Monday, June 28, 2010

The winner of the Super Mario Galaxy 2 Super suit contest is....

Ok. The time has finally come to announce the winner.....
DRUMROLL PLEASE?!?!?
The grand prize of a free copy of Super Mario Galaxy 2 goes to the J1 forum member "o0 LMoney 0o" for his Ram Suit Mario.
I would like to thank everyone who entered the contest, and for all the amazing participation and really sweet ideas they came up with.
Thank you all again for trying so hard to make this contest all that it could be and more.

o0 LMoney 0o's entry:



Hitting a block w/this Power-Up releases a ram that you have to dodge & hit w/a Butt-Slam. Once you do, you get the suit.
It's basically a RAM SUIT, in that it changes Mario's body to look more like a Ram (horns, hooves instead of boots, fur, etc.).

The suit gives Mario abnormally high attack power, and also gives him very noticeable horns on his head/hat. The horns allow him to ram (ha) into things/enemies, and the hooves also grant traction on otherwise unclimbable surfaces. Other than that, the specifics of this suit are displayed below:

1) With the horns, Mario's attack potential goes up. Enemies that would otherwise be partially/completely invincible against Mario's attacks are now susceptible to harm. With this suit, Mario CAN still be hurt, but he'd have little within the game world that he could not cause damage to, in turn. He could also potentially use this attack to get through certain walls/doors/floors. The "Ramming" attack (which, hypothetically, would replace the "Slide" command) would be VERY powerful, but difficult to control. He'd also get a "Head-Drop" attack (replacing the "Butt Slam") to hit enemies from the air. The "Ramming" attack could be charged by crouching, causing Mario to kick his right foot back off of the ground repeatedly, like a ram/bull.

2) With Mario's feet now replaced by hooves, Mario could potentially traverse terrain that before may have been considered adverse, like muddy/slippery surfaces. Weather effects like wind/rain would no longer be a deterrent to making a successful jump/sprint to a specific location. Getting wet would slow him down though-a "Spin-Attack" in mid-air would solve this.

Imagine being able to go through walls into other areas for hidden items or shortcuts to getting certain Stars, or being able to just run through most enemies without worrying about taking (too much) damage. Or using the "Head Drop" to repeatedly hit a button that brings up a door/statue that you eventually have to ram through to get a key...or reveal an enemy. Or fighting a boss that keeps covering it's weak point; you run into it's legs, making it double over, then you ram into it's head, and it falls back...you then jump onto it and "Head Drop" into the weak point.

This would definitely add a bit more of an action vibe to the series, right?

Now that is an entry!! GREAT JOB!!!

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