Friday, June 24, 2011

E3 2011 info for those who don't know!


So E3 is over and where has it left us? Well, the major games and hardware were in attendance, Candace Bailey looks good playing Kinect games in a skirt (or a dress), and we all were treated to some of the industries best eye candy that we will hold onto until the next E3 comes along. We here at J1 believe that while we can deliver news to our fans, often its our opinions andour imaginations that you really care about most. So, lets take a look at the big stories, and little stories, of E3 and what we think of them with a little J1 flava on top.

First the biggies: Halo 4, Halo HD, the “real” launch titles for the 3DS, Street Fighter x Tekken, the Wii U, Call of Duty: Modern Warfare 3, Battlefield 3, Rage, Zelda: Skyward Sword, the Vita, Batman: Arkham City, Overstrike, Deus Ex Human Revolution, Uncharted 3, Skyhawk, Gears of War 3, Bioshock Infinite, Prey 2, Journey, The Elder Scrolls: Skyrim...really too many to write out here. But as far as I'm concerned there are only a few that are really making me lean forward in my seat as the trailers play.

Of all of E3, the following are on my must buy list: Street Fighterx Tekken, the Vita, Batman: Arkham City, Bioshock 3, Mass Effect 3, Overstrike, Deus Ex Human Revolution, and perhaps Hawken.



I wouldn't be a fighting game fan if I didn't get Street Fighter x Tekken and it already looks awesome. Let's just hope 'Gief and King get to wrestle (go King!). The Tekken players will supposedly have moves that will allow safe passage through the waves of fireballs that will be thrown at them, and will excel at close ranged combat. There is some bit of that that makes me uncomfortable. Zangief, Abel, T. Hawk, and others already have fireball safe moves and they still struggle to close the distance with the best of the keep away artists (Guile, Dee Jay, Akuma, Gouken). The neat thing will be seeing how they balance out the complete lack of fireballs on the Tekken half with the serious juggling and mixup advantage that they should also have.



Arkham City and Deus Ex are need-to-buys because the games in their respective series before them were great and there would need a Devil May Cry 2 style meltdown to come out as anything less than stellar. Since I have seen enough of both to be assured that won't be happening, I'll definitely be getting them, probably at launch (see you at midnight, South Street store). I feel bad for the people that are going to have to judge for the Game of the Year category for the next two years, if these two titles are representative of the quality of work going into the AAA titles they will have their work cut out for them.



Overstrike and Hawken are two completely new games: one made by David and the other by Goliath. EA's Overstrike probably had a small army working on that trailer for at least half a year for ten hour days; Hawken is made by less than 10 people, some of which are interns. And Hawken showed up with actual gameplay! Nevertheless, we look forward to both entries, and lets pray that Overstrike plays at least something like its trailer.



Mass Effect 3. Bioshock Infinite. Two games that have game of the year written all over them. If I didn't get both of these, I might as well sell my PS3 and 360. These two games will be so awesome that they will no doubt take up more of my life than several of the other games on this list combined. You have to love how they moved Bioshock from the ocean to the clouds, and the apparent graphical bump they've given it. Lets hope for a little more enemy variation to make the game perfect. And I love how Mass Effect carries decisions we made years ago all the way through to the end. Can't wait to kick some reaver butt. Seriously, I can't stress it enough, these two are too innovative, too pretty, too amazing to pass up; if you get nothing else (besides Street Fighter x Tekken) get these two..


I've never been a big fan about Battlefield but the graphics on this game look amazing. You have to remember, the trailers you see on tv or even online are a lot like uncooked re-chewed food: the game isn't done and its been re-rendered through the camera/computer so the quality of the sound and the video will not be the same as when you plug it in and play. The fact that Battlefield made me drool (graphically speaking) from a demo means that they are doing well enough production-wise to polish their work to the sort of quality expected from a complete game. I seriously might buy the game just so I can watch my gun fly apart into a hundred little customizable pieces.

Also the COD: MW3 demo looked sick with the NYC backdrop, the sight customization, and the smart grenade launcher (which will hopefully be even better than MGS 4's). I love how the game alternates between making you feel like the grim reaper (the first game had that famous AC-130 section) and being a completely helpless punk (Black Ops' endless army of doom comes to mind). We can all look forward to calling down surgical strikes on whole buildings worth of baddies, helicopter crashes, tense sniper infiltration missions, and generally blowing crap up.

Halo HD and Halo 4 are interesting because they're both games made by Microsoft (not Bungie) specifically in the pursuit of wringing every last dollar from a super successful franchise. Sometimes that works out all right (Fallout: New Vegas) but more often than not the new studio makes a game of decent quality that looks similar, and sounds similar, but just doesn't feel the same. Especially when you consider that they are going to try to make three games! They are going to have a tough job: to make a game that is familiar to players of the original trilogy, and yet making something that's innovative enough that's its not just a retread. The fans will be looking at every atom of detail put into the game to make sure that it stays true to their extremely high game play and story expectations. Tough job. Can't wait to see how that's going to come out.


I want to come out and say that while I plan to buy Rage and play it to death, I am somewhat confuzzled at how they are going to start

announcing and planning a sequel when they haven't released the first game yet. Rage could sell two copies for all they know! It kinda feels dirty, like a company making a game and then coming out with paid DLC in less than a week later. Well, at least the game looks as good as advertised, I was worried that it was going to look like the offspring of Doom and Borderlands.

In my pocket on some days I could have a Geimei A330 (look it up), a personal media player of some type, an android smart phone, and occasionally I have a bag with my laptop/tablet in it. And I still want a Vita. Why? Cause I do. Because it finally has dual sticks. Because it has graphics on par with the PS3. Because its black and shiny. Because it it the complete spiritual opposite of the 3DS. That alone it good enough for me.

Now for the stuff that's not so cool. Though the Kinect and Move did have a solid showings this year, there really just isn't anything that has me desperate for them yet. Does anyone remember the Playstation Eye? Though the tech has come a long way, I just feel like if I'm going to get up and move around, I'm going to hit pads in the dojo for real, or throw a frisbee, or play peek-a-boo with a crackhead in a garbage can. I like how people are willing to sweat for their games now, but don't we really like games because they're completely unrealistic? I mean, doesn't Chuck Liddel holding pads for you as you kick for real seem like one of those gimmicky arcade games we used to play when we were kids? Or dancing in front of your television? When they come out with something I can play by myself or others that doesn't make me feel foolish I'll be all over it, till then, no thanks.

The puzzlement extends to the newly revealed Wii U; seriously, that's the best name that the marketing team could come up with? I don't get the controller, which looks like a tablet with buttons. I don't get how the “hardcore” games are going to play on a system so aggressively marketed to casual players. And I also ponder what kind of price this strange arrangement might cost. One of the things that helped the Wii was that it was so cheap, but how are they going to manage to make the Wii U cheap? The tablet controller itself should retail for at least the cost of what a Wii today would cost. I would actually find it interesting if they allow you to load games on the tablet thingie and take it along with you portable style. I'd probably try to root it and install Honeycomb, just an idea.

What do you guys think? Is there something that you saw at E3 that tickled your fancy? Disagree with me? Didn't get all of the E3 info you wanted and want to get filled in? Hit me up on the forum and let me know!


~ Chris A.


Monday, April 25, 2011

Mortal Kombat review

Mortal Kombat

Developer: NetherRealms Studios

Publisher: Waner Bros. Interactive

Genre: Fighting game

Platform: Playstation, Xbox360

Release date: April 19, 2011 (North America) April 21, 2011 (Europe)

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Mortal Kombat (or Mortal Kombat 9 to fans) is a return to the basics. All the things that made you fall in love with the MK series is back and in true form!

“The story begins after the events of Mortal Kombat: Armageddon, where almost all the fighters are dead, leaving only Raiden and Shao Kahn. Defeated and about to be dealt the final blow, Raiden uses his last attempt to cast a spell on his amulet, now shattered, to contact his past self and quote "He Must Win!" before he is killed.

During the events of the first game's tournament, hosted by Shang Tsung, the Raiden from that era possesses visions of the events from the future; he notices his amulet has cracked, signaling troubling times ahead.”

STORY MODE! What an amazing way to explain the plot in a fighting game! You have to play as different characters throughout a five-hour story that unveils the new and I’m guessing true story of Mortal Kombat. I don’t want to give away anything but I guarantee that what you remember of the MK storylines gets changed in some “HOLY CRAP” moments. This is a clever way to reboot the series and giving it a fresh (and solid) plotline.

Gameplay is so freakin’ awesome! Solidly balanced and loads of fun, with modes galore!

They added a cool new aspect to the game which is the X-ray bar, or Super bar. As you attack and get attacked your Super bar increases. With every level it goes up you can perform enhanced versions of your regular special moves by pressing the block button simultaneously with the last button input you use to perform the move in the first place. If you decide to hold off and not do that you can also use it as a counter move (or a Breaker as they call it in the game). When you seem to be getting the beating of a lifetime you can interrupt the melee with a move that knocks the opponent away from you giving you time to think things through. The final piece to the Super bar puzzle is the X-ray move. This move (if you let the meter fill up completely) will allow you to pull off a mid game fatality-like series of hits that actually shows an X-ray of your opponent’s body showing damage.

In single player mode you are given Story Mode (which you already know about), Arcade Ladder, Tag Team Ladder and Challenge Tower. Arcade Ladder mode is the arcade mode that when you beat the game with a character you get a personal “what if” ending. Tag Team Ladder is the same as Arcade Ladder except you get to use two characters in a swap out at any time style combat. Challenge Tower is a series of various tasks that you pull off to gain coins. These coins can be earned in just about every mode in the game. This leads to the Krypt where you use the coins and unlock art, costumes, and new fatalities.


The graphics and sound in this game is stunning especially since they seemed to have taken the Unreal Technology graphics they used for Mortal Kombat vs DC and added more detail. With the sound you can hear every single crack and crunch especially when you perform the X-ray specials! Lots of awesome in one fighting game!

A really impressive feature they added was the training and tutorials. You can practice the gameplay with the computer walking you through the basic moves carefully, all the way up to fatality practice so that you can learn how to really embarrass your friends.

In the multiplayer modes you are given the Arcade Ladder and the Tag Team Ladder whether you want to do a local two-player match or if you want to take it online. The online also has very little to almost no online lagging/slowdown in the game.

This game is everything that you would want in a Mortal Kombat game by taking all the great parts of Mortal Kombat 1, 2 and 3 while putting it in great 3D graphics and new interesting gimmicks with 2D gameplay.

My only gripe with the game is Shao Khan in Story mode. I promise you that you will want to throw your controller out of frustration after a few tries. Trust me. With that I can say I give this game a 5 out of 5, no matter how cheap Shao Khan is. If you don’t have it yet, and you call yourself a MK fan; do yourself a huge favor and get this game!!



-Jason R

Tuesday, March 29, 2011

Release Date for Super Street Fighter IV Arcade Edition!!


The BBFC (UK's ESRB rating system) lists a release date for Super Street Fighter IV Arcade Edition: 24th June 2011.

The British Board of Film Classification has confirmed the launch of Super Street Fighter IV Arcade Edition in the UK.

The BBFC's listing mentions anime animator Jiro Kanai as director, suggesting the Arcade Edition includes new intro and outro movies.

Predictably, the game was passed with no cuts made.

Street Fighter producer Yoshinori Ono has teased the launch of the Arcade Edition, which includes four new playable characters, for months now.

Speaking to Eurogamer ahead of the launch of Super Street Fighter IV 3D Edition last Thursday, Ono said: "Well, if you think I'm a tease, I ought to have something to show if I'm teasing. But that's all I can say because of political issues."

The AE (Arcade Edition) adds Yun and Yang from Street Fighter III as playable characters, as well as Evil Ryu and new character Oni (an even more evil Akuma) as secret bosses.

Gameplay balance changes are also implemented, some of which have sparked intense debate within the fighting game community.

We'll see if it is a download or a disc. Which format would you prefer?




Source: Eurogamer

Thursday, February 24, 2011

Marvel VS Capcom 3 Achievement/Trophy Guide


Earn the Achievement/Trophies For Marvel VS Capcom 3: The Fate of Two Worlds

1. Passed the Field Test – Clear 160 missions in Mission mode.


2. A New Avenger – Clear 320 missions in Mission mode. — Each of the 36 characters in the retail game has 10 missions to complete. There are 36 characters in total, so you will need to complete almost 9 out of 10 missions for each.


3. Welcome to the Avengers Academy – Clear 80 missions in Mission mode.

4. Leading the Charge – Surpass the rank of Fighter.


5. Combat Specialist – In Ranked Match, surpass the “1st” class rank, or fight someone who has.

6. Comic Collector – Unlock all items in the Gallery.

7. Back at’Cha! – Perform 10 successful Crossover Counters. (OFFLINE/ONLINE only)

8. Excelsior! – Perform 10 Team Aerial Combos. (OFFLINE/ONLINE only)

9. Be Gone! – Perform 10 Snap Backs. (OFFLINE/ONLINE only) — A Snap Back is when you use quarter circle forward and the support/assist character button to force the opponent to tag in a different character.

10. Mega Buster – Use 1,000 Hyper Combo Gauge bars. (OFFLINE/ONLINE only)

11. Ultimate Nullifier – Perform 30 successful Advancing Guards. (OFFLINE/ONLINE only)

12. Playtime Is Over – Surpass the rank of Amateur.

13. Herculean Task – Beat Arcade mode on the hardest difficulty.

Set the game to the Very Hard difficulty, 30 second time limit, and damage on highest. Select Taskmaster with Aim Master Assist, Chris Redfield with Gunshot Assist, and Dr. Doom with Plasma Beam Assist. Keep using the projectiles from the corner to win every match. When you reach Galactus, activate X-Factor, and perform a Hyper Crossover Combo to take away a decent amount of health. He will hit you before you are done. Then, fight him as you normally would.

14. Saving My Quarters – Beat Arcade mode without using any continues.

15. Waiting For the Trade – View all endings in Arcade mode.

16. Master of Fate – Unlock all achievements.

17. I Buy the Issues – View one ending in Arcade mode.

18. World Warrior – Earn 5,000 Player Points (PP).

19. Brusin’ Bruce – Land an Incredible Combo. (OFFLINE/ONLINE only)

20. Charles In Charge – Land an Uncanny Combo. (OFFLINE/ONLINE only)

21. Average Joe - Land a Viewtiful Combo. (OFFLINE/ONLINE only) — Do a 30+ hits combo with Viewtiful Joe. Henshin A Go Go Baby!

Make a team with Iron Man, Deadpool, and M.O.D.O.K. Once you have three Hyper Combo bars,make all three characters do their Hyper Combos at once. Make sure the oppenent has almost a full bar of health so they do not die while doing it. You should get a 95-hit combo and get the "Average Joe", "Brusin' Bruce", and "Charles In Charge" achievements.


22. Champion Edition Hero – Earn 30,000 Player Points (PP).

23. Super Turbo Brawler – Earn 100,000 Player Points (PP).

24. Big Bang Theory – Perform 30 Hyper Combo Finishes. (OFFLINE/ONLINE only)

25. Brave New World – Participate in any mode on ONLINE only.

26. Steel Battalion – Block 100 times. (OFFLINE/ONLINE only)

27. Fate of the Satsui no Hadou – Decide who is the true master of the fist in an ONLINE only match. — Finish a fight between Akuma and Ryu.

28. Copy This! – Put an end to this game of spider and fly in an ONLINE match. — Finish a fight between Spider-Man and Taskmaster.

29. Raccoon City Incident – Settle things between former S.T.A.R.S. members in an ONLINE match. — Finish a fight between Chris Redfield and Wesker.

30. Passport to Beatdown Country – Fight in all of the stages.

31. Need A Healing Factor – Win a match without blocking. (OFFLINE/ONLINE only)

32. School for the Gifted – Get a 5 game win streak in Ranked ONLINE Match.

33. A Hero Stands Alone – Win a match without calling your partners or switching out. (OFFLINE/ONLINE only)

34. Full Roster – Battle against all characters in an ONLINE match.

35. Who Will Answer the Call? – Participate in an 8 player Lobby ONLINE .

36. Duty and Deus Ex Machina – Make a match ONLINE between a national hero and a killing machine a reality. — Finish a fight between Captain America and M.O.D.O.K. (Mental Organism Designed Only for Killing).

37. One Step Ahead – Land 50 First Attacks in a match. (OFFLINE/ONLINE only)

38. Avengers Assemble! – Make a team composed of the Big 3 and win a match. (OFFLINE/ONLINE only) — The team is Captain America, Iron Man, and Thor.

39. Turn the Tables – Land a Team Aerial Counter in a match. (OFFLINE/ONLINE only)

40. Galactic Smasher – Perform 30 Crossover Combination Finishes. (OFFLINE/ONLINE only)

41. Wreak “Havok” – Use X-Factor in a match. (OFFLINE/ONLINE only) — When you lose one or two of your teammates, you can press the two assist buttons to trigger this damage boost. It cancels out your opponents moves, even hypers, allowing you a one-time comeback.

42. Badds to the Bone – Make a team of three who have altered their bodies, and win a match. (OFFLINE/ONLINE only) — The team is M.O.D.O.K., Iron Man, and Spencer.

43. Whose Side Are You On? – Bring about an end to the Civil War in an ONLINE match. — Finish a fight between Captain America and Iron Man. I’m not sure, but you might also want to try including Spider-Man & Wolverine against She-Hulk & Deadpool.

44. Fate of Two Worlds – Make a match ONLINE between the marquee characters for this game a reality. — Finish a fight between a team of any 3 Marvel universe and a team of any 3 Capcom universe characters.

45. Female Flyers – Make a team composed of women who can fly, and win a match. (OFFLINE/ONLINE only) — The team is Storm, Phoenix, and Morrigan.

46. Darkstalkers – Make a team composed of those who dwell in the darkness, and win a match. (OFFLINE/ONLINE only) — The team is Morrigan, Felicia, and Hsien-Ko.

47. Weapon X – Make a team composed of Weapon-X test subjects, and win a match. (OFFLINE/ONLINE only) — The team is X-23, Wolverine, and Deadpool.


Courtesy of gamingbolt.com, videogamesblogger.com, and cheatcc.com

Tuesday, February 22, 2011

Marvel vs. Capcom 3 Review


Platform(s): Playstation 3, X-Box 360
Developer(s): Capcom
Publisher(s): Capcom
Genre: Fighting
Rating: T for Teen
Price: $59.99 (Standard Edition), $69.99 (Limited Edition)

If you’re a fighting game fan, then you have been waiting 10 years for this moment. Ten long years for Capcom to release a sequel to its smash title “Marvel vs. Capcom 2: New Age of Heroes”. And now…you’ve finally gotten your wish. Marvel vs. Capcom 3: Fate of Two World is finally here. The question is: does it live up to the legend that Marvel vs. Capcom 2 was or does it fall short?

The Story:

Doctor Doom has assembled the greatest villains of the Marvel Universe and has joined forces with Albert Wesker in order to unite their respective universes in an effort to conquer both. However, this course of action awakens a great and powerful threat that could potentially destroy both worlds. It is up to the heroes of the Marvel and Capcom universes to put a stop to this evil before it is too late.

The Pros:

So for a game that the fighting game world has been waiting for since the last installment, which was a decade ago, you ask yourself “Where do I start with what’s good with this game?” I guess that the first pro I’ll highlight about this game is the combat. MvC3 still holds the same chaotic, frenzied and wild combat that made its predecessors famous in the fighting game circuit. This time, it’s a bit simpler for the user, thanks to the 3-button control scheme, which is more like Tatsunoko vs. Capcom’s controls. And, for the true beginners, they’ve introduced Simple mode, where the attacks and specials are all mapped to their own respective button.

The fighting in this game gets heated. Although the speed isn’t as mind-boggling fast as MvC2, it’s still to the point that you can get lost if you don’t pay attention. Combos are still a must in this game, meaning that if it ain’t over 10 hits, it ain’t doing much damage. Two new moves are introduced to this installment: team aerial combos where the player can switch out in a mid-air combo with one (or both) of their partners and X-Factor, a move that reminiscent to Tatsunoko’s Baroque system. X-Factor is a one-time only boost mode that lasts longer if you don’t have any more of your partners left. If used right, it can be the catalyst for your epic comeback in any match.


Another pro for the game is the character roster. Now, not a lot of people liked the character roster for MvC3 since a lot of the MvC2 greats or their favorite characters were in there (I even remember seeing someone ask for Sonic to be in this game on the MvC3 fan page…), but I can say that they have the most unique and diverse roster for this installment and it works for them. From fan favorites like Dante, Chris Redfield, Thor and Deadpool, to the more obscure characters like Arthur, M.O.D.O.K., and Dormammu, the 36 characters in this game - just 4 shy of MvC2’s opening roster - are nothing to sleep on.

Another pro of mine falls in a few of the things that they’ve added in the game. The Liscence Cards being my first bit on here for the online players. Liscence Cards are pretty much your stats card on how you play online, showing you and other players the general strengths and weaknesses of your playing style. It’s a good addition to the online warfare because now you have somewhat of an idea of what kind of player you’ll be fighting against before you battle. Also, the fact that they allow you to store three set teams (Reserve List) keeps things a bit personal. This way, when you go up against that friend who says they can top your best squad (or squads), it’s an easy 2 buttons just to pull them out.


The Cons:

Unfortunately, we get to the real gritty part of this review. And for a game of this magnitude, I hate to go here, but here are the cons of the game. The first one is the damage factor. The damage that most characters do on here is too high at times. What do I mean? Do a combo with certain characters (Wesker, Dormammu, Super Skrull, Sentinel to name a few), end it with a super and see how their health drops to below half quickly. And that’s just giving damage; characters like Storm/Akuma/Phoenix…well, one good combo can be the end of them.

Or in Phoenix’s case, one combo will be the end of her.

Secondly, the controls are a con that’s been talked about for a while. The controls make the game easy to pick up for the common fighting game fan, but it makes it simpler for the more advanced fighting game player. Personally, I’m impartial to it but I will say that it drops the learning curve for the game, making the more complex combos easier to figure out.

The third con falls in the online modes. Now in Super Street Fighter 4 (and there’s a reason why I’m bringing this up), if you were in a lobby and you weren’t fighting, you could watch the current match happen. In Marvel 3…you can’t do that. You can’t watch the other matches go down, you can’t save replays of online matches, you just fight and wait. I mean, really Capcom? I’m hoping for a patch that allows you to do that in the near future, but until then, that’s a major strike in my book.

Overall:


Here’s what I’ll say about this game. It’s fun! The combat is still the MvC-style playing that I’ve grown to love ever since I’ve stepped into the arcade in my city and seen how Marvel 2 is truly played. Despite the slight drop in complexity that the game has, people can’t deny that it’s still Marvel. On the flip side, some of the things that they did in this installment (damage factor, no watching matches online, Sentinel) brings the game down from greatness to great. It’s still a good game and I recommend you to get it for yourself, but compared to Marvel 2…I think that the predecessor will win that battle.

Final Score: 4.0/5


Wednesday, January 26, 2011

Upcoming games for 2011

So it’s the beginning of the new year and with it comes a slew of new games to anticipate. Sequels, prequels, and brand new titles will be dropping this year and The Reset Button will give you a small list of games to check out for the next 365 days.

- Portal 2
Cake anyone? It seems that Valve Corporation, the people who made Left 4 Dead, Half-Life, and the original Portal, will be giving us a sequel for this game. This time, you return as Chell, having been in stasis for several hundred years while GLaDOS and the rest of the Aperture Science facility has fallen into disrepair. Chell is awakened by one of GLaDOS's personality cores, and inadvertently wakes GlaDOS who begins testing her again through numerous chambers as she rebuilds the dilapidated facility. With more challenging puzzles and two player cooperation, Portal 2 will be another game to check out! This game drops on April 18th, 2011 for the PS3, 360, Windows and Mac.



- Twisted Metal
Twisted Metal, the popular vehicle combat series for Playstation is making a return. Not much is known on the actual storyline of the game, however it looks like the game takes place in a post-apocalyptic Earth. As far as game play is concerned, you can still expect the wild destruction that the series is known for. Keep an eye out for this game when it drops, which will be later on in 2011 on PS3!!!



- Uncharted 3: Drake’s Deception
Fans of the Uncharted series will have something to look forward to this year. Uncharted 3: Drake’s Deception will be taking place in the Middle East, this time. Nathan Drake will be traveling the world with his mentor Victor Sullivan to find the legendary city “The Iram of the Pillars”. And from what I’ve seen of this game, it looks awesome. This game comes out on November 1, 2011 for the PS3 only.



- Marvel vs. Capcom 3
It’s been a decade-long wait for this title, but Capcom fans are finally getting what they asked for. Marvel vs. Capcom 3: Fate of Two Worlds is promising to be one of the greatest fighting games of this year. And from all the footage that’s been released of it, it seems to be living up to its claims. Insane 3-on-3 fighting action, an ever-expanding roster of legends from Marvel Comics and Capcom, plus crisp graphics makes this game a must-have for fighting game fans. This game drops on February 15, 2011 on PS3 and 360!



- Batman: Arkham City
The Dark Knight returns to the gaming world once again and this time, he has to take down an entire city. Arkham City takes place a year after Arkham Asylum, where the new mayor of Gotham, Quincy Sharp (former warden of Arkham Asylum), has bought out a section of the city’s slums to contain the former inmates of Arkham and Blackgate Prison. Batman keeps a close eye on Arkham City, but when Two Face devises a plan to publicly execute Catwoman, the Dark Knight steps into the lion’s den once more for the sake of Gotham and Catwoman. There is a lot of crazy things happening in this game and if you were a fan of Arkham Asylum, you’ll definitely fall for its sequel. This game drops in the summer of 2011 for PS3, 360, and Windows.



- Mortal Kombat
And just when you thought that this series had fallen into the deepest pits of the Nether Realms, the people at NetherRealm Studios decided to revive this game for the new era. Mortal Kombat is back and better – or gorier – than ever. Taking place right after Armageddon, Raiden sends a mental message to his past self to prevent the current events from taking place. This game takes it back to the classic Mortal Kombat games (1 – 3) and looks lovely…in a gruesome, bloody manner. Mortal Kombat hits the PS3 and 360 on April 19, 2011



So that’s all that I have for now. But there’s plenty more to come so stay tuned to The Reset Button for more!!!

Tuesday, December 14, 2010

Need For Speed: Hot Pursuit REVIEWED!


Need For Speed: Hot Pursuit

Platform: Playstation 3, X-BOX 360, Nintendo Wii, iPhone and PC
Publisher: Electronic Arts
Developer: Criterion Games
Genre: Racing
Release Date: November 16, 2010
Rating: E10+ for Everyone 10+



Story:

Going back to its roots, Need For Speed: Hot Pursuit puts you behind the most beautiful and exotic cars to become the amazing street racer, OR the most fearsome cop in Seacrest County!

Pros:

You get the true source of what makes the Need For Speed (NFS) series as famous as it is! I mean MAN, it's about time we get back to NFS being NFS. After going through SO MANY BAD games that held the series' name hostage I'm so glad I can go back to being a crazed street racer, avoiding cop blockades and spike strips, then being able to be a maniac cop hunting down a set of racers tearing down the highway.

So if you ever had a chance to play the Burnout racing series, understand that the same team behind that is the very same one who made this gem. So your car now takes some real serious DAMAGE. It's pretty insane to see your car flying down the street against oncoming traffic either avoiding cops or taking someone down and suddenly... BOOM, you just kissed a van head-on! But unlike Burnout: Paradise (the latest of the Burnout series), you get to drive licensed vehicles, and you are not driving around [forever] in a free-roaming city waiting for something to happen.

When it comes to the graphics, I guarantee you will be shocked at how clean and polished this game looks, especially (for the detail oriented gamers) since it doesn't run at 60 frames, but at 30! This game downright excites me! So much fun to play and to look at. The scenery is just beautiful. You can see the that when it rained in an area that the street is actually wet and the physics of the game changes with the climate change. So expect to adjust your turns and controlling your speed so you don't collide into a wall, guardrail, truck, or a divide. The music is top notch. They get the rights to share some really good popular music that really put you into the mood to race your butt off. 30 Seconds To Mars has a song on here that made me REALLY want to get more of their music just because I now associate "AWESOME" and "FAST" with their sound. It's also kind of funny hearing the police force get flustered when you get past one of there many obstacles.

Speaking of obstacles, you get weapons for both your cop car and for your street car. YUP! Weapons! With the cop cars you get to call for a blockade, drop spike strips right behind you while driving, a helicopter (to hunt and slow down racers that are getting away) and an EMP (electromagnetic pulse) to temporarily immobilize targets right in front of you. BANANAS! As an illegal street racer you get a turbo so you can blast right through roadblocks, jammers (shuts down all radar/maps and EMPs they were about to shoot), spike strips, and EMPs!! SUPER BANANAS!!

The coolest thing they added was the AUTOLOG. This is a way to combine multiplayer with your single player career mode. It will post online any of your accomplishments and you can compete against your friends' career mode skills without having to play each other right then and there. If someone tops your time the game will let you know the next time you start the game up, which if you get as competitive as I do will lead to you replaying certain races just to stay on top. Also with Autolog you can post on the WALL with a message with it, so you can brag hard.

Online gameplay is very important and they did a great job with this game. You can enter a room and play against 7 other people. What is interesting is the way the system picks half of you to be racers while the other half plays as the cops trying to stop the racers from reaching the finish line. It seems that NFS tries to keep it even by not making you a racer every time you play so that your stats can expand evenly. You also get to use the weapons that are in the career mode to help you succeed.

Cons:

Okay, now I can't really say that this game comes with many cons, but they exist. One of the things that bother me is that there's no split screen multiplayer, which is kind of a bummer. I really want to send a friend sitting next to me crashing into a wall or other cars. The difficulty is weird because the first set of races are so easy that sometimes I purposely tried to lose but when you come to a certain spot in the race the AI cars seem to slow down. Later you get challenge races where you have to use a specific car for some type of time trial and it seems that it's almost impossible to get the gold. Frustration ensues.

Overall:

When I played the limited time only demo, I knew this was going to be an excellent game. I bought it and I am MORE than pleased with it. If you are looking for a fun arcade style racing game that is truly the love-child of classic Need For Speed with the graphics and physics of Burnout, then do yourself a big favor and pick this game up!




Final Rating: 5 out of 5

- Jason