Thursday, April 19, 2012

Skullgirls Review


Skullgirls Review

Platforms: Playstation Network, Xbox Live
Developer(s): Reverge Labs, WayForward Technologies
Publisher(s): Autumn Games, Konami
Genre(s): Fighting
Release: April 10 (PSN), April 11 (XBL)



Skullgirls is a downloadable 2-D fighter developed by Reverge Labs that features an all-female cast of characters, each with unique powers. The game’s story centers on an ancient artifact known as the Skull Heart which will grant the deepest desires of the woman who possesses it. As with many other fighters, each character has their own story and set of goals. Skullgirls is played differently than many other fighters. Players can choose the ratio of characters they want from one to three. Single player teams are powerful whilst two to three player teams are able to perform assist attacks.

PRO: Skullgirls features a unique combo system that puts an end to infinite combos, the main gripe about the VS. series. The fighting system gives players a chance to break looping combos in several ways, thus giving them a chance to fight back. No more putting down your controller and watching a combo exhibition.

At the selection screen, players can customize their characters. I was impressed with the character models. Each one is hand drawn and in the match looks a lot like a Saturday morning cartoon. The theme works for this game.



CON: The throw back to an eight-character list is nostalgic for those of us who remember Street Fighter II. However, new players who grew up during the era of larger character lists may not feel that there is enough variety. Unlike the aforementioned game, Skullgirls does not feature any sub-bosses before the final boss.

OVERALL: Skullgirls is a solid fighter with high replay value. The characters are beautifully drawn and backgrounds are visually impressive. And Michiru Yamane, best known as the composer for the Castlevania series, provides music that completes the feel of this animated fighter.


Skullgirls gets 4 out of 5.

See you on the next level,

Brian M.

Friday, April 13, 2012

Project X Zone: An Initial Look

So this is a bit of big news. There has been word circulating of a major crossover game between Namco Bandai Games, Capcom, and Sega but just recently, a title for it has been revealed.


It's titled Project X Zone (X standing for "Cross") and it is a strategy RPG game that will be coming out for the 3DS sometime this year. While there aren't many details on this title yet, the first set of screenshots gives us an interesting take on what the roster may look like. From the screens released, characters from Sakura Wars, Valkyria Chronicles, Super Robot Wars, Street Fighter, Resident Evil, Tekken, Xenosaga, Mega Man X, Space Channel 5, Virtua Fighter, Darkstalkers, Devil May Cry, Tales of Vesperia, .hack, Rival Schools, Dead Rising and Shining Force are in this title. Below are a few screenshots of Project X Zone:






We will post up more information will be posted about this title as we come across it. However, if you want to check out all the screenshots of Project X Zone and read up on the title itself, you can click on this link right here: http://andriasang.com/con0mc/project_x_zone_screens/ 

Thursday, April 5, 2012

Hammerfight Review


Platform(s): PC
Developer(s): Konstantin Koshutin (aka Gkosh)
Publisher(s): Kranx Production
Genre: Action/Combat/Hack-and-Slash
I recently discovered one of the most addicting and deep games I’ve ever played for Mac and PC; and it seems to have a genre all of its own. In my best words, it’s a 2D Physics-based, Hack and Slash fighting game, with RPG elements. On top of that, 80% of the controls is in the way you move the mouse.



As you can see…this game is insane. You’re constantly swinging a huge weapon, around a flying machine that you pilot around the screen with your mouse. It sounds easy, and learning the controls is simple, but to master the physics of the vast array of weapons (whether it be a Hammer, Chain Mace, Pickaxe, Scimitar, etc.) takes a lot of experience. Once you land your first “Crushing blow” to an opponent’s pod, you’ll have a hard time quitting.

The main storyline takes place about a thousand years ago in a made up Egyptian-themed land. You start off as a guard in a small village. In the first few levels you smash your way through several waves of attackers with a limited variety of cheaply forged weaponry. You are then captured by a rich warlord and enslaved to fight in an arena for glory and for a shot at freedom. You fight intense one on one battles with single more skillful foe, capturing the opponent’s weapon upon certain victories. After you gain your freedom you are sent on several and they differ vastly: from slicing your way through massive flying worms and hornets, to raiding a village and breaking down walls and structures with the movement of your mouse.

Once you play a few levels of each different type of challenge, you unlock an arena version of each game mode. So, if you prefer quick thinking and dodging, there is the 1 on 1 arena battle. You can play arena mode from the game menu and fight a tougher opponent every time you win and earn coins to be spent on your character’s machine.

As you play, you can lead a path for honor and glory: showing mercy on other fighters that beg for their lives, or trashed their machine’s health to a point where it can’t fly... or you can ignore their pleas and smash the disabled machine anyway, resulting in more loot, but less honor from the crowd. As your honor goes up you gain access to new weapons and armor and you gain new flags for your machine with each title you are given. As I mentioned, this game is very dynamic.


Personally my favorite part about Hammerfight is the range of combat skill that you can potentially reach and how many different weapons you can become skilled at using. Swinging a fixed Iron hammer at an opponent is pretty easy to learn, and with practice, you can get a deadly good whack at the opponent every time.


And if using one weapon at a time doesn’t satisfy your hunger for destruction, you can combine two different swords together; all of a sudden you’re Kratos. S winging two fixed swords around your character scrapping up every beast and opponent around you. It’s not an easy fighting style to play, but when mastered your offensive and defensive abilities are dangerous.

Complete with legendary weapons, gem sockets for weapons, throwing knives, mortars, poison, and several different game modes, it’s shocking that Hammerfight hasn’t made it to consoles yet. No fear though, if you want to play against a friend, plug in up to 4 mice on your computer for a battle royal.

I give this game 4 stars out of 5, only because it demands you have a mouse with a right click and scroll wheel to enjoy the full range of controls. I highly recommend it.

Here’s a link to start playing Hammerfight. Supported on Mac and PC.


Tuesday, March 6, 2012

JXD S7100 Tablet Review


The JXD S7100 is an Android 2.2 based tablet, designed with gaming in mind. It has a seven inch screen, a d-pad, four buttons, and an analog stick. You can get it either with a resistive or a capacitive touch screen; it also has start and select buttons. The buttons are alright, though a bit clicky and cheap feeling. The capacitive touch screen is good enough that I decided to type this little review on the tablet's touch keyboard using Kingsoft Office. So far, so good.


The S7100 also comes with a micro SD slot, a mini USB port, headphone jack, volume rocker, charge port, reset, mic, and a mini HDMI. Also included are front and back cameras, neither of which are really worth using unless youre desperate.


The neat thing is that the unit comes loaded with a bunch of games and emulators. it can play everything from NES and SNES, up to N64 and PSX from day one. Also included are a bunch of touch games like Fruit Ninja and Angry Birds. There are other emulator consoles out there that offer the ability of being able to play just about any rom you throw at them, but the big advantage the S7100 holds over them is the fact that it can also run Android. Which means access to the Android Market, an easy to install (or change, or root) operating system, and the ability to get some real work done.

There are some cons. If you aren't capable of rooting a device, or comfortable with learning how, then the S7100 isn't for you. When mine arrived, it was mostly in Chinese, had no access to the Android Market, and the home screen looked like someone had thrown up a bunch of icons. I updated the firmware to the English version, installed the Market, and created a second home screen with ADW Launcher. I would consider all of these steps to be necessary to make this tablet your own.

And if I am honest, the screen isn't terrific. It's very capable of hd, and the touch sensitivity is good enough that as type this, I have not once just said screw it and reached for my laptop. But you won't be mistaking this thing for an iPad, it is just not as sharp or colorful. The seven inch screen is great for gaming or watching movies in HD, but you are going to need some huge pockets if you expect to carry this portably without a bag. As a plus, the big screen size means watching a movie won't force you to squint or hold it an inch from your face. There is no kickstand for hands-free movie watching, sadly. 


The emulation runs well enough, with occasional drops, but nothing that'll really keep you from enjoying the game. The one big knock is that there are no shoulder buttons, which effectively makes some games unplayable. For some folks expecting to play Goldeneye or Metal Gear Solid just how they remember it, you will be somewhat disappointed. The battery life is ok, something like four or five hours. As an added plus, the HDMI out works great for both games and movies with no hiccups at all, even if it's a bluray file. So you can use it to play Tekken 3 on your TV, then switch over to watch Tekken: Blood Vengeance. All this for less than $180.


For the price, this thing is boss. Customizable, capable of doing just about anything you throw at it, and surprisingly quick; the JXD S7100 hits the spot as far as alternatives for buying one of the emulation consoles (Geimei A380, Wiz, Canoo). If you do your research, you'll see that this is the best one of the best options for a portable gaming tablet or an emulation console.


Overall Rating: 4 Out Of 5


by Chris Alexander
PSN: Imnotonfacebook
XBL: Mastergief

Thursday, February 16, 2012

The Reset Button: Haunts, Crackfiend, LPN, and N3SS in GamesRadar's Street Fighter x Tekken livestream!

Check out the two-part video as Haunts, Crackfiend, and LPN join N3SS (Marcos Sanchez) in GamesRadar's Street Fighter x Tekken livestream!


Characters shown in demo:

Sagat, Abel, 
Nina, Kazuya, 
Steve, Rolento, 
Hugo, Juri
, Balrog, Xiaoyu
, King, Lili
, Poison, Ibuki, 
Chun-Li, Guile, 
Cammy, Raven
, Asuka, Vega, 
Law, and Kuma.

Part 1


Part 2

Friday, February 3, 2012

Legend of Zelda: The Hero of Time. A Full-length live action movie!

The Hero of Time is a fan-made, feature-length Legend of Zelda Movie. Film made by Director-Producer Joel Musch and Producer-Actor David Blane.

Thursday, February 2, 2012

Final Fantasy XIII-2 Review


Platform(s): XBOX 360, Playstation 3
Developer(s): Square Enix Production Development Division w/ Tri-Ace
Publisher(s): Square Enix
Genre: Role-playing game

As you may have realized already, Final Fantasy haven’t had a lot of luck with sequels with their mainstream games since Final Fantasy X-2 having an unneeded storyline and Final Fantasy XII attempting to create a RTS with a Final Fantasy feel to it. So, I was a little bit skeptical about getting Final Fantasy XIII-2, especially since they was bringing back the theories of the space/time continuum – a topic that's always interesting to explore but notoriously difficult to execute. Luckily, Final Fantasy XIII-2 does bring back the space/time continuum with some touches and innovative play style.

Story-wise, Final Fantasy XIII-2 is lacking a little bit but it still makes a heavy impact. It follows the events of its predecessor: Lighting was written out of history for disrupting the flow of time by “achieving the impossible” in defeating Orphan and saving Cocoon. Presumed to be dead, everybody moved on and began their life on Gran Pulse believing that Lighting gave her life up to the common good except for Serah, her sister, who believes that her sister is still alive because of her dreams. Along the way, you run into familiar faces and learn the reason for the paradoxes and problems in time. The story does make interesting theories regarding time/space continuum as well as give more depth to the story and events in the world of Final Fantasy 13. Especially since, as a Final Fantasy first, you are granted the ability to time travel from the beginning of the game. The game introduces a variety of side-quests and multiple endings that more than compensate for the short story that can be achieved through various criteria.

When it comes down to actual in-game content, Final Fantasy XIII-2 has revamped their gameplay style, bringing back the paradigms roles and adding cinematic triggers to the various battles to add more of an action element to the game, while maintaining the graphics that the original game is known for. The game brought back some favorite such gaining gil after battle, random encounters, exploring town, Moogles, and, which was a shock for everybody, the Beastmaster class. This feature in the game allows the player to capture and raise various monsters, each with their role and assign them to your party. To take it a step further, different monsters can also be absorbed by another monster to obtain passive abilities and/or learn new abilities.

PRO: Unlike its predecessor, Final Fantasy XIII-2 focus more of adventure than the main storyline on the game giving more freedom with great side quests to complete and various endings to see which adds to its re-playability. It also took combined the traditional elements of Final Fantasy with the gameplay style of Final Fantasy XIII. Of course, the graphics are breathtaking, especially when it comes down to its their cutscenes. Finally, the return of the Beastmaster class was a welcome addition to the game allowing the player to add their trained monster to their party, even if you can only add three at a time.

CON: Final Fantasy XIII-2 does have a few flaws. For instance, the game is pretty short for a Final Fantasy game. The other thing that can be a nuisance is the low odds of monster crystal being dropped but there are workarounds. All and all, the flaws can be overcome.

OVERALL: Final Fantasy XIII-2, in my opinion, has finally broken the curse of sequels of the Final Fantasy mainstream games providing a sensible story and unbelievable gameplay features. The story may be a little short but it will keep you hooked from beginning to end.

Overall Score: Final Fantasy XIII-2 gets a 4 out of 5.

Justin P.