and Guy from the Alpha series are on here as well as Makoto, Ibuki and Dudley from Street Fighter 3rd Strike. And 2 new characters are added to the roster: Juri, a lethal Tae Kwon Do fighter that possesses a destructive mechanism in her left eye called the Feng Shui Engine and Hakan, a Turkish oil wrestler who is Capcom’s “joke” character in the series.

Don’t get me wrong, Hakan is an interestingly good character. Just…



...eh, on with the review.

One of the better improvements that they did was rebalance the characters. And by “rebalance”, I mean they altered the character’s damage properties so that there would be a bit more equality. For instance, the damage on the ultra combos – end-all combos that can easily change the tide of the match when a character takes enough damage – has been modified so that a weaker character’s ultra will do slightly more damage than – let’s say – Zangief’s ultra. Granted, some characters will have strong moves, but it won’t be devastatingly strong as with last game.

Speaking of moves, the moves are another change that I like to highlight. Characters now have 2 ultra combos in SSFIV, bringing with it a bit of strategy. Taking a page from SF 3rd Strike, players can choose which ultra they can perform in their match. And the new ultra combos in general…it’s something that I have to tip my hat off to Capcom for. These new set of Ultra combos…it’s one thing to see an ultra and be like “That’s gotta hurt!” but a lot of the newer ones just make you cringe at the end of it (cough*Metsu Shoryuken*cough). Visually stunning, they are the exclamation point that you can add to the beating you give to your opponent.

The new online modes is another thing that they introduce here. Besides the Ranked match that is standard with most fighting games, there are two new modes on here: Endless Match and Team Battle Match. Endless Match is pretty much as the title states: you’re in a room with 8 other people, fighting against everyone until you lose. When you lose, you go to the end of the line, watching everyone else battle until your turn comes up. Yes, the trash talk runs rampant here with the addition of the peanut gallery in this mode. Team Battle: you’re in a team of 4 battling against the other team. When you’re not up, you’re watching the mayhem go down.

Also added is a Replay channel where you can upload the replays of online battles to the worldwide network for everyone to view. Personally I like this idea; however I don’t like the rules regarding replays. To save a replay – just like in SFIV - you have to meet certain criteria in a match. Personally, I think that you should be allowed to save a replay regardless of criteria. Because honestly, when you’re in an online fight, there’s no reason why you shouldn’t be able to save a replay of you demolishing an opponent with or without meeting their criteria. Other fighting games let you do so with no stipulations, why not here?

And finally, for all the ol’ skool SF fans, the bonus stages are back. Yes, demolishing the car and breaking the barrels are included in this new installment of the game. And you are able to access them without going through Arcade mode.

So what else is there to say about SSFIV that hasn’t been said? Graphics are amazing, the new characters are a welcome addiction/addition (Dudley/Balrog, Adon/Sagat, Juri/Cammy, Juri/Chun-li), the new ultras are nuts, and the online is worth playing. What I can say about it is this: they’ve taken everything right about the earlier titles and just brought it to life here in this huge battle royale of warriors.

Final Rating: 5 out of 5

-
The Wolf's Core







Tuesday, January 26, 2010

Super Street Fighter 4 release date. Juri's anime trailer!!


Well, the release dates have been announced for Super Street Fighter 4!!

Super Street Fighter® IV will be coming to the Xbox 360®video game and entertainment system from Microsoft® and PS3 system on April 27, 2010 in North America and April 30, 2010 in Europe.
The follow-up to the critically acclaimed Street Fighter IV will further redefine the 2-D fighting genre with a host of new features including new characters, new ultra combos, new online modes, the return of the famed bonus stages and retuned online and offline gameplay. Super Street Fighter IV’s new characters include Street Fighter’s first Tae Kwon Do-styled fighter - the deadly female fighter Juri - classic Street Fighters such as Cody, Guy, T. Hawk, Dee Jay, Adon and more to complement the full roster of returning fighters from Street Fighter IV. Featuring all new user-selectable Ultra Combos and advancements to the online gameplay and matchmaking, Super Street Fighter IV is the ultimate vision of Street Fighter.”
Well there are still some character slots that need to be filled. I want to see Hakan (a new grappler character) already!!


When we complained about having terrible anime intros and endings by Studios 4C, they went and apologized to us by giving us from the studio known as GONZO!! This trailer looks hot!! I pray they make a FULL LENGTH Street Fighter 4 movie with GONZO. I didn't hate the other movie, it just didn't have enough characters in it for me. CHECK THIS OUT:

Monday, November 9, 2009

We discuss SUPER Street Fighter IV!!







We break our podcast wide open with a awesome topic of Super Street Fighter IV! How much are they trying to give us for a advanced version of the hit game? Will it be cheaper? Listen to our podcast then tell us what you think in the forum!!

My Podcast Alley feed! {pca-e38aad3b4a6cfe513fa8ed93d46deb92}