Showing posts with label rpg. Show all posts
Showing posts with label rpg. Show all posts

Friday, April 13, 2012

Project X Zone: An Initial Look

So this is a bit of big news. There has been word circulating of a major crossover game between Namco Bandai Games, Capcom, and Sega but just recently, a title for it has been revealed.


It's titled Project X Zone (X standing for "Cross") and it is a strategy RPG game that will be coming out for the 3DS sometime this year. While there aren't many details on this title yet, the first set of screenshots gives us an interesting take on what the roster may look like. From the screens released, characters from Sakura Wars, Valkyria Chronicles, Super Robot Wars, Street Fighter, Resident Evil, Tekken, Xenosaga, Mega Man X, Space Channel 5, Virtua Fighter, Darkstalkers, Devil May Cry, Tales of Vesperia, .hack, Rival Schools, Dead Rising and Shining Force are in this title. Below are a few screenshots of Project X Zone:






We will post up more information will be posted about this title as we come across it. However, if you want to check out all the screenshots of Project X Zone and read up on the title itself, you can click on this link right here: http://andriasang.com/con0mc/project_x_zone_screens/ 

Thursday, February 2, 2012

Final Fantasy XIII-2 Review


Platform(s): XBOX 360, Playstation 3
Developer(s): Square Enix Production Development Division w/ Tri-Ace
Publisher(s): Square Enix
Genre: Role-playing game

As you may have realized already, Final Fantasy haven’t had a lot of luck with sequels with their mainstream games since Final Fantasy X-2 having an unneeded storyline and Final Fantasy XII attempting to create a RTS with a Final Fantasy feel to it. So, I was a little bit skeptical about getting Final Fantasy XIII-2, especially since they was bringing back the theories of the space/time continuum – a topic that's always interesting to explore but notoriously difficult to execute. Luckily, Final Fantasy XIII-2 does bring back the space/time continuum with some touches and innovative play style.

Story-wise, Final Fantasy XIII-2 is lacking a little bit but it still makes a heavy impact. It follows the events of its predecessor: Lighting was written out of history for disrupting the flow of time by “achieving the impossible” in defeating Orphan and saving Cocoon. Presumed to be dead, everybody moved on and began their life on Gran Pulse believing that Lighting gave her life up to the common good except for Serah, her sister, who believes that her sister is still alive because of her dreams. Along the way, you run into familiar faces and learn the reason for the paradoxes and problems in time. The story does make interesting theories regarding time/space continuum as well as give more depth to the story and events in the world of Final Fantasy 13. Especially since, as a Final Fantasy first, you are granted the ability to time travel from the beginning of the game. The game introduces a variety of side-quests and multiple endings that more than compensate for the short story that can be achieved through various criteria.

When it comes down to actual in-game content, Final Fantasy XIII-2 has revamped their gameplay style, bringing back the paradigms roles and adding cinematic triggers to the various battles to add more of an action element to the game, while maintaining the graphics that the original game is known for. The game brought back some favorite such gaining gil after battle, random encounters, exploring town, Moogles, and, which was a shock for everybody, the Beastmaster class. This feature in the game allows the player to capture and raise various monsters, each with their role and assign them to your party. To take it a step further, different monsters can also be absorbed by another monster to obtain passive abilities and/or learn new abilities.

PRO: Unlike its predecessor, Final Fantasy XIII-2 focus more of adventure than the main storyline on the game giving more freedom with great side quests to complete and various endings to see which adds to its re-playability. It also took combined the traditional elements of Final Fantasy with the gameplay style of Final Fantasy XIII. Of course, the graphics are breathtaking, especially when it comes down to its their cutscenes. Finally, the return of the Beastmaster class was a welcome addition to the game allowing the player to add their trained monster to their party, even if you can only add three at a time.

CON: Final Fantasy XIII-2 does have a few flaws. For instance, the game is pretty short for a Final Fantasy game. The other thing that can be a nuisance is the low odds of monster crystal being dropped but there are workarounds. All and all, the flaws can be overcome.

OVERALL: Final Fantasy XIII-2, in my opinion, has finally broken the curse of sequels of the Final Fantasy mainstream games providing a sensible story and unbelievable gameplay features. The story may be a little short but it will keep you hooked from beginning to end.

Overall Score: Final Fantasy XIII-2 gets a 4 out of 5.

Justin P.

Tuesday, January 31, 2012

Final Fantasy XIII-2 demo strategy guide (FREE)

Thanks to gamer "Safer Sephiroth VII", we are blessed with a "Final Fantasy XIII-2" demo strategy guide to help the new and old RPG fans who happen to be curious about the world of "Final Fantasy XIII-2". How in-depth is it? Trust me when I say you will fully understand how the game plays!!

Download "Final Fantasy XIII-2" demo strategy guide HERE!


Thursday, January 5, 2012

2011's Game Of The Year


We have now come to the end of the year and we have seen the best the industry has had to offer. Now, we must decide, what were the games this year that really pushed the industry forward, what made us say wow, what will we still be playing for years to come. Ladies and gentleman, let us begin.

Sound Design:

The Elder Scrolls V: Skyrim

In gameplay you can actually use the sounds in the game to locate bad guys, make yourself harder to find, make enemies investigate curious noises, and identify what’s running toward you, trying to eat you (bears and wolves announce themselves from a ways off, dragons shout challenges, skeletons rattle like old bones should) . All this plus weapons unsheathing have different sounds (which change based on which enchantments you place on them), arrow’s impacts sound differently based on what they hit, and no loud annoying click announcing that you just scrolled through a menu. Games like this are the reason people bother to hook their consoles up to surround sound.

Graphics:

L.A. Noire

If you really read the above description, you would have to know why this game had to win this award. The facial motion capture improvements used in this game really put people to shame. This was the first time that a game really fooled me into believing that what was moving on the screen wasn’t just normal mapping and pixels, but human flesh, muscle, and skin. There were prettier games this year (Battlefield 3, Uncharted 3, arguably Crysis 2) but this game has now reset the bar for facial animation in engine (that is to say, not a cutscene) and their advances will no doubt disseminate into the rest of the industry.

Best RPG

The Elder Scrolls V: Skyrim

Multiple main storylines, interesting NPCs, almost unlimited builds and play styles possible, and more enemies than you can shake a six foot glass warhammer at. This game is quite possibly going to be the Final Fantasy VII of its console generation, the new official heavyweight champion of RPGs. And its not from Japan! Bad news though: not that many hot chicks to cosplay as (except Aela).

Best Mulitplayer

Super Street Street Fighter 4 AE 2012 Ed

Yeah, I went there. Call me a fanboy, but when you look out over that room, and all you see are faces of people who paid through the nose, and waited forever in line just to sit (or mostly stand) and watch people play a game, you have to give props. Ask yourself this, have you ever cheered while watching someone play a FPS like this roomful of people cheer while watching Daigo play?

Don’t get me wrong, Mortal Kombat 9 has more players, and lets not even talk about MW3, but the design of Street fighter really does allow for great multiplayer fun through the integration of big comeback moves (Ultras), enhanced moves that significantly change the characters abilities for a moment, the ability to save your online matches to watch again in the future, spectator mode, and mostly lag free online. Plus, at high level, the game is still fun to watch: not just who gets first hit wins, or who picks Bob first, or who has the best near-infinite combo. Now that Yun, Yang, and Fei have been put in their places after the new update, we should have some great matches for the next year.

Best Shooter

Call Of Duty: Modern Warfare 3

Think of a big Hollywood movie. Got it? This game made more money than it. How about a book? Still more money. Game? Same answer. CD or record of your favorite artist or group? Not Even close. In the first day of sales, MW3 sold $400 million plus, and in a week, blew right past $1 billion. And guess what, the game ain't bad either. Kinda settled the MW3 vs. Battlefield argument right there, huh?

Best Fighting Game

Mortal Kombat

While Street Fighter is traditionally always the better gameplay-wise, Mortal Kombat has been more fun. And while Mortal Kombat once again borrowed heavily from its fighting game counterparts (Ultra vs X-ray, Enhanced vs Ex, 2d gameplay with 3d characters, Tekken juggle system and four limb control…), the package they came up with is well, fun. With the challenge tower, and deep story mode, Mortal Kombat even added value for people who didn’t have friends. Granted, at high levels, the game basically becomes less about fun, and more about meter management, first hits, and 40 to 60% combos (yeah, really); but really, who didn’t want to watch Kratos fight Freddy Kruger?

Game of the Year

The game of the year is not the game that had the best graphics, although they were pretty good. It’s not the game that sold the most copies, although it did ship more than $450 million worth of copies in the first week. It’s not the game with the best multiplayer or co-op, because it has neither of them. If there was an award for most ridiculous glitches, it would win easily. This is game of the year, because it exceeded what we at J1 Studios thought was possible to do in a game. It won because there will never be a good reason to trade it in. It won because it simply blew everything out of the water as far as sound design, attention to detail, story, and depth of gameplay.

Our Game of the Year is The Elder Scrolls V: Skyrim.

Here’s how it broke down for the top ten list of 2011 GOTY Nominees (and conveniently, the last ten games for 25 Days of Begging)

1. The Elder Scrolls V: Skyrim

2. Batman: Arkham City

3. Call of Duty: Modern Warfare 3

4. Uncharted 3: Drake’s Deception

5. Assassins Creed: Revelations

6. Rage
7. Portal 2

8. Battlefield 3

9. The Legend of Zelda: Skyward Sword

10. Gears of War 3

Monday, August 16, 2010

Scott Pilgrim vs The World: The Game


Scott Pilgrim vs The World: The Game

Developers: Ubisoft Montreal & Ubisoft Chengdu
Publishers: Ubisoft, Universal Studios
Platform: PSN (now) & XBLA (Aug. 25th)
Genre: 2D Beat 'em Up, RPG
1-4 players Simultaneous action
Rating: T for Teen

Story:
Scott Pilgrim is a 23-year-old Canadian slacker, hero, and part-time bassist who is living in Toronto and plays bass guitar in the band "Sex Bob-omb." He falls in love with American delivery girl Ramona V. Flowers, but must defeat her seven evil exes in order to date her.

You play as Scott Pilgrim, Ramona Flowers, Kim Pine or Stephen Stills (along with two other unlockable characters)

Pros:
The graphics on this game are awesome in a very "let's bring it back to old school" kind of way. Very reminiscent of the NES classic River City Ransom. To match the graphics it does provide a good bit of that RPG aspect that RCR had that made it a true classic among those original gamers, like leveling up to gain new attacks and increase your defense. You can even use the money you earn from defeating enemies (they turn into coins when they die) to buy food and accessories to become stronger.

The controls are pretty simple: You have a light attack, a hard attack, jump, and block. I can't forget to mention the Special attack that takes down a large group of enemies when you feel you are in a real desperate situation and the Striker assist, which is when Knives Chau, (a supporting character) comes in to help for just a moment. I like that the enemies are very creative and humorous, plus you get to pick up just about ANYTHING in the game and use it as a weapon! During co-operative play, certain actions can be performed such as simultaneously taunting to defeat enemies or reviving fallen comrades before they lose a life.

The look and feel of this game brings you back to the original graphic novel series by Brian O' Malley's artwork. This game is loaded with tons of homage pieces to other popular video games, comics and anime. We're talking about from Mario-esque question blocks that are full of coins, to one of the bosses having the giant mutating arm like in the anime Akira.

The other one thing that had me a bit worried was what they were going to do with the sound. I remember with NES games it was hit or miss. You either got memorable MIDI music, or the most annoying beeps and boops your poor little ears ever heard. Thankfully the music is a cute pleasant stroll down memory lane with a new school indie style flare to it.

The gameplay is generally solid and fun whether or not you have four players, or stuck going through this "romp" solo. Which brings me to the cons...

Cons
Now don't freak out there aren't that many pressing issues that will turn you away from this game, but they have to be pointed out.

One of the things that really get under my skin is the lack of online co-op play that any game that is four players simultaneous action should have.

The other thing is that if you do play with someone, they are considered a guest and any upgrades that character gets disappears once you turn off the game. The only way for them to have any level ups stick around, is by playing the game with the other characters in one player mode and playing through the same story and cutscenes. Very VERY tedious.

The last thing that can get on my nerves is that the characters feel heavy/sluggish when you walk around with them. I mean sometimes they just move too slow! Thankfully they did add a dash move (which helps a lot), but it would've been way easier to just have them move just a little bit faster. You get use to it after a while though.




See that wasn't so bad now was it?
Overall, it's a solid game and worth the $10. GOOD OLD FUN!

Rating: 4/5

Reviewed by Jason Richardson.